81 lines
3.0 KiB
YAML
81 lines
3.0 KiB
YAML
# STORED JAILGAMES
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room:
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name: "STORED JAILGAMES"
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bgColor: black
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border: blue
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tileSetFile: standard.gif
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# Conexiones de la habitación (null = sin conexión)
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connections:
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up: null
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down: null
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left: null
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right: 49.yaml
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# Colores de los objetos
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itemColor1: yellow
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itemColor2: magenta
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# Dirección de la cinta transportadora: left, none, right
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conveyorBelt: none
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# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
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# Índices de tiles (0 = vacío)
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tilemap:
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- [41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41]
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- [41, 41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 41]
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- [41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41]
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- [41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41]
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- [41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [41, 63, 63, 63, 63, 63, 0, 0, 0, 0, 436, 436, 436, 0, 0, 0, 436, 436, 436, 0, 0, 0, 0, 63, 63, 63, 63, 63, 63, 63, 63, 41]
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- [41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41]
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- [41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41]
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- [41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41]
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- [41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41]
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- [41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41]
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- [41, 0, 0, 388, 388, 388, 0, 0, 0, 0, 388, 388, 388, 388, 364, 388, 388, 388, 388, 0, 0, 0, 0, 388, 388, 388, 388, 0, 0, 0, 0, 41]
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- [41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 340, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 340, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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- [41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41]
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# Enemigos en esta habitación
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enemies:
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- animation: floppy.yaml
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position: {x: 7, y: 2}
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velocity: {x: 0, y: 30.0}
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boundaries:
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position1: {x: 7, y: 2}
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position2: {x: 7, y: 12}
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color: magenta
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- animation: floppy.yaml
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position: {x: 20, y: 6}
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velocity: {x: 0, y: 30.0}
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boundaries:
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position1: {x: 20, y: 2}
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position2: {x: 20, y: 12}
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color: yellow
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# Objetos en esta habitación
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items:
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- tileSetFile: items.gif
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tile: 1
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position: {x: 4, y: 9}
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counter: 1
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- tileSetFile: items.gif
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tile: 1
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position: {x: 25, y: 9}
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counter: 2
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- tileSetFile: items.gif
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tile: 1
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position: {x: 2, y: 5}
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counter: 3
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- tileSetFile: items.gif
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tile: 1
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position: {x: 1, y: 14}
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counter: 4
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