Files
jaildoctors_dilemma/source/director.cpp

844 lines
36 KiB
C++

#include "director.h"
#include <SDL2/SDL.h> // for SDL_Init, SDL_Quit, SDL_INIT_EV...
#include <SDL2/SDL_audio.h> // for AUDIO_S16
#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
#include <SDL2/SDL_error.h> // for SDL_GetError
#include <SDL2/SDL_gamecontroller.h> // for SDL_CONTROLLER_BUTTON_B, SDL_CO...
#include <SDL2/SDL_hints.h> // for SDL_SetHint, SDL_HINT_RENDER_DR...
#include <SDL2/SDL_scancode.h> // for SDL_SCANCODE_A, SDL_SCANCODE_ES...
#include <SDL2/SDL_stdinc.h> // for Uint32
#include <SDL2/SDL_timer.h> // for SDL_GetTicks
#include <errno.h> // for errno, EEXIST, EACCES, ENAMETOO...
#include <stdio.h> // for printf, perror
#include <string.h> // for strcmp
#include <sys/stat.h> // for mkdir, stat, S_IRWXU
#include <unistd.h> // for getuid
#include <cstdlib> // for exit, EXIT_FAILURE, srand
#include <iostream> // for basic_ostream, operator<<, cout
#include <memory> // for make_unique, unique_ptr
#include <string> // for operator+, allocator, char_traits
#include "asset.h" // for Asset, AssetType
#include "cheevos.h" // for Cheevos
#include "credits.h" // for Credits
#include "debug.h" // for Debug
#include "defines.h" // for WINDOW_CAPTION, borderColor
#include "demo.h" // for Demo
#include "ending.h" // for Ending
#include "ending2.h" // for Ending2
#include "game.h" // for Game
#include "game_over.h" // for GameOver
#include "input.h" // for Input, inputs_e
#include "jail_audio.h" // for JA_GetMusicState, JA_DeleteMusic
#include "loading_screen.h" // for LoadingScreen
#include "logo.h" // for Logo
#include "notifier.h" // for Notifier
#include "options.h" // for Options, options, Section, Cheat
#include "resource.h" // for Resource
#include "screen.h" // for Screen
#include "title.h" // for Title
#include "utils.h" // for Color
#ifndef _WIN32
#include <pwd.h>
#endif
// Constructor
Director::Director(int argc, const char *argv[])
{
std::cout << "Game start" << std::endl;
// Crea e inicializa las opciones del programa
initOptions();
// Comprueba los parametros del programa
executable_path_ = checkProgramArguments(argc, argv);
// Crea el objeto que controla los ficheros de recursos
Asset::init(executable_path_);
// Crea la carpeta del sistema donde guardar datos
createSystemFolder("jailgames");
createSystemFolder("jailgames/jaildoctors_dilemma");
// Si falta algún fichero no inicia el programa
if (!setFileList())
{
exit(EXIT_FAILURE);
}
// Carga las opciones desde un fichero
loadOptionsFromFile(Asset::get()->get("config.txt"));
// Inicializa SDL
initSDL();
// Inicializa JailAudio
initJailAudio();
// Crea los objetos
Screen::init(window_, renderer_);
Screen::get()->setBorderColor(borderColor);
Resource::init();
Notifier::init("notify.png", "8bithud");
Input::init(Asset::get()->get("gamecontrollerdb.txt"));
initInput();
Debug::init();
Cheevos::init(Asset::get()->get("cheevos.bin"));
}
Director::~Director()
{
// Guarda las opciones a un fichero
saveOptionsToFile(Asset::get()->get("config.txt"));
// Destruye los singletones
Asset::destroy();
Input::destroy();
Screen::destroy();
Notifier::destroy();
Debug::destroy();
Resource::destroy();
Cheevos::destroy();
SDL_DestroyRenderer(renderer_);
SDL_DestroyWindow(window_);
SDL_Quit();
std::cout << "\nBye!" << std::endl;
}
// Comprueba los parametros del programa
std::string Director::checkProgramArguments(int argc, const char *argv[])
{
// Comprueba los parametros
for (int i = 1; i < argc; ++i)
{
if (strcmp(argv[i], "--console") == 0)
{
options.console = true;
}
else if (strcmp(argv[i], "--infiniteLives") == 0)
{
options.cheats.infinite_lives = Cheat::CheatState::ENABLED;
}
else if (strcmp(argv[i], "--invincible") == 0)
{
options.cheats.invincible = Cheat::CheatState::ENABLED;
;
}
else if (strcmp(argv[i], "--jailEnabled") == 0)
{
options.cheats.jail_is_open = Cheat::CheatState::ENABLED;
;
}
else if (strcmp(argv[i], "--altSkin") == 0)
{
options.cheats.alternate_skin = Cheat::CheatState::ENABLED;
;
}
}
return argv[0];
}
// Crea la carpeta del sistema donde guardar datos
void Director::createSystemFolder(const std::string &folder)
{
#ifdef _WIN32
system_folder_ = std::string(getenv("APPDATA")) + "/" + folder;
#elif __APPLE__
struct passwd *pw = getpwuid(getuid());
const char *homedir = pw->pw_dir;
system_folder_ = std::string(homedir) + "/Library/Application Support" + "/" + folder;
#elif __linux__
struct passwd *pw = getpwuid(getuid());
const char *homedir = pw->pw_dir;
system_folder_ = std::string(homedir) + "/.config/" + folder;
{
// Intenta crear ".config", per si no existeix
std::string config_base_folder = std::string(homedir) + "/.config";
int ret = mkdir(config_base_folder.c_str(), S_IRWXU);
if (ret == -1 && errno != EEXIST)
{
printf("ERROR CREATING CONFIG BASE FOLDER.");
exit(EXIT_FAILURE);
}
}
#endif
struct stat st = {0};
if (stat(system_folder_.c_str(), &st) == -1)
{
errno = 0;
#ifdef _WIN32
int ret = mkdir(system_folder_.c_str());
#else
int ret = mkdir(system_folder_.c_str(), S_IRWXU);
#endif
if (ret == -1)
{
switch (errno)
{
case EACCES:
printf("the parent directory does not allow write");
exit(EXIT_FAILURE);
case EEXIST:
printf("pathname already exists");
exit(EXIT_FAILURE);
case ENAMETOOLONG:
printf("pathname is too long");
exit(EXIT_FAILURE);
default:
perror("mkdir");
exit(EXIT_FAILURE);
}
}
}
}
// Inicia las variables necesarias para arrancar el programa
void Director::initInput()
{
// Establece si ha de mostrar mensajes
Input::get()->setVerbose(options.console);
// Busca si hay un mando conectado
Input::get()->discoverGameController();
// Teclado - Movimiento
if (options.keys == ControlScheme::CURSOR)
{
Input::get()->bindKey(input_jump, SDL_SCANCODE_UP);
Input::get()->bindKey(input_left, SDL_SCANCODE_LEFT);
Input::get()->bindKey(input_right, SDL_SCANCODE_RIGHT);
Input::get()->bindKey(input_up, SDL_SCANCODE_UP);
Input::get()->bindKey(input_down, SDL_SCANCODE_DOWN);
}
else if (options.keys == ControlScheme::OPQA)
{
Input::get()->bindKey(input_jump, SDL_SCANCODE_Q);
Input::get()->bindKey(input_left, SDL_SCANCODE_O);
Input::get()->bindKey(input_right, SDL_SCANCODE_P);
Input::get()->bindKey(input_up, SDL_SCANCODE_Q);
Input::get()->bindKey(input_down, SDL_SCANCODE_A);
}
else if (options.keys == ControlScheme::WASD)
{
Input::get()->bindKey(input_jump, SDL_SCANCODE_W);
Input::get()->bindKey(input_left, SDL_SCANCODE_A);
Input::get()->bindKey(input_right, SDL_SCANCODE_D);
Input::get()->bindKey(input_up, SDL_SCANCODE_W);
Input::get()->bindKey(input_down, SDL_SCANCODE_S);
}
// Teclado - Otros
