174 lines
5.4 KiB
CMake
174 lines
5.4 KiB
CMake
# CMakeLists.txt
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cmake_minimum_required(VERSION 3.10)
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project(jaildoctors_dilemma VERSION 1.00)
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# Establecer estándar de C++
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED True)
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# Exportar comandos de compilación para herramientas de análisis
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# Establece la política CMP0072 para indicar cómo se debe seleccionar la implementación de OpenGL.
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# En este caso, se elige la opción "GLVND", que utiliza bibliotecas modernas y modulares (libOpenGL, libGLX),
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# en lugar de la biblioteca OpenGL clásica (libGL). Esto mejora la compatibilidad con drivers recientes
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# y evita ambigüedades cuando se encuentran múltiples implementaciones de OpenGL en el sistema.
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cmake_policy(SET CMP0072 NEW)
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set(OpenGL_GL_PREFERENCE GLVND)
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# --- GENERACIÓN DE VERSIÓN AUTOMÁTICA ---
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find_package(Git QUIET)
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if(GIT_FOUND)
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execute_process(
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COMMAND ${GIT_EXECUTABLE} rev-parse --short=7 HEAD
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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OUTPUT_VARIABLE GIT_HASH
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OUTPUT_STRIP_TRAILING_WHITESPACE
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ERROR_QUIET
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)
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else()
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set(GIT_HASH "unknown")
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endif()
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# Configurar archivo de versión
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configure_file(${CMAKE_SOURCE_DIR}/source/version.h.in ${CMAKE_BINARY_DIR}/version.h @ONLY)
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# --- 1. LISTA EXPLÍCITA DE FUENTES ---
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set(APP_SOURCES
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# Core - Audio
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source/core/audio/audio.cpp
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# Core - Input
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source/core/input/global_inputs.cpp
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source/core/input/input.cpp
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source/core/input/input_types.cpp
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source/core/input/mouse.cpp
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# Core - Rendering
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source/core/rendering/gif.cpp
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source/core/rendering/screen.cpp
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source/core/rendering/surface.cpp
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source/core/rendering/surface_animated_sprite.cpp
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source/core/rendering/surface_moving_sprite.cpp
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source/core/rendering/surface_sprite.cpp
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source/core/rendering/text.cpp
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source/core/rendering/texture.cpp
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# Core - Resources
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source/core/resources/resource_list.cpp
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source/core/resources/resource_cache.cpp
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source/core/resources/resource_pack.cpp
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source/core/resources/resource_loader.cpp
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source/core/resources/resource_helper.cpp
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# Core - System
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source/core/system/director.cpp
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source/core/system/global_events.cpp
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# Game - Entities
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source/game/entities/enemy.cpp
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source/game/entities/item.cpp
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source/game/entities/player.cpp
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# Game - Configuration
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source/game/options.cpp
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# Game - Gameplay
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source/game/gameplay/cheevos.cpp
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source/game/gameplay/collision_map.cpp
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source/game/gameplay/enemy_manager.cpp
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source/game/gameplay/item_manager.cpp
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source/game/gameplay/item_tracker.cpp
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source/game/gameplay/room.cpp
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source/game/gameplay/room_loader.cpp
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source/game/gameplay/room_tracker.cpp
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source/game/gameplay/scoreboard.cpp
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source/game/gameplay/stats.cpp
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source/game/gameplay/tilemap_renderer.cpp
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# Game - Scenes
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source/game/scenes/credits.cpp
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source/game/scenes/ending.cpp
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source/game/scenes/ending2.cpp
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source/game/scenes/game.cpp
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source/game/scenes/game_over.cpp
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source/game/scenes/loading_screen.cpp
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source/game/scenes/logo.cpp
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source/game/scenes/title.cpp
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# Game - UI
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source/game/ui/notifier.cpp
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# Utils
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source/utils/delta_timer.cpp
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source/utils/utils.cpp
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# Main
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source/main.cpp
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)
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# Fuentes del sistema de renderizado
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set(RENDERING_SOURCES
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source/core/rendering/opengl/opengl_shader.cpp
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)
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# Fuentes de debug (solo en modo Debug)
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set(DEBUG_SOURCES
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source/core/system/debug.cpp
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)
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# Configuración de SDL3
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find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
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message(STATUS "SDL3 encontrado: ${SDL3_INCLUDE_DIRS}")
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# --- 2. AÑADIR EJECUTABLE ---
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add_executable(${PROJECT_NAME} ${APP_SOURCES} ${RENDERING_SOURCES})
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# Añadir fuentes de debug solo en modo Debug
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target_sources(${PROJECT_NAME} PRIVATE $<$<CONFIG:Debug>:${DEBUG_SOURCES}>)
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# --- 3. DIRECTORIOS DE INCLUSIÓN ---
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target_include_directories(${PROJECT_NAME} PUBLIC
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"${CMAKE_SOURCE_DIR}/source"
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"${CMAKE_BINARY_DIR}"
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)
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# Enlazar las librerías SDL3
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target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3)
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# --- 4. CONFIGURACIÓN PLATAFORMAS Y COMPILADOR ---
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# Configuración de flags de compilación
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target_compile_options(${PROJECT_NAME} PRIVATE -Wall)
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target_compile_options(${PROJECT_NAME} PRIVATE $<$<CONFIG:RELEASE>:-Os -ffunction-sections -fdata-sections>)
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# Definir _DEBUG en modo Debug
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target_compile_definitions(${PROJECT_NAME} PRIVATE $<$<CONFIG:DEBUG>:_DEBUG>)
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# Configuración específica para cada plataforma
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if(WIN32)
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target_compile_definitions(${PROJECT_NAME} PRIVATE WINDOWS_BUILD)
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target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32 mingw32 opengl32)
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elseif(APPLE)
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target_compile_definitions(${PROJECT_NAME} PRIVATE MACOS_BUILD)
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target_compile_options(${PROJECT_NAME} PRIVATE -Wno-deprecated)
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set(CMAKE_OSX_ARCHITECTURES "arm64")
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elseif(UNIX AND NOT APPLE)
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target_compile_definitions(${PROJECT_NAME} PRIVATE LINUX_BUILD)
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endif()
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# Configuración común para OpenGL
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if(NOT WIN32)
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find_package(OpenGL REQUIRED)
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if(OPENGL_FOUND)
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message(STATUS "OpenGL encontrado: ${OPENGL_LIBRARIES}")
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target_link_libraries(${PROJECT_NAME} PRIVATE ${OPENGL_LIBRARIES})
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else()
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message(FATAL_ERROR "OpenGL no encontrado")
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endif()
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endif()
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# Especificar la ubicación del ejecutable
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set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})
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