Files
jaildoctors_dilemma/Makefile

201 lines
8.1 KiB
Makefile

executable = jaildoctors_dilemma
source = $(shell find source -name "*.cpp")
appName = JailDoctor's Dilemma
releaseFolder = jdd_release
# Automatic version based on current date (OS-specific)
ifeq ($(OS),Windows_NT)
VERSION := $(shell powershell -Command "Get-Date -Format 'yyyy-MM-dd'")
else
VERSION := $(shell date +%Y-%m-%d)
endif
# Release names
windowsRelease = $(executable)-$(VERSION)-win32-x64.zip
macosIntelRelease = $(executable)-$(VERSION)-macos-intel.dmg
macosAppleSiliconRelease = $(executable)-$(VERSION)-macos-apple-silicon.dmg
linuxRelease = $(executable)-$(VERSION)-linux.tar.gz
# Specify the C++ standard
cpp_standard = c++20
# Resource packing tool
packTool = tools/pack_resources/pack_resources
packToolSource = tools/pack_resources/pack_resources.cpp source/core/resources/resource_pack.cpp
# Build the resource packing tool
pack_tool:
@echo "Building pack_resources tool..."
@cd tools/pack_resources && $(MAKE)
# Create resources.pack from data directory
resources.pack: pack_tool
@echo "Creating resources.pack..."
@$(packTool) data resources.pack
windows:
@echo off
g++ $(source) -Isource -std=$(cpp_standard) -Wall -Os -lmingw32 -lws2_32 -lSDL3main -lSDL3 -lopengl32 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(executable).exe"
strip -s -R .comment -R .gnu.version "$(executable).exe" --strip-unneeded
windows_debug:
@echo off
g++ $(source) -Isource -D DEBUG -std=$(cpp_standard) -Wall -Os -lmingw32 -lws2_32 -lSDL3main -lSDL3 -lopengl32 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(executable)_debug.exe"
strip -s -R .comment -R .gnu.version "$(executable)_debug.exe" --strip-unneeded
windows_release:
@echo off
# Build packing tool and create resources.pack
@$(MAKE) pack_tool
@$(MAKE) resources.pack
# Create release folder
powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
powershell if (-not (Test-Path "$(releaseFolder)")) {New-Item "$(releaseFolder)" -ItemType Directory}
# Copy resources.pack instead of data folder
powershell Copy-Item "resources.pack" -Destination "$(releaseFolder)"
# Copy root files
powershell Copy-Item "LICENSE" -Destination "$(releaseFolder)"
powershell Copy-Item "README.md" -Destination "$(releaseFolder)"
powershell Copy-Item "gamecontrollerdb.txt" -Destination "$(releaseFolder)"
powershell Copy-Item "release\*.dll" -Destination "$(releaseFolder)"
# Build with RELEASE_BUILD flag (include jdd.res for icon)
g++ $(source) release/jdd.res -Isource -D RELEASE_BUILD -std=$(cpp_standard) -Wall -Os -lmingw32 -lws2_32 -lSDL3main -lSDL3 -lopengl32 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(releaseFolder)/$(executable).exe"
strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable).exe" --strip-unneeded
# Create ZIP
powershell if (Test-Path $(windowsRelease)) {Remove-Item $(windowsRelease)}
powershell Compress-Archive -Path "$(releaseFolder)"/* -DestinationPath $(windowsRelease)
# Remove folder
powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
macos:
clang++ $(source) -Isource -std=$(cpp_standard) -Wall -Os -lSDL3 -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(executable)"
macos_debug:
clang++ $(source) -Isource -D DEBUG -std=$(cpp_standard) -Wall -Os -lSDL3 -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(executable)_debug"
macos_release:
# Build packing tool and create resources.pack
@$(MAKE) pack_tool
@$(MAKE) resources.pack
@echo "Creating macOS release - Version: $(VERSION)"
# Verify and install create-dmg if necessary
@which create-dmg > /dev/null || (echo "Installing create-dmg..." && brew install create-dmg)
# Remove data and possible data from previous builds
rm -rdf "$(releaseFolder)"
rm -rdf Frameworks
rm -f tmp.dmg
rm -f "$(macosIntelRelease)"
rm -f "$(macosAppleSiliconRelease)"
# Create folders
mkdir -p "$(releaseFolder)/$(appName).app/Contents/Frameworks"
mkdir -p "$(releaseFolder)/$(appName).app/Contents/MacOS"
mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources"
mkdir -p Frameworks
# Copy resources.pack instead of data folder
cp resources.pack "$(releaseFolder)/$(appName).app/Contents/Resources"
cp gamecontrollerdb.txt "$(releaseFolder)/$(appName).app/Contents/Resources"
cp -R release/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework "$(releaseFolder)/$(appName).app/Contents/Frameworks"
cp -R release/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework Frameworks
# Copy files
cp release/*.icns "$(releaseFolder)/$(appName).app/Contents/Resources"
cp release/Info.plist "$(releaseFolder)/$(appName).app/Contents"
cp LICENSE "$(releaseFolder)"
cp README.md "$(releaseFolder)"
# Build INTEL with RELEASE_BUILD flag
clang++ $(source) -Isource -D MACOS_BUNDLE -D RELEASE_BUILD -std=$(cpp_standard) -Wall -Os -framework SDL3 -F ./Frameworks -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.15
# Code sign the Intel application
codesign --deep --force --sign - --timestamp=none "$(releaseFolder)/$(appName).app"
# Build INTEL DMG with create-dmg
@echo "Creating Intel DMG with 96x96 icons..."