Input::get()->bindKey(input_accept, SDL_SCANCODE_RETURN);
Input::get()->bindKey(input_cancel, SDL_SCANCODE_ESCAPE);
Input::get()->bindKey(input_pause, SDL_SCANCODE_H);
Input::get()->bindKey(input_exit, SDL_SCANCODE_ESCAPE);
Input::get()->bindKey(input_window_dec_size, SDL_SCANCODE_F1);
Input::get()->bindKey(input_window_inc_size, SDL_SCANCODE_F2);
Input::get()->bindKey(input_toggle_videomode, SDL_SCANCODE_F3);
Input::get()->bindKey(input_toggle_shaders, SDL_SCANCODE_F4);
Input::get()->bindKey(input_toggle_palette, SDL_SCANCODE_F5);
Input::get()->bindKey(input_toggle_music, SDL_SCANCODE_M);
Input::get()->bindKey(input_toggle_border, SDL_SCANCODE_B);
// Mando - Movimiento
Input::get()->bindGameControllerButton(input_jump, SDL_CONTROLLER_BUTTON_B);
Input::get()->bindGameControllerButton(input_left, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
Input::get()->bindGameControllerButton(input_right, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
// Mando - Otros
Input::get()->bindGameControllerButton(input_accept, SDL_CONTROLLER_BUTTON_B);
Input::get()->bindGameControllerButton(input_cancel, SDL_CONTROLLER_BUTTON_A);
#ifdef GAME_CONSOLE
Input::get()->bindGameControllerButton(input_pause, SDL_CONTROLLER_BUTTON_BACK);
Input::get()->bindGameControllerButton(input_exit, SDL_CONTROLLER_BUTTON_START);
#else
Input::get()->bindGameControllerButton(input_pause, SDL_CONTROLLER_BUTTON_START);
Input::get()->bindGameControllerButton(input_exit, SDL_CONTROLLER_BUTTON_BACK);
#endif
Input::get()->bindGameControllerButton(input_toggle_palette, SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
Input::get()->bindGameControllerButton(input_toggle_music, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
Input::get()->bindGameControllerButton(input_toggle_border, SDL_CONTROLLER_BUTTON_X);
}
// Inicializa JailAudio
void Director::initJailAudio()
{
JA_Init(48000, AUDIO_S16, 2);
}
// Arranca SDL y crea la ventana
bool Director::initSDL()
{
// Indicador de éxito
bool success = true;
// Inicializa SDL
if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
{
if (options.console)
{
std::cout << "SDL could not initialize!\nSDL Error: " << SDL_GetError() << std::endl;
}
success = false;
}
else
{
// Inicia el generador de numeros aleatorios
std::srand(static_cast<unsigned int>(SDL_GetTicks()));
// Establece el filtro de la textura a nearest
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, std::to_string(static_cast<int>(options.video.filter)).c_str()))
{
if (options.console)
{
std::cout << "Warning: Nearest texture filtering not enabled!\n";
}
}
// Activa el render OpenGL
if (!SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl"))
{
std::cout << "Warning: opengl not enabled!\n";
}
// Crea la ventana
const auto window_width = options.video.border.enabled ? options.game.width + options.video.border.width * 2 : options.game.width;
const auto window_height = options.video.border.enabled ? options.game.height + options.video.border.height * 2 : options.game.height;
window_ = SDL_CreateWindow(WINDOW_CAPTION, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, window_width * options.window.zoom, window_height * options.window.zoom, SDL_WINDOW_HIDDEN);
if (window_ == nullptr)
{
if (options.console)
{
std::cout << "Window could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
}
success = false;
}
else
{
// Crea un renderizador para la ventana. El vsync se activa en funcion de las opciones
Uint32 flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
if (options.video.vertical_sync)
{
flags = flags | SDL_RENDERER_PRESENTVSYNC;
}
renderer_ = SDL_CreateRenderer(window_, -1, flags);
if (renderer_ == nullptr)
{
if (options.console)
{
std::cout << "Renderer could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
}
success = false;
}
else
{
// Inicializa el color de renderizado
SDL_SetRenderDrawColor(renderer_, 0x00, 0x00, 0x00, 0xFF);
// Establece el tamaño del buffer de renderizado
SDL_RenderSetLogicalSize(renderer_, options.game.width, options.game.height);
// Establece el modo de mezcla
SDL_SetRenderDrawBlendMode(renderer_, SDL_BLENDMODE_BLEND);
}
}
}
if (options.console)
{
std::cout << std::endl;
}
return success;
}
// Crea el indice de ficheros
bool Director::setFileList()
{
#ifdef MACOS_BUNDLE
const std::string prefix = "/../Resources";
#else
const std::string prefix = "";
#endif
// Texto
Asset::get()->add(prefix + "/data/font/smb2.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/font/smb2.txt", AssetType::FONT);
Asset::get()->add(prefix + "/data/font/debug.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/font/debug.txt", AssetType::FONT);
Asset::get()->add(prefix + "/data/font/gauntlet.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/font/gauntlet.txt", AssetType::FONT);
Asset::get()->add(prefix + "/data/font/subatomic.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/font/subatomic.txt", AssetType::FONT);
Asset::get()->add(prefix + "/data/font/8bithud.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/font/8bithud.txt", AssetType::FONT);
// Shaders
Asset::get()->add(prefix + "/data/shaders/crtpi_192.glsl", AssetType::DATA);
Asset::get()->add(prefix + "/data/shaders/crtpi_240.glsl", AssetType::DATA);
// Datos
Asset::get()->add(prefix + "/data/input/gamecontrollerdb.txt", AssetType::DATA);
// Ficheros de sistema
Asset::get()->add(system_folder_ + "/config.txt", AssetType::DATA, false, true);
Asset::get()->add(system_folder_ + "/stats_buffer.csv", AssetType::DATA, false, true);
Asset::get()->add(system_folder_ + "/stats.csv", AssetType::DATA, false, true);
Asset::get()->add(system_folder_ + "/cheevos.bin", AssetType::DATA, false, true);
// Notificaciones
Asset::get()->add(prefix + "/data/notifications/notify.png", AssetType::BITMAP);
// Habitaciones
