71 lines
3.2 KiB
YAML
71 lines
3.2 KiB
YAML
# ENTRANCE TO THE VALLEY
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room:
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name: "ENTRANCE TO THE VALLEY"
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bgColor: black
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border: red
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tileSetFile: standard.gif
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# Room connections (null for no connection)
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connections:
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up: null
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down: null
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left: 21.yaml
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right: 19.yaml
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# Item display colors
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itemColor1: magenta
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itemColor2: green
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# Conveyor belt direction: left (-1), none (0), right (1)
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autoSurface: none
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# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
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# Values are 0-based tile indices (0 = empty)
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tilemap:
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- [20, 20, 20, 20, 20, 20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [20, 20, 20, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [20, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [20, -1, -1, -1, -1, -1, -1, 412, 412, 412, 412, 412, -1, -1, -1, -1, 412, 412, 412, 412, 412, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 412, -1, -1, -1, -1, -1, -1, -1]
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- [20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [20, 20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 412, 412, 412, 412, 412, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [20, 20, 20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [20, 20, 20, -1, -1, -1, -1, -1, -1, -1, 412, 412, 412, 412, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 412, 412, 412, -1, -1, -1]
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- [306, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 412, 412, 412, 412, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [-1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1]
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- [20, 20, 20, 20, 20, 20, 20, 20, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155]
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# Enemies in this room
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enemies:
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- animation: bin.yaml
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position: {x: 8, y: 12}
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velocity: {x: 60.0, y: 0}
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boundaries:
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position1: {x: 8, y: 12}
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position2: {x: 24, y: 12}
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color: green
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- animation: code.yaml
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position: {x: 13, y: 2}
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velocity: {x: 0, y: 30.0}
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boundaries:
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position1: {x: 13, y: 2}
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position2: {x: 13, y: 9}
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color: yellow
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# Items in this room
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items:
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- tileSetFile: items.gif
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tile: 19
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position: {x: 7, y: 3}
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counter: 1
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- tileSetFile: items.gif
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tile: 19
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position: {x: 27, y: 8}
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counter: 2
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