79 lines
3.0 KiB
YAML
79 lines
3.0 KiB
YAML
# FEEL THE PRESSURE
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room:
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name: "FEEL THE PRESSURE"
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bgColor: bright_black
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border: bright_yellow
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tileSetFile: standard.gif
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# Conexiones de la habitación (null = sin conexión)
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connections:
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up: null
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down: null
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left: 14.yaml
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right: 46.yaml
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# Colores de los objetos
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itemColor1: yellow
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itemColor2: green
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# Dirección de la cinta transportadora: left, none, right
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conveyorBelt: none
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# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
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# Índices de tiles (0 = vacío)
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tilemap:
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- [29, 29, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [29, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 322, 322, 0, 0, 0, 0, 322, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [29, 0, 0, 0, 0, 0, 0, 0, 322, 322, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [29, 0, 0, 0, 0, 322, 322, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [29, 0, 322, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [0, 0, 322, 322, 0, 322, 322, 322, 322, 322, 0, 322, 322, 322, 322, 322, 0, 322, 322, 322, 322, 0, 394, 0, 0, 0, 394, 394, 394, 394, 394, 394]
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- [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 394, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [29, 29, 29, 0, 0, 0, 394, 394, 394, 0, 0, 0, 394, 394, 0, 0, 0, 0, 394, 394, 394, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [29, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [29, 0, 0, 0, 0, 0, 0, 0, 0, 394, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 394, 394, 394, 0, 0, 0, 394, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [29, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569]
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# Enemigos en esta habitación
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enemies:
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- animation: chip.yaml
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position: {x: 4, y: 5}
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velocity: {x: 0, y: 60.0}
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boundaries:
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position1: {x: 4, y: 2}
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position2: {x: 4, y: 13}
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color: green
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- animation: chip.yaml
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position: {x: 10, y: 4}
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velocity: {x: 0, y: 60.0}
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boundaries:
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position1: {x: 10, y: 2}
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position2: {x: 10, y: 13}
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color: bright_blue
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- animation: chip.yaml
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position: {x: 16, y: 3}
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velocity: {x: 0, y: 60.0}
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boundaries:
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position1: {x: 16, y: 2}
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position2: {x: 16, y: 13}
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color: magenta
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# Objetos en esta habitación
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items:
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- tileSetFile: items.gif
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tile: 54
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position: {x: 17, y: 1}
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counter: 0
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- tileSetFile: items.gif
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tile: 54
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position: {x: 18, y: 12}
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counter: 0
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