201 lines
8.1 KiB
Makefile
201 lines
8.1 KiB
Makefile
executable = jaildoctors_dilemma
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source = $(shell find source -name "*.cpp")
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appName = JailDoctor's Dilemma
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releaseFolder = jdd_release
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# Automatic version based on current date (OS-specific)
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ifeq ($(OS),Windows_NT)
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VERSION := $(shell powershell -Command "Get-Date -Format 'yyyy-MM-dd'")
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else
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VERSION := $(shell date +%Y-%m-%d)
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endif
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# Release names
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windowsRelease = $(executable)-$(VERSION)-win32-x64.zip
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macosIntelRelease = $(executable)-$(VERSION)-macos-intel.dmg
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macosAppleSiliconRelease = $(executable)-$(VERSION)-macos-apple-silicon.dmg
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linuxRelease = $(executable)-$(VERSION)-linux.tar.gz
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# Specify the C++ standard
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cpp_standard = c++20
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# Resource packing tool
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packTool = tools/pack_resources/pack_resources
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packToolSource = tools/pack_resources/pack_resources.cpp source/core/resources/resource_pack.cpp
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# Build the resource packing tool
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pack_tool:
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@echo "Building pack_resources tool..."
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@cd tools/pack_resources && $(MAKE)
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# Create resources.pack from data directory
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resources.pack: pack_tool
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@echo "Creating resources.pack..."
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@$(packTool) data resources.pack
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windows:
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@echo off
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g++ $(source) -Isource -std=$(cpp_standard) -Wall -Os -lmingw32 -lws2_32 -lSDL3main -lSDL3 -lopengl32 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(executable).exe"
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strip -s -R .comment -R .gnu.version "$(executable).exe" --strip-unneeded
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windows_debug:
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@echo off
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g++ $(source) -Isource -D DEBUG -std=$(cpp_standard) -Wall -Os -lmingw32 -lws2_32 -lSDL3main -lSDL3 -lopengl32 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(executable)_debug.exe"
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strip -s -R .comment -R .gnu.version "$(executable)_debug.exe" --strip-unneeded
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windows_release:
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@echo off
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# Build packing tool and create resources.pack
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@$(MAKE) pack_tool
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@$(MAKE) resources.pack
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# Create release folder
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powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
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powershell if (-not (Test-Path "$(releaseFolder)")) {New-Item "$(releaseFolder)" -ItemType Directory}
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# Copy resources.pack instead of data folder
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powershell Copy-Item "resources.pack" -Destination "$(releaseFolder)"
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# Copy root files
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powershell Copy-Item "LICENSE" -Destination "$(releaseFolder)"
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powershell Copy-Item "README.md" -Destination "$(releaseFolder)"
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powershell Copy-Item "gamecontrollerdb.txt" -Destination "$(releaseFolder)"
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powershell Copy-Item "release\*.dll" -Destination "$(releaseFolder)"
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# Build with RELEASE_BUILD flag (include jdd.res for icon)
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g++ $(source) release/jdd.res -Isource -D RELEASE_BUILD -std=$(cpp_standard) -Wall -Os -lmingw32 -lws2_32 -lSDL3main -lSDL3 -lopengl32 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(releaseFolder)/$(executable).exe"
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strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable).exe" --strip-unneeded
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# Create ZIP
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powershell if (Test-Path $(windowsRelease)) {Remove-Item $(windowsRelease)}
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powershell Compress-Archive -Path "$(releaseFolder)"/* -DestinationPath $(windowsRelease)
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# Remove folder
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powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
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macos:
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clang++ $(source) -Isource -std=$(cpp_standard) -Wall -Os -lSDL3 -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(executable)"
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macos_debug:
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clang++ $(source) -Isource -D DEBUG -std=$(cpp_standard) -Wall -Os -lSDL3 -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(executable)_debug"
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macos_release:
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# Build packing tool and create resources.pack
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@$(MAKE) pack_tool
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@$(MAKE) resources.pack
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@echo "Creating macOS release - Version: $(VERSION)"
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# Verify and install create-dmg if necessary
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@which create-dmg > /dev/null || (echo "Installing create-dmg..." && brew install create-dmg)
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# Remove data and possible data from previous builds
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rm -rdf "$(releaseFolder)"
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rm -rdf Frameworks
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rm -f tmp.dmg
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rm -f "$(macosIntelRelease)"
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rm -f "$(macosAppleSiliconRelease)"
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# Create folders
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mkdir -p "$(releaseFolder)/$(appName).app/Contents/Frameworks"
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mkdir -p "$(releaseFolder)/$(appName).app/Contents/MacOS"
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mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources"
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mkdir -p Frameworks
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# Copy resources.pack instead of data folder
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cp resources.pack "$(releaseFolder)/$(appName).app/Contents/Resources"
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cp gamecontrollerdb.txt "$(releaseFolder)/$(appName).app/Contents/Resources"
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cp -R release/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework "$(releaseFolder)/$(appName).app/Contents/Frameworks"
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cp -R release/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework Frameworks
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# Copy files
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cp release/*.icns "$(releaseFolder)/$(appName).app/Contents/Resources"
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cp release/Info.plist "$(releaseFolder)/$(appName).app/Contents"
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cp LICENSE "$(releaseFolder)"
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cp README.md "$(releaseFolder)"
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# Build INTEL with RELEASE_BUILD flag
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clang++ $(source) -Isource -D MACOS_BUNDLE -D RELEASE_BUILD -std=$(cpp_standard) -Wall -Os -framework SDL3 -F ./Frameworks -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.15
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# Code sign the Intel application
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codesign --deep --force --sign - --timestamp=none "$(releaseFolder)/$(appName).app"
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# Build INTEL DMG with create-dmg
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@echo "Creating Intel DMG with 96x96 icons..."
