89 lines
3.1 KiB
YAML
89 lines
3.1 KiB
YAML
# } WE ALL LOVE JAILGAMES }
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room:
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name: "} WE ALL LOVE JAILGAMES }"
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bgColor: black
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border: bright_black
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tileSetFile: standard.gif
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# Conexiones de la habitación (null = sin conexión)
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connections:
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up: null
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down: null
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left: 32.yaml
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right: null
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# Colores de los objetos
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itemColor1: bright_red
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itemColor2: bright_yellow
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# Dirección de la cinta transportadora: left, none, right
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conveyorBelt: none
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# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
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# Índices de tiles (0 = vacío)
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tilemap:
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- [0, 0, 0, 0, 0, 0, 0, 0, 0, 141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [0, 0, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 71, 0]
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- [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 70, 0, 0, 0, 94, 95, 0]
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- [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 141]
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- [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [0, 0, 0, 141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 164, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562]
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# Enemigos en esta habitación
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enemies:
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- animation: pepe_rosita_job.yaml
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position: {x: 2, y: 2}
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velocity: {x: 0, y: 3.0}
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boundaries:
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position1: {x: 2, y: 2}
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position2: {x: 2, y: 3}
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color: white
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- animation: aerojailer.yaml
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position: {x: 14, y: 5}
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velocity: {x: 0, y: -2.4}
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boundaries:
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position1: {x: 14, y: 4}
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position2: {x: 14, y: 6}
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color: white
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- animation: arounder.yaml
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position: {x: 22, y: 5}
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velocity: {x: 0, y: 1.8}
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boundaries:
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position1: {x: 22, y: 5}
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position2: {x: 22, y: 6}
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color: white
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# Objetos en esta habitación
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items:
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- tileSetFile: items.gif
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tile: 62
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position: {x: 13, y: 14}
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counter: 1
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- tileSetFile: items.gif
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tile: 63
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position: {x: 14, y: 14}
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counter: 2
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- tileSetFile: items.gif
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tile: 64
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position: {x: 15, y: 14}
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counter: 3
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- tileSetFile: items.gif
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tile: 65
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position: {x: 16, y: 14}
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counter: 4
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