#pragma once #include // Para SDL_Renderer #include // Para Uint8, Uint32 typedef struct jSurface_s *jSurface; jSurface pNewSurface(int w, int h); void pDeleteSurface(jSurface surf); void pSetDest(jSurface surf); void pSetSource(jSurface surf); jSurface pLoadSurface(const char *filename); void pPutPixel(int x, int y, Uint8 color); Uint8 pGetPixel(int x, int y); void pBlit(int dx, int dy, int sx, int sy, int w, int h); void pInit(SDL_Renderer *renderer, int w, int h); void pSetPal(int index, Uint32 color); void pLoadPal(const char *filename); void pCls(Uint8 color); void pFlip(SDL_Renderer *renderer); bool pFadePal();