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create-dmg \
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--volname "$(appName)" \
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--window-pos 200 120 \
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--window-size 720 300 \
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--icon-size 96 \
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--text-size 12 \
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--icon "$(appName).app" 278 102 \
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--icon "LICENSE" 441 102 \
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--icon "README.md" 604 102 \
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--app-drop-link 115 102 \
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--hide-extension "$(appName).app" \
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"$(macosIntelRelease)" \
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"$(releaseFolder)" || true
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@echo "Intel release created: $(macosIntelRelease)"
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# Build APPLE SILICON with RELEASE_BUILD flag
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clang++ $(source) -Isource -D MACOS_BUNDLE -D RELEASE_BUILD -std=$(cpp_standard) -Wall -Os -framework SDL3 -F ./Frameworks -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
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# Code sign the Apple Silicon application
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codesign --deep --force --sign - --timestamp=none "$(releaseFolder)/$(appName).app"
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# Build APPLE SILICON DMG with create-dmg
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@echo "Creating Apple Silicon DMG with 96x96 icons..."
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create-dmg \
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--volname "$(appName)" \
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--window-pos 200 120 \
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--window-size 720 300 \
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--icon-size 96 \
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--text-size 12 \
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--icon "$(appName).app" 278 102 \
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--icon "LICENSE" 441 102 \
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--icon "README.md" 604 102 \
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--app-drop-link 115 102 \
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--hide-extension "$(appName).app" \
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"$(macosAppleSiliconRelease)" \
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"$(releaseFolder)" || true
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@echo "Apple Silicon release created: $(macosAppleSiliconRelease)"
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# Remove data
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rm -rdf Frameworks
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rm -rdf "$(releaseFolder)"
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linux:
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g++ $(source) -Isource -std=$(cpp_standard) -Wall -Os -lSDL3 -lGL -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(executable)"
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strip -s -R .comment -R .gnu.version "$(executable)" --strip-unneeded
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linux_debug:
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g++ $(source) -Isource -D DEBUG -std=$(cpp_standard) -Wall -Os -lSDL3 -lGL -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(executable)_debug"
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strip -s -R .comment -R .gnu.version "$(executable)_debug" --strip-unneeded
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linux_release:
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# Build packing tool and create resources.pack
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@$(MAKE) pack_tool
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@$(MAKE) resources.pack
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# Remove data
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rm -rdf "$(releaseFolder)"
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# Create folders
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mkdir -p "$(releaseFolder)"
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# Copy resources.pack instead of data folder
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cp resources.pack "$(releaseFolder)"
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cp LICENSE "$(releaseFolder)"
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cp README.md "$(releaseFolder)"
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cp gamecontrollerdb.txt "$(releaseFolder)"
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# Build with RELEASE_BUILD flag
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g++ $(source) -Isource -D RELEASE_BUILD -std=$(cpp_standard) -Wall -Os -lSDL3 -lGL -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(releaseFolder)/$(executable)"
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strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable)" --strip-unneeded
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# Pack files
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rm -f "$(linuxRelease)"
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cd "$(releaseFolder)" && tar -czvf "../$(linuxRelease)" *
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# Remove data
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rm -rdf "$(releaseFolder)"
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