# compile_spirv.cmake # Compila shaders GLSL a SPIR-V y genera headers C++ embebibles. # Multiplataforma: Windows, macOS, Linux (no requiere bash, xxd ni /tmp/). # # Invocado por CMakeLists.txt con: # cmake -D GLSLC= -D SHADERS_DIR= -D HEADERS_DIR= -P compile_spirv.cmake # # También puede ejecutarse manualmente desde la raíz del proyecto: # cmake -D GLSLC=glslc -D SHADERS_DIR=data/shaders -D HEADERS_DIR=source/core/rendering/sdl3gpu -P tools/shaders/compile_spirv.cmake cmake_minimum_required(VERSION 3.10) cmake_policy(SET CMP0007 NEW) # Lista de shaders: fuente relativa a SHADERS_DIR set(SHADER_SOURCES "postfx.vert" "postfx.frag" "upscale.frag" "downscale.frag" "crtpi_frag.glsl" ) # Nombre de la variable C++ para cada shader (mismo orden) set(SHADER_VARS "kpostfx_vert_spv" "kpostfx_frag_spv" "kupscale_frag_spv" "kdownscale_frag_spv" "kcrtpi_frag_spv" ) # Flags extra de glslc para cada shader (vacío si no hay) set(SHADER_FLAGS "" "" "" "" "-fshader-stage=frag" ) list(LENGTH SHADER_SOURCES NUM_SHADERS) math(EXPR LAST_IDX "${NUM_SHADERS} - 1") foreach(IDX RANGE ${LAST_IDX}) list(GET SHADER_SOURCES ${IDX} SRC_NAME) list(GET SHADER_VARS ${IDX} VAR) list(GET SHADER_FLAGS ${IDX} EXTRA_FLAG) # Derivar nombre del header desde la variable: kpostfx_vert_spv → postfx_vert_spv.h string(REGEX REPLACE "^k" "" HDR_BASE "${VAR}") set(SRC "${SHADERS_DIR}/${SRC_NAME}") set(SPV "${HEADERS_DIR}/${HDR_BASE}.spv") set(HDR "${HEADERS_DIR}/${HDR_BASE}.h") message(STATUS "Compilando ${SRC} ...") if(EXTRA_FLAG) execute_process( COMMAND "${GLSLC}" "${EXTRA_FLAG}" "${SRC}" -o "${SPV}" RESULT_VARIABLE GLSLC_RESULT ERROR_VARIABLE GLSLC_ERROR ) else() execute_process( COMMAND "${GLSLC}" "${SRC}" -o "${SPV}" RESULT_VARIABLE GLSLC_RESULT ERROR_VARIABLE GLSLC_ERROR ) endif() if(NOT GLSLC_RESULT EQUAL 0) message(FATAL_ERROR "glslc falló para ${SRC}:\n${GLSLC_ERROR}") endif() # Leer binario SPV como hex (sin separadores: "0302230700...") file(READ "${SPV}" HEX_DATA HEX) # Dividir en pares de caracteres hex → lista de bytes string(REGEX MATCHALL ".." BYTES "${HEX_DATA}") list(LENGTH BYTES NUM_BYTES) # Construir el cuerpo del array C++ con un byte por línea set(ARRAY_BODY "") foreach(BYTE ${BYTES}) string(APPEND ARRAY_BODY " 0x${BYTE},\n") endforeach() file(WRITE "${HDR}" "#pragma once\n" "#include \n" "#include \n" "static const uint8_t ${VAR}[] = {\n" "${ARRAY_BODY}" "};\n" "static const size_t ${VAR}_size = ${NUM_BYTES};\n" ) file(REMOVE "${SPV}") message(STATUS " -> ${HDR} (${NUM_BYTES} bytes)") endforeach() message(STATUS "Shaders SPIR-V compilados correctamente.")