create-dmg \
--volname "$(appName)" \
--window-pos 200 120 \
--window-size 720 300 \
--icon-size 96 \
--text-size 12 \
--icon "$(appName).app" 278 102 \
--icon "LICENSE" 441 102 \
--icon "README.md" 604 102 \
--app-drop-link 115 102 \
--hide-extension "$(appName).app" \
"$(macosIntelRelease)" \
"$(releaseFolder)" || true
@echo "Intel release created: $(macosIntelRelease)"
# Build APPLE SILICON with RELEASE_BUILD flag
clang++ $(source) -Isource -D MACOS_BUNDLE -D RELEASE_BUILD -std=$(cpp_standard) -Wall -Os -framework SDL3 -F ./Frameworks -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
# Code sign the Apple Silicon application
codesign --deep --force --sign - --timestamp=none "$(releaseFolder)/$(appName).app"
# Build APPLE SILICON DMG with create-dmg
@echo "Creating Apple Silicon DMG with 96x96 icons..."
create-dmg \
--volname "$(appName)" \
--window-pos 200 120 \
--window-size 720 300 \
--icon-size 96 \
--text-size 12 \
--icon "$(appName).app" 278 102 \
--icon "LICENSE" 441 102 \
--icon "README.md" 604 102 \
--app-drop-link 115 102 \
--hide-extension "$(appName).app" \
"$(macosAppleSiliconRelease)" \
"$(releaseFolder)" || true
@echo "Apple Silicon release created: $(macosAppleSiliconRelease)"
# Remove data
rm -rdf Frameworks
rm -rdf "$(releaseFolder)"
linux:
g++ $(source) -Isource -std=$(cpp_standard) -Wall -Os -lSDL3 -lGL -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(executable)"
strip -s -R .comment -R .gnu.version "$(executable)" --strip-unneeded
linux_debug:
g++ $(source) -Isource -D DEBUG -std=$(cpp_standard) -Wall -Os -lSDL3 -lGL -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(executable)_debug"
strip -s -R .comment -R .gnu.version "$(executable)_debug" --strip-unneeded
linux_release:
# Build packing tool and create resources.pack
@$(MAKE) pack_tool
@$(MAKE) resources.pack
# Remove data
rm -rdf "$(releaseFolder)"
# Create folders
mkdir -p "$(releaseFolder)"
# Copy resources.pack instead of data folder
cp resources.pack "$(releaseFolder)"
cp LICENSE "$(releaseFolder)"
cp README.md "$(releaseFolder)"
cp gamecontrollerdb.txt "$(releaseFolder)"
# Build with RELEASE_BUILD flag
g++ $(source) -Isource -D RELEASE_BUILD -std=$(cpp_standard) -Wall -Os -lSDL3 -lGL -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(releaseFolder)/$(executable)"
strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable)" --strip-unneeded
# Pack files
rm -f "$(linuxRelease)"
cd "$(releaseFolder)" && tar -czvf "../$(linuxRelease)" *
# Remove data
rm -rdf "$(releaseFolder)"