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jaildoctors_dilemma/data/room/60.yaml
2025-11-19 08:09:19 +01:00

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# MAGNETIC FIELDS
room:
name: "MAGNETIC FIELDS"
bgColor: black
border: bright_red
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 05.yaml
down: 59.yaml
left: null
right: null
# Colores de los objetos
itemColor1: red
itemColor2: green
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (0 = vacío)
tilemap:
- [168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 410, 0, 0, 410, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168]
- [168, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 168]
- [168, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 168]
- [168, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 410, 410, 410, 410, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 168]
- [168, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 168]
- [168, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 410, 0, 0, 0, 0, 410, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 168]
- [168, 0, 0, 0, 0, 307, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 307, 0, 0, 0, 0, 168]
- [168, 0, 0, 0, 0, 0, 0, 0, 0, 0, 410, 410, 410, 410, 0, 0, 0, 0, 410, 410, 410, 410, 0, 0, 0, 0, 0, 0, 0, 0, 0, 168]
- [168, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 168]
- [168, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 410, 0, 0, 410, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 168]
- [168, 0, 0, 0, 307, 0, 0, 0, 0, 307, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 307, 0, 0, 0, 0, 307, 0, 0, 0, 168]
- [168, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 410, 410, 410, 410, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 168]
- [168, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 168]
- [168, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 410, 0, 0, 0, 0, 410, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 168]
- [168, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 168]
- [168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 0, 0, 168, 168, 168, 168]
# Enemigos en esta habitación
enemies:
- animation: shock.yaml
position: {x: 7, y: 2}
velocity: {x: 0, y: 90.0}
boundaries:
position1: {x: 7, y: 1}
position2: {x: 7, y: 14}
color: yellow
- animation: shock.yaml
position: {x: 24, y: 6}
velocity: {x: 0, y: -90.0}
boundaries:
position1: {x: 24, y: 1}
position2: {x: 24, y: 14}
color: yellow
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 1
position: {x: 5, y: 4}
counter: 1
- tileSetFile: items.gif
tile: 1
position: {x: 4, y: 9}
counter: 2
- tileSetFile: items.gif
tile: 1
position: {x: 9, y: 9}
counter: 3
- tileSetFile: items.gif
tile: 1
position: {x: 22, y: 9}
counter: 2
- tileSetFile: items.gif
tile: 1
position: {x: 27, y: 9}
counter: 3
- tileSetFile: items.gif
tile: 1
position: {x: 26, y: 4}
counter: 1