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jaildoctors_dilemma/data/room/06.yaml

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# WELCOME TO MY ABBEY
room:
number: "06"
name: "WELCOME TO MY ABBEY"
bgColor: blue
border: yellow
tileSetFile: standard.gif
# Room connections (null for no connection)
connections:
up: "15"
down: null
left: "05"
right: "25"
# Item display colors
itemColor1: green
itemColor2: bright_blue
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
tilemap:
- [425, 426, 425, 426, -1, -1, -1, -1, 425, 426, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67]
- [426, 425, 426, -1, -1, -1, -1, -1, -1, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91]
- [92, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 92]
- [116, -1, -1, -1, 425, 426, 425, 426, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, 402, 403, 403, 116]
- [140, -1, -1, 425, 426, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, -1, -1, -1, -1, 116]
- [31, -1, -1, -1, 425, 426, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, -1, -1, -1, -1, -1, 116]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, 402, 403, 403, 403, 404, 549, -1, -1, -1, 116]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, -1, -1, -1, -1, -1, -1, -1, 549, -1, -1, 116]
- [-1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, -1, -1, -1, -1, -1, -1, -1, -1, -1, 402, 403, 116]
- [31, 66, 67, 66, 67, 403, 403, 403, 403, 403, 404, -1, -1, -1, 402, 66, 67, 66, 67, 66, 67, 66, 67, 404, -1, -1, -1, -1, -1, -1, -1, 140]
- [31, 90, 91, 90, 91, 225, -1, -1, -1, -1, -1, -1, -1, -1, 91, 90, 91, 90, 91, 90, 91, 90, 91, 225, -1, -1, -1, -1, -1, -1, -1, 31]
- [134, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 427, -1, -1, -1, -1, -1, -1, -1]
- [134, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1]
- [88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89]
# Enemies in this room
enemies:
- animation: abad.yaml
position: {x: 1, y: 13}
velocity: {x: 48.0, y: 0}
boundaries:
x1: 1
y1: 13
x2: 23
y2: 13
color: yellow
flip: true
- animation: spider.yaml
position: {x: 24, y: 4}
velocity: {x: 0, y: 48.0}
boundaries:
x1: 24
y1: 2
x2: 24
y2: 7
color: green
# Items in this room
items:
- tileSetFile: items.gif
tile: 49
position: {x: 7, y: 2}
counter: 1
- tileSetFile: items.gif
tile: 49
position: {x: 1, y: 14}
counter: 2
- tileSetFile: items.gif
tile: 49
position: {x: 18, y: 14}
counter: 3
- tileSetFile: items.gif
tile: 49
position: {x: 30, y: 9}
counter: 4
- tileSetFile: items.gif
tile: 49
position: {x: 30, y: 4}
counter: 5