79 lines
3.1 KiB
YAML
79 lines
3.1 KiB
YAML
# I DID NOT COPY THIS ONE
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room:
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name: "I DID NOT COPY THIS ONE"
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bgColor: black
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border: magenta
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tileSetFile: standard.gif
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# Conexiones de la habitación (null = sin conexión)
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connections:
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up: null
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down: 18.yaml
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left: 49.yaml
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right: 16.yaml
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# Colores de los objetos
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itemColor1: yellow
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itemColor2: red
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# Dirección de la cinta transportadora: left, none, right
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conveyorBelt: none
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# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
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# Índices de tiles (0 = vacío)
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tilemap:
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- [87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87]
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- [87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87]
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- [87, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 87, 87]
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- [87, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [87, 87, 410, 410, 410, 0, 0, 410, 410, 410, 410, 410, 0, 0, 410, 410, 410, 410, 410, 410, 410, 410, 410, 410, 410, 410, 0, 0, 0, 0, 0, 0]
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- [87, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 522, 87, 87, 87, 87, 87]
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- [87, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 522, 0, 0, 0, 87, 87, 87]
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- [87, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 522, 0, 0, 0, 0, 0, 87, 87]
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- [87, 87, 410, 410, 410, 0, 0, 410, 410, 410, 410, 410, 0, 0, 410, 410, 410, 410, 410, 410, 410, 410, 410, 522, 0, 0, 0, 0, 0, 0, 87, 87]
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- [87, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 522, 0, 0, 0, 0, 0, 0, 0, 87, 87]
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- [87, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 522, 0, 0, 0, 0, 0, 0, 0, 0, 87, 87]
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- [87, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 522, 0, 0, 0, 0, 0, 0, 0, 0, 0, 87, 87]
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- [87, 87, 410, 410, 410, 0, 0, 410, 410, 410, 410, 410, 0, 0, 410, 410, 410, 410, 410, 410, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 87, 87]
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- [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [0, 0, 0, 0, 0, 0, 0, 554, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 554, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 0, 0, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362]
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# Enemigos en esta habitación
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enemies:
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- animation: floppy.yaml
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position: {x: 5, y: 6}
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velocity: {x: 0, y: 24.0}
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boundaries:
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position1: {x: 5, y: 4}
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position2: {x: 5, y: 10}
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color: green
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- animation: floppy.yaml
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position: {x: 12, y: 3}
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velocity: {x: 0, y: 24.0}
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boundaries:
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position1: {x: 12, y: 2}
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position2: {x: 12, y: 9}
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color: cyan
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- animation: chip.yaml
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position: {x: 8, y: 13}
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velocity: {x: 24.0, y: 0}
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boundaries:
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position1: {x: 8, y: 13}
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position2: {x: 18, y: 13}
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color: yellow
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# Objetos en esta habitación
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items:
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- tileSetFile: items.gif
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tile: 21
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position: {x: 2, y: 9}
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counter: 1
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- tileSetFile: items.gif
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tile: 21
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position: {x: 2, y: 5}
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counter: 2
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