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jaildoctors_dilemma/data/room/39.yaml
2025-11-19 07:59:33 +01:00

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# YOU'LL BELIEVE AROUNDER CAN FLY
room:
name: "YOU'LL BELIEVE AROUNDER CAN FLY"
bgColor: black
border: cyan
tileSetFile: standard.gif
# Room connections (null for no connection)
connections:
up: null
down: null
left: 40.yaml
right: 38.yaml
# Item display colors
itemColor1: magenta
itemColor2: cyan
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 219, 220, 220, 221, -1, -1, -1, -1]
- [-1, -1, 219, 220, 220, 221, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, 262, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 287, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, 310, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 219, 220, 220, 220, 221, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, 219, 220, 220, 220, 221, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, 263, -1, -1, -1, -1, 287, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, 262, -1, -1, -1, 219, 220, 220, 221, -1, -1, -1, 287, -1, 287, -1, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, 287, -1, -1, -1, -1, 219, 220, 220, 221, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 287, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 262, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, 310, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 286, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, 219, 220, 220, 220, 221, -1, -1, -1, -1, -1, 219, 220, 220, 220, 220, 221, -1, -1, -1, 286, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [223, 224, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 287, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, 311, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [556, 556, 216, 217, 217, 217, 217, 218, 556, 556, 556, 556, 216, 217, 217, 217, 217, 217, 218, 556, 556, 556, 216, 217, 217, 217, 217, 217, 217, 217, 217, 217]
# Enemies in this room
enemies:
- animation: arounders_door.yaml
position: {x: 3, y: 1}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 3, y: 1}
position2: {x: 3, y: 1}
color: white
- animation: flying_arounder.yaml
position: {x: 9, y: 1}
velocity: {x: 0, y: 42.0}
boundaries:
position1: {x: 9, y: 1}
position2: {x: 9, y: 10}
color: white
flip: true
- animation: flying_arounder.yaml
position: {x: 15, y: 0}
velocity: {x: 0, y: 42.0}
boundaries:
position1: {x: 15, y: 0}
position2: {x: 15, y: 14}
color: white
flip: true
- animation: flying_arounder.yaml
position: {x: 22, y: 10}
velocity: {x: 0, y: 42.0}
boundaries:
position1: {x: 22, y: 0}
position2: {x: 22, y: 14}
color: white
flip: true
- animation: flying_arounder.yaml
position: {x: 16, y: 5}
velocity: {x: 0, y: 42.0}
boundaries:
position1: {x: 16, y: 0}
position2: {x: 16, y: 10}
color: white
flip: true
# Items in this room
items:
- tileSetFile: items.gif
tile: 47
position: {x: 4, y: 5}
counter: 1
- tileSetFile: items.gif
tile: 47
position: {x: 26, y: 1}
counter: 2
- tileSetFile: items.gif
tile: 47
position: {x: 25, y: 7}
counter: 3
- tileSetFile: items.gif
tile: 47
position: {x: 25, y: 14}
counter: 4