Asset::get()->add(prefix + "/data/room/01.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/02.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/03.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/04.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/05.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/06.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/07.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/08.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/09.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/10.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/11.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/12.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/13.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/14.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/15.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/16.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/17.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/18.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/19.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/20.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/21.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/22.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/23.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/24.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/25.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/26.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/27.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/28.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/29.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/30.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/31.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/32.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/33.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/34.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/35.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/36.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/37.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/38.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/39.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/40.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/41.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/42.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/43.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/44.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/45.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/46.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/47.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/48.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/49.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/50.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/51.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/52.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/53.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/54.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/55.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/56.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/57.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/58.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/59.room", AssetType::ROOM);
Asset::get()->add(prefix + "/data/room/60.room", AssetType::ROOM);
// Tilemaps
Asset::get()->add(prefix + "/data/room/01.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/02.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/03.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/04.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/05.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/06.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/07.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/08.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/09.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/10.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/11.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/12.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/13.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/14.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/15.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/16.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/17.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/18.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/19.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/20.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/21.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/22.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/23.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/24.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/25.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/26.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/27.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/28.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/29.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/30.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/31.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/32.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/33.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/34.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/35.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/36.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/37.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/38.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/39.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/40.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/41.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/42.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/43.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/44.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/45.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/46.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/47.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/48.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/49.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/50.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/51.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/52.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/53.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/54.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/55.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/56.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/57.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/58.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/59.tmx", AssetType::TILEMAP);
Asset::get()->add(prefix + "/data/room/60.tmx", AssetType::TILEMAP);
// Tilesets
Asset::get()->add(prefix + "/data/tilesets/standard.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/tilesets/standard_zxarne.png", AssetType::BITMAP);
// Enemigos
