240 lines
4.9 KiB
C++
240 lines
4.9 KiB
C++
#include "intro.h"
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// Constructor
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Intro::Intro(SDL_Renderer *renderer, Screen *screen, Asset *asset)
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{
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// Copia la dirección de los objetos
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this->renderer = renderer;
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this->screen = screen;
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this->asset = asset;
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// Reserva memoria para los punteros
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eventHandler = new SDL_Event();
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texture = new LTexture(renderer, asset->get("loading_screen1.png"));
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texture2 = new LTexture(renderer, asset->get("loading_screen2.png"));
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sprite = new Sprite(0, 0, texture->getWidth(), texture->getHeight(), texture, renderer);
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sprite2 = new Sprite(0, 0, texture2->getWidth(), texture2->getHeight(), texture2, renderer);
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loadingSound1 = JA_LoadMusic(asset->get("loading_sound1.ogg").c_str());
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loadingSound2 = JA_LoadMusic(asset->get("loading_sound2.ogg").c_str());
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loadingSound3 = JA_LoadMusic(asset->get("loading_sound3.ogg").c_str());
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// Inicializa variables
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preCounter = 0;
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counter = 0;
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section.name = SECTION_PROG_INTRO;
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section.subsection = 0;
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ticks = 0;
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ticksSpeed = 15;
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loadCounter = 0;
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loadCounter = 0;
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load1 = true;
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load2 = false;
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// Cambia el color del borde
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screen->setBorderColor(stringToColor("black"));
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}
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// Destructor
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Intro::~Intro()
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{
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delete texture;
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delete texture2;
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delete sprite;
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delete sprite2;
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delete eventHandler;
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JA_DeleteMusic(loadingSound1);
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JA_DeleteMusic(loadingSound2);
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JA_DeleteMusic(loadingSound3);
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// delete text;
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}
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// Comprueba el manejador de eventos
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void Intro::checkEventHandler()
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{
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// Comprueba los eventos que hay en la cola
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while (SDL_PollEvent(eventHandler) != 0)
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{
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// Evento de salida de la aplicación
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if (eventHandler->type == SDL_QUIT)
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{
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section.name = SECTION_PROG_QUIT;
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break;
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}
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// Cualquier tecla pulsada
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if ((eventHandler->type == SDL_KEYDOWN) || (eventHandler->type == SDL_JOYBUTTONDOWN))
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{
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section.name = SECTION_PROG_TITLE;
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section.subsection = 0;
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}
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}
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}
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// Gestiona el contador de carga
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void Intro::updateLoad()
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{
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if (load1)
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{
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loadCounter = counter / 20;
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if (loadCounter == 25)
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{
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load1 = false;
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load2 = true;
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loadCounter = 0;
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JA_PlayMusic(loadingSound3);
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}
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}
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else
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{
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loadCounter += 2;
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loadCounter = std::min(loadCounter, 768);
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}
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}
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// Gestiona el contador interno
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void Intro::updateCounter()
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{
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if (preCounter >= 50)
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{
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if (counter == 0)
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{
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JA_PlayMusic(loadingSound2);
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}
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counter++;
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}
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else
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{
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preCounter++;
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}
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}
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// Dibuja la pantalla de carga
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void Intro::renderLoad()
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{
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// Carga 1 - Blanco y negro
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if (load1)
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{
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sprite->render();
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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// Muestra las lineas 0..63
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if (loadCounter < 8)
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{
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SDL_Rect rect = {0, 0 + loadCounter, 256, 8 - loadCounter};
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SDL_RenderFillRect(renderer, &rect);
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for (int i = 0; i < 6; i++)
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{
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rect.y += 8;
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SDL_RenderFillRect(renderer, &rect);
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}
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rect.y += 8;
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rect.h = 128;
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SDL_RenderFillRect(renderer, &rect);
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}
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// Muestra las lineas 64..127
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else if (loadCounter >= 8 && loadCounter < 16)
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{
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SDL_Rect rect = {0, 64 + (loadCounter - 8), 256, 8 - (loadCounter - 8)};
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SDL_RenderFillRect(renderer, &rect);
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for (int i = 0; i < 6; i++)
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{
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rect.y += 8;
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SDL_RenderFillRect(renderer, &rect);
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}
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rect.y += 8;
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rect.h = 64;
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SDL_RenderFillRect(renderer, &rect);
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}
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// Muestra las lineas 128..191
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else if (loadCounter >= 16 && loadCounter < 23)
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{
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SDL_Rect rect = {0, 128 + (loadCounter - 16), 256, 8 - (loadCounter - 16)};
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SDL_RenderFillRect(renderer, &rect);
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for (int i = 0; i < 6; i++)
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{
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rect.y += 8;
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SDL_RenderFillRect(renderer, &rect);
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}
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}
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}
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else
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// Carga 2 - Color
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{
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sprite->render();
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SDL_Rect rect = {0, 0, 8, 8};
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for (int i = 0; i < loadCounter; i++)
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{
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rect.x = (i * 8) % 256;
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rect.y = (i / 32) * 8;
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sprite2->setPos(rect);
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sprite2->setSpriteClip(rect);
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sprite2->render();
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}
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}
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}
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// Actualiza las variables
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void Intro::update()
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{
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// Comprueba que la diferencia de ticks sea mayor a la velocidad del juego
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if (SDL_GetTicks() - ticks > ticksSpeed)
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{
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// Actualiza el contador de ticks
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ticks = SDL_GetTicks();
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// Comprueba el manejador de eventos
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checkEventHandler();
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// Gestiona el contador interno
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updateCounter();
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// Gestiona el contador de carga
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updateLoad();
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// Comprueba si ha terminado la intro
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if (loadCounter >= 768)
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{
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section.name = SECTION_PROG_TITLE;
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section.subsection = 0;
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JA_StopMusic();
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}
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}
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}
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// Dibuja en pantalla
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void Intro::render()
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{
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// Prepara para empezar a dibujar en la textura de juego
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screen->start();
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// Limpia la pantalla
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screen->clean();
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// Dibuja la pantalla de carga
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renderLoad();
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// text->write(0, 0, std::to_string(loadCounter));
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// text->write(0, 8, std::to_string(loadCounter));
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// Vuelca el contenido del renderizador en pantalla
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screen->blit();
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}
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// Bucle para el logo del juego
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section_t Intro::run()
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{
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// Inicia el sonido de carga
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JA_PlayMusic(loadingSound1);
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while (section.name == SECTION_PROG_INTRO)
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{
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update();
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render();
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}
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return section;
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}
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