Files
jaildoctors_dilemma/Makefile

139 lines
5.5 KiB
Makefile

executable = jaildoctors_dilemma
source = source/*.cpp source/common/*.cpp
appName = JailDoctor's Dilemma
releaseFolder = jdd_release
version = v1.01
# Release names
windowsRelease = $(executable)-$(version)-win32-x64.zip
macosIntelRelease = $(executable)-$(version)-macos-intel.dmg
macosAppleSiliconRelease = $(executable)-$(version)-macos-apple-silicon.dmg
linuxRelease = $(executable)-$(version)-linux.tar.gz
windows:
@echo off
powershell if (Test-Path data\config) {Remove-Item data\config -Recurse -Force}
powershell if (-not (Test-Path data\config)) {New-Item data\config -ItemType Directory}
g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o $(executable).exe
strip -s -R .comment -R .gnu.version $(executable).exe --strip-unneeded
windows_release:
@echo off
# Remove data
powershell if (Test-Path data\config) {Remove-Item data\config -Recurse -Force}
powershell if (Test-Path $(releaseFolder)) {Remove-Item $(releaseFolder) -Recurse -Force}
# Create folders
powershell if (-not (Test-Path data\config)) {New-Item data\config -ItemType Directory}
powershell if (-not (Test-Path $(releaseFolder))) {New-Item $(releaseFolder) -ItemType Directory}
# Copy data
powershell Copy-Item -Path "data" -Destination "$(releaseFolder)" -recurse -Force
powershell Copy-Item "LICENSE" -Destination "$(releaseFolder)"
powershell Copy-Item "README.md" -Destination "$(releaseFolder)"
powershell Copy-Item "release/SDL2.dll" -Destination "$(releaseFolder)"
# Remove data
powershell if (Test-Path "$(releaseFolder)\data\room\map.world") {Remove-Item "$(releaseFolder)\data\room\map.world" -Recurse -Force}
powershell if (Test-Path "$(releaseFolder)\data\room\standard.tsx") {Remove-Item "$(releaseFolder)\data\room\standard.tsx" -Recurse -Force}
# Build
g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(releaseFolder)/$(executable).exe"
strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable).exe" --strip-unneeded
# Create ZIP
powershell if (Test-Path $(executable)_win_$(version).zip) {Remove-Item $(windowsRelease)}
powershell Compress-Archive -Path "$(releaseFolder)"/* -DestinationPath $(windowsRelease)
# Remove folder
powershell if (Test-Path $(releaseFolder)) {Remove-Item $(releaseFolder) -Recurse -Force}
macos:
rm -rdf data/config
mkdir -p data/config
clang++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o $(executable)_macos
macos_release:
# Remove data and possible data
rm -rdf data/config
rm -rdf "$(releaseFolder)"
rm -rdf Frameworks
rm -f tmp.dmg
rm -f "$(macosIntelRelease)"
rm -f "$(macosAppleSiliconRelease)"
# Create folders
mkdir -p data/config
mkdir -p "$(releaseFolder)/$(appName).app/Contents/Frameworks"
mkdir -p "$(releaseFolder)/$(appName).app/Contents/MacOS"
mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources"
mkdir -p Frameworks
# Copy folders
cp -R data "$(releaseFolder)/$(appName).app/Contents/Resources"
cp -R release/SDL2.framework "$(releaseFolder)/$(appName).app/Contents/Frameworks"
cp -R release/SDL2.framework Frameworks
# Delete data
rm -f "$(releaseFolder)/$(appName).app/Contents/Resources/data/room/map.world"
rm -f "$(releaseFolder)/$(appName).app/Contents/Resources/data/room/standard.tsx"
# Copy files
cp release/*.icns "$(releaseFolder)/$(appName).app/Contents/Resources"
cp release/Info.plist "$(releaseFolder)/$(appName).app/Contents"
# Build INTEL
clang++ $(source) -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
# Build INTEL DMG
hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
hdiutil convert tmp.dmg -format UDZO -o "$(macosIntelRelease)"
rm -f tmp.dmg
# Build APPLE SILICON
clang++ $(source) -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
# Build APPLE SILICON DMG
hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
hdiutil convert tmp.dmg -format UDZO -o "$(macosAppleSiliconRelease)"
rm -f tmp.dmg
# Remove data
rm -rdf Frameworks
rm -rdf "$(releaseFolder)"
linux:
rm -rdf data/config
mkdir -p data/config
g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(executable)_linux
strip -s -R .comment -R .gnu.version $(executable)_linux --strip-unneeded
linux_release:
# Remove data
rm -rdf data/config
rm -rdf $(releaseFolder)
# Create folders
mkdir -p data/config
mkdir -p $(releaseFolder)
# Copy data
cp -R data $(releaseFolder)
cp LICENSE $(releaseFolder)
cp README.md $(releaseFolder)
# Delete data
rm -f "$(releaseFolder)/data/room/map.world"
rm -f "$(releaseFolder)/data/room/standard.tsx"
# Build
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(releaseFolder)/$(executable)
strip -s -R .comment -R .gnu.version $(releaseFolder)/$(executable) --strip-unneeded
# Pack files
rm -f $(linuxRelease)
cd $(releaseFolder) && tar -czvf ../$(linuxRelease) *
# Remove data
rm -rdf $(releaseFolder)