Asset::get()->add(prefix + "/data/enemies/abad_bell.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/abad_bell.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/abad.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/abad.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/amstrad_cs.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/amstrad_cs.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/flying_arounder.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/flying_arounder.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/stopped_arounder.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/stopped_arounder.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/walking_arounder.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/walking_arounder.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/arounders_door.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/arounders_door.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/arounders_machine.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/arounders_machine.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/bat.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/bat.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/batman_bell.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/batman_bell.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/batman_fire.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/batman_fire.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/batman.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/batman.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/bell.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/bell.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/bin.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/bin.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/bird.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/bird.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/breakout.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/breakout.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/bry.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/bry.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/chip.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/chip.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/code.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/code.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/congo.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/congo.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/crosshair.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/crosshair.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/demon.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/demon.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/dimallas.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/dimallas.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/floppy.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/floppy.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/dong.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/dong.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/guitar.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/guitar.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/heavy.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/heavy.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/jailer_#1.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/jailer_#1.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/jailer_#2.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/jailer_#2.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/jailer_#3.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/jailer_#3.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/jailbattle_alien.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/jailbattle_alien.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/jailbattle_human.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/jailbattle_human.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/jeannine.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/jeannine.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/lamp.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/lamp.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/lord_abad.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/lord_abad.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/matatunos.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/matatunos.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/mummy.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/mummy.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/paco.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/paco.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/elsa.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/elsa.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/qvoid.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/qvoid.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/robot.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/robot.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/sam.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/sam.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/shock.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/shock.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/sigmasua.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/sigmasua.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/spark.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/spark.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/special/aerojailer.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/special/aerojailer.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/special/arounder.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/special/arounder.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/special/pepe_rosita_job.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/special/pepe_rosita_job.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/special/shooting_star.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/special/shooting_star.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/spider.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/spider.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/tree_thing.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/tree_thing.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/tuno.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/tuno.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/tv_panel.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/tv_panel.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/tv.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/tv.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/upv_student.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/upv_student.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/wave.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/wave.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/enemies/z80.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/enemies/z80.png", AssetType::BITMAP);
