113 lines
3.7 KiB
YAML
113 lines
3.7 KiB
YAML
# NOW THIS IS THE BATCAVE!
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room:
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name: "NOW THIS IS THE BATCAVE!"
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bgColor: black
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border: black
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tileSetFile: standard.gif
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# Conexiones de la habitación (null = sin conexión)
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connections:
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up: 14.yaml
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down: 06.yaml
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left: null
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right: null
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# Colores de los objetos
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itemColor1: yellow
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itemColor2: red
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# Dirección de la cinta transportadora: left, none, right
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conveyorBelt: none
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# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
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# Índices de tiles (0 = vacío)
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tilemap:
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- [15, 15, 15, 15, 15, 0, 15, 15, 15, 15, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 301, 0, 0, 301, 301, 15, 15, 15, 15, 15, 15, 15]
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- [15, 15, 301, 0, 0, 0, 0, 348, 15, 348, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 301, 15, 15]
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- [15, 301, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 301, 15]
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- [15, 0, 0, 0, 0, 348, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 422, 422, 422, 422, 422, 0, 0, 0, 0, 0, 0, 15]
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- [15, 0, 0, 0, 15, 15, 15, 15, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15]
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- [15, 0, 0, 0, 0, 0, 301, 15, 15, 15, 15, 0, 0, 0, 422, 0, 0, 0, 422, 546, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15]
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- [15, 0, 0, 0, 0, 0, 0, 301, 15, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 546, 0, 0, 0, 0, 423, 421, 423, 421, 0, 0, 15]
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- [15, 0, 0, 423, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 421, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15]
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- [15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 421, 0, 0, 0, 0, 421, 0, 0, 0, 0, 0, 0, 0, 421, 15]
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- [15, 421, 546, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15]
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- [15, 0, 0, 408, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 554, 0, 0, 0, 0, 0, 522, 421, 15]
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- [15, 0, 0, 0, 0, 0, 0, 554, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 421, 422, 421, 421, 422, 360, 408, 0, 0, 15]
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- [15, 0, 0, 0, 421, 408, 421, 422, 421, 421, 422, 408, 421, 0, 0, 0, 0, 422, 423, 0, 0, 0, 0, 0, 0, 0, 0, 288, 0, 0, 0, 15]
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- [15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 288, 0, 0, 0, 15]
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- [15, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 554, 0, 0, 0, 0, 0, 0, 0, 0, 554, 0, 0, 0, 0, 0, 0, 288, 0, 0, 15, 15]
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- [15, 348, 348, 348, 348, 0, 0, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 15]
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# Enemigos en esta habitación
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enemies:
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- animation: batman.yaml
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position: {x: 17, y: 13}
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velocity: {x: 48.0, y: 0}
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boundaries:
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position1: {x: 7, y: 13}
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position2: {x: 29, y: 13}
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color: white
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flip: true
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- animation: bat.yaml
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position: {x: 14, y: 2}
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velocity: {x: 30.0, y: 0}
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boundaries:
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position1: {x: 9, y: 2}
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position2: {x: 30, y: 2}
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color: bright_blue
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- animation: bat.yaml
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position: {x: 10, y: 10}
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velocity: {x: 30.0, y: 0}
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boundaries:
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position1: {x: 1, y: 10}
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position2: {x: 30, y: 10}
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color: cyan
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- animation: bat.yaml
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position: {x: 15, y: 1}
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velocity: {x: 0, y: 42.0}
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boundaries:
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position1: {x: 15, y: 1}
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position2: {x: 15, y: 11}
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color: red
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# Objetos en esta habitación
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items:
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- tileSetFile: items.gif
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tile: 0
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position: {x: 5, y: 2}
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counter: 1
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- tileSetFile: items.gif
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tile: 0
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position: {x: 13, y: 12}
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counter: 2
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- tileSetFile: items.gif
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tile: 0
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position: {x: 14, y: 12}
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counter: 3
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- tileSetFile: items.gif
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tile: 0
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position: {x: 15, y: 12}
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counter: 4
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- tileSetFile: items.gif
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tile: 0
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position: {x: 16, y: 12}
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counter: 5
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- tileSetFile: items.gif
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tile: 0
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position: {x: 10, y: 4}
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counter: 6
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- tileSetFile: items.gif
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tile: 0
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position: {x: 17, y: 7}
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counter: 7
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