16 lines
475 B
GLSL
16 lines
475 B
GLSL
#version 450
|
|
|
|
// Vulkan GLSL fragment shader — Nearest-neighbour upscale pass
|
|
// Used as the first render pass when supersampling is active.
|
|
// Compile: glslc upscale.frag -o upscale.frag.spv
|
|
// xxd -i upscale.frag.spv > ../../source/core/rendering/sdl3gpu/upscale_frag_spv.h
|
|
|
|
layout(location = 0) in vec2 v_uv;
|
|
layout(location = 0) out vec4 out_color;
|
|
|
|
layout(set = 2, binding = 0) uniform sampler2D scene;
|
|
|
|
void main() {
|
|
out_color = texture(scene, v_uv);
|
|
}
|