// Jugador
Asset::get()->add(prefix + "/data/player/player.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/player/player.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/player/player2.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/player/player2.ani", AssetType::ANIMATION);
Asset::get()->add(prefix + "/data/player/player_game_over.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/player/player_game_over.ani", AssetType::ANIMATION);
// Items
Asset::get()->add(prefix + "/data/items/items.png", AssetType::BITMAP);
// Musicas
Asset::get()->add(prefix + "/data/music/title.ogg", AssetType::MUSIC);
Asset::get()->add(prefix + "/data/music/game.ogg", AssetType::MUSIC);
Asset::get()->add(prefix + "/data/music/loading_sound1.ogg", AssetType::MUSIC);
Asset::get()->add(prefix + "/data/music/loading_sound2.ogg", AssetType::MUSIC);
Asset::get()->add(prefix + "/data/music/loading_sound3.ogg", AssetType::MUSIC);
Asset::get()->add(prefix + "/data/music/ending1.ogg", AssetType::MUSIC);
Asset::get()->add(prefix + "/data/music/ending2.ogg", AssetType::MUSIC);
Asset::get()->add(prefix + "/data/music/game_over.ogg", AssetType::MUSIC);
// Efectos de sonido
Asset::get()->add(prefix + "/data/sound/item.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/death.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/jump1.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/jump2.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/jump3.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/jump4.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/jump5.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/jump6.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/jump7.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/jump8.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/jump9.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/jump10.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/jump11.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/jump12.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/jump13.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/jump14.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/jump15.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/jump16.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/jump17.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/jump18.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/jump19.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/jump20.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/jump21.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/jump22.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/jump23.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/jump24.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/notify.wav", AssetType::SOUND);
// Logo
Asset::get()->add(prefix + "/data/logo/jailgames.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/logo/since_1998.png", AssetType::BITMAP);
// Intro
Asset::get()->add(prefix + "/data/title/loading_screen_bn.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/title/loading_screen_color.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/title/loading_screen_bn_zxarne.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/title/loading_screen_color_zxarne.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/title/loading_screen_color.gif", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/title/title_logo.png", AssetType::BITMAP);
// Ending
Asset::get()->add(prefix + "/data/ending/ending1.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/ending/ending1_zxarne.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/ending/ending2.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/ending/ending2_zxarne.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/ending/ending3.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/ending/ending3_zxarne.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/ending/ending4.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/ending/ending4_zxarne.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/ending/ending5.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/ending/ending5_zxarne.png", AssetType::BITMAP);
// Credits
Asset::get()->add(prefix + "/data/credits/shine.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/credits/shine.ani", AssetType::ANIMATION);
return Asset::get()->check();
}
// Ejecuta la seccion de juego con el logo
void Director::runLogo()
{
auto logo = std::make_unique<Logo>();
logo->run();
}
// Ejecuta la seccion de juego de la pantalla de carga
void Director::runLoadingScreen()
{
auto loadingScreen = std::make_unique<LoadingScreen>();
loadingScreen->run();
}
// Ejecuta la seccion de juego con el titulo y los menus
void Director::runTitle()
{
auto title = std::make_unique<Title>();
title->run();
}
// Ejecuta la seccion de los creditos del juego
void Director::runCredits()
{
auto credits = std::make_unique<Credits>();
credits->run();
}
// Ejecuta la seccion de la demo, donde se ven pantallas del juego
void Director::runDemo()
{
auto demo = std::make_unique<Demo>();
demo->run();
}
// Ejecuta la seccion del final del juego
void Director::runEnding()
{
auto ending = std::make_unique<Ending>();
ending->run();
}
// Ejecuta la seccion del final del juego
void Director::runEnding2()
{
auto ending2 = std::make_unique<Ending2>();
ending2->run();
}
// Ejecuta la seccion del final de la partida
void Director::runGameOver()
{
auto gameOver = std::make_unique<GameOver>();
gameOver->run();
}
// Ejecuta la seccion de juego donde se juega
void Director::runGame()
{
JA_StopMusic();
auto game = std::make_unique<Game>();
game->run();
}
int Director::run()
{
// Bucle principal
while (options.section.section != Section::QUIT)
{
switch (options.section.section)
{
case Section::LOGO:
runLogo();
break;
case Section::LOADING_SCREEN:
runLoadingScreen();
break;
case Section::TITLE:
runTitle();
break;
case Section::CREDITS:
runCredits();
break;
case Section::DEMO:
runDemo();
break;
case Section::GAME:
runGame();
break;
case Section::GAME_OVER:
runGameOver();
break;
case Section::ENDING:
runEnding();
break;
case Section::ENDING2:
runEnding2();
break;
default:
break;
}
}
return 0;
}