80 lines
2.2 KiB
C++
80 lines
2.2 KiB
C++
#include "global_inputs.h"
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#include "input.h" // Para Input, InputDeviceToUse, InputType, INPU...
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#include "notifier.h" // Para Notifier
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#include "options.h" // Para Options, options, OptionsGame, OptionsAudio
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#include "screen.h" // Para Screen, ScreenVideoMode
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namespace globalInputs
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{
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// Cambia la paleta
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void switchPalette()
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{
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options.video.palette = options.video.palette == Palette::ZXSPECTRUM ? Palette::ZXARNE : Palette::ZXSPECTRUM;
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}
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// Cambia de seccion
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void skip_section()
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{
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switch (options.section.section)
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{
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case Section::LOGO:
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case Section::LOADING_SCREEN:
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case Section::CREDITS:
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case Section::DEMO:
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case Section::GAME_OVER:
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case Section::ENDING:
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case Section::ENDING2:
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options.section.section = Section::TITLE;
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options.section.subsection = Subsection::NONE;
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break;
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default:
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break;
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}
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}
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// Comprueba los inputs que se pueden introducir en cualquier sección del juego
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void check()
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{
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if (Input::get()->checkInput(input_exit, REPEAT_FALSE))
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{
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options.section.section = Section::QUIT;
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}
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else if (Input::get()->checkInput(input_accept, REPEAT_FALSE))
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{
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skip_section();
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}
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else if (Input::get()->checkInput(input_toggle_border, REPEAT_FALSE))
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{
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Screen::get()->toggleBorder();
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}
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else if (Input::get()->checkInput(input_toggle_videomode, REPEAT_FALSE))
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{
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Screen::get()->toggleVideoMode();
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}
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else if (Input::get()->checkInput(input_window_dec_size, REPEAT_FALSE))
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{
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Screen::get()->decWindowZoom();
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}
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else if (Input::get()->checkInput(input_window_inc_size, REPEAT_FALSE))
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{
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Screen::get()->incWindowZoom();
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}
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else if (Input::get()->checkInput(input_toggle_shaders, REPEAT_FALSE))
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{
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Screen::get()->toggleShaders();
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Notifier::get()->show("HOLA");
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}
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else if (Input::get()->checkInput(input_toggle_palette, REPEAT_FALSE))
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{
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switchPalette();
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}
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}
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} |