# THE BATTLE NEVER ENDS room: name_en: "THE BATTLE NEVER ENDS" name_ca: "LA BATALLA MAI ACABA" bgColor: black border: white tileSetFile: standard.gif # Conexiones de la habitación (null = sin conexión) connections: up: 51.yaml down: null left: 48.yaml right: null # Colores de los objetos itemColor1: red itemColor2: yellow # Dirección de la cinta transportadora: left, none, right conveyorBelt: none # Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile) # Índices de tiles (-1 = vacío) tilemap: - [27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, -1, -1, -1, -1, -1, 504, 27, 27, 27, 85, 85] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, 85, 85] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, -1, 85, 85] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, -1, -1, 85, 85] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, -1, -1, -1, 85, 85] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 412, 412, -1, -1, -1, -1, -1, -1, -1, -1, 85, 85] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 85, 85] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 412, 412, 412, 528, -1, -1, -1, -1, -1, -1, -1, 85, 85] - [27, 528, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, 412, -1, -1, -1, -1, -1, -1, -1, 504, 412, -1, -1, -1, -1, 412, 412, 85, 85] - [27, -1, 412, 528, -1, -1, -1, -1, -1, -1, -1, -1, 412, 528, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, -1, -1, -1, -1, 85, 85] - [27, -1, -1, -1, 412, -1, -1, -1, -1, -1, -1, -1, -1, -1, 528, -1, -1, -1, -1, -1, 412, 528, -1, -1, -1, -1, -1, -1, -1, -1, 85, 85] - [27, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, 412, 412, -1, -1, -1, -1, -1, 528, -1, -1, -1, -1, -1, -1, -1, 85, 85] - [27, -1, -1, -1, 504, 412, -1, -1, -1, 412, 528, -1, 504, 412, -1, -1, -1, -1, -1, -1, -1, -1, -1, 412, 412, 528, -1, -1, -1, -1, 85, 85] - [27, -1, -1, 412, -1, -1, -1, -1, -1, -1, -1, 412, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 412, -1, -1, -1, 85, 85] - [27, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 85, 85] - [27, 27, 27, 27, 27, 388, 388, 388, 27, 27, 27, 27, 27, 388, 388, 388, 27, 27, 27, 27, 27, 388, 388, 27, 388, 27, 27, 27, 27, 27, 85, 85] # Enemigos en esta habitación enemies: - animation: jailbattle_alien.yaml position: {x: 10, y: 3} velocity: {x: 48.0, y: 0} boundaries: position1: {x: 3, y: 3} position2: {x: 27, y: 3} color: green flip: true - animation: jailbattle_alien.yaml position: {x: 25, y: 4} velocity: {x: 0, y: 48.0} boundaries: position1: {x: 25, y: 4} position2: {x: 25, y: 10} color: yellow flip: true - animation: jailbattle_human.yaml position: {x: 7, y: 6} velocity: {x: 0, y: 30.0} boundaries: position1: {x: 7, y: 6} position2: {x: 7, y: 13} color: red flip: true - animation: jailbattle_human.yaml position: {x: 18, y: 13} velocity: {x: 30.0, y: 0} boundaries: position1: {x: 15, y: 13} position2: {x: 27, y: 13} color: cyan flip: true # Objetos en esta habitación items: - tileSetFile: items.gif tile: 19 position: {x: 6, y: 14} counter: 1 - tileSetFile: items.gif tile: 19 position: {x: 14, y: 14} counter: 2 - tileSetFile: items.gif tile: 19 position: {x: 23, y: 14} counter: 3 - tileSetFile: items.gif tile: 19 position: {x: 28, y: 6} counter: 4 - tileSetFile: items.gif tile: 19 position: {x: 14, y: 5} counter: 5