119 lines
4.0 KiB
C++
119 lines
4.0 KiB
C++
#ifdef _DEBUG
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#include "game/editor/room_saver.hpp"
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#include <cmath> // Para std::round
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#include <fstream> // Para ifstream, ofstream, istreambuf_iterator
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#include <iostream> // Para cout, cerr
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#include "utils/defines.hpp" // Para Tile::SIZE
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// Carga el YAML original directamente del filesystem (no del resource pack)
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auto RoomSaver::loadYAML(const std::string& file_path) -> fkyaml::node {
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std::ifstream file(file_path);
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if (!file.is_open()) {
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std::cerr << "RoomSaver: Cannot open " << file_path << "\n";
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return {};
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}
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std::string content((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
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file.close();
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return fkyaml::node::deserialize(content);
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}
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// Guarda el nodo YAML completo a disco
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auto RoomSaver::saveYAML(const std::string& file_path, const fkyaml::node& yaml) -> std::string {
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std::string content = fkyaml::node::serialize(yaml);
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std::ofstream file(file_path);
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if (!file.is_open()) {
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std::cerr << "RoomSaver: Cannot write to " << file_path << "\n";
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return "Error: Cannot write to " + file_path;
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}
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file << content;
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file.close();
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const std::string FILE_NAME = file_path.substr(file_path.find_last_of("\\/") + 1);
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std::cout << "RoomSaver: Saved " << FILE_NAME << "\n";
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return "Saved " + FILE_NAME;
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}
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// Actualiza la posición inicial de un enemigo (pixels → tiles)
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void RoomSaver::updateEnemyPosition(fkyaml::node& yaml, int index, float x, float y) {
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if (!yaml.contains("enemies")) { return; }
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auto& enemies = yaml["enemies"];
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if (index < 0 || index >= static_cast<int>(enemies.size())) { return; }
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auto& enemy = enemies[index];
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int tile_x = static_cast<int>(std::round(x / Tile::SIZE));
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int tile_y = static_cast<int>(std::round(y / Tile::SIZE));
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if (!enemy.contains("position")) {
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enemy["position"] = fkyaml::node::mapping();
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}
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enemy["position"]["x"] = tile_x;
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enemy["position"]["y"] = tile_y;
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}
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// Actualiza boundary1 de un enemigo (pixels → tiles)
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void RoomSaver::updateEnemyBound1(fkyaml::node& yaml, int index, int x, int y) {
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if (!yaml.contains("enemies")) { return; }
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auto& enemies = yaml["enemies"];
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if (index < 0 || index >= static_cast<int>(enemies.size())) { return; }
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auto& enemy = enemies[index];
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int tile_x = x / Tile::SIZE;
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int tile_y = y / Tile::SIZE;
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if (!enemy.contains("boundaries")) {
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enemy["boundaries"] = fkyaml::node::mapping();
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}
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auto& bounds = enemy["boundaries"];
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if (!bounds.contains("position1")) {
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bounds["position1"] = fkyaml::node::mapping();
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}
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bounds["position1"]["x"] = tile_x;
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bounds["position1"]["y"] = tile_y;
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}
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// Actualiza boundary2 de un enemigo (pixels → tiles)
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void RoomSaver::updateEnemyBound2(fkyaml::node& yaml, int index, int x, int y) {
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if (!yaml.contains("enemies")) { return; }
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auto& enemies = yaml["enemies"];
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if (index < 0 || index >= static_cast<int>(enemies.size())) { return; }
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auto& enemy = enemies[index];
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int tile_x = x / Tile::SIZE;
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int tile_y = y / Tile::SIZE;
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if (!enemy.contains("boundaries")) {
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enemy["boundaries"] = fkyaml::node::mapping();
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}
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auto& bounds = enemy["boundaries"];
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if (!bounds.contains("position2")) {
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bounds["position2"] = fkyaml::node::mapping();
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}
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bounds["position2"]["x"] = tile_x;
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bounds["position2"]["y"] = tile_y;
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}
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// Actualiza la posición de un item (pixels → tiles)
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void RoomSaver::updateItemPosition(fkyaml::node& yaml, int index, float x, float y) {
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if (!yaml.contains("items")) { return; }
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auto& items = yaml["items"];
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if (index < 0 || index >= static_cast<int>(items.size())) { return; }
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auto& item = items[index];
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int tile_x = static_cast<int>(std::round(x / Tile::SIZE));
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int tile_y = static_cast<int>(std::round(y / Tile::SIZE));
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if (!item.contains("position")) {
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item["position"] = fkyaml::node::mapping();
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}
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item["position"]["x"] = tile_x;
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item["position"]["y"] = tile_y;
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}
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#endif // _DEBUG
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