96 lines
3.6 KiB
YAML
96 lines
3.6 KiB
YAML
# MAGNETIC FIELDS
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room:
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number: "60"
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name: "MAGNETIC FIELDS"
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bgColor: black
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border: bright_red
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tileSetFile: standard.gif
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# Room connections (null for no connection)
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connections:
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up: "05"
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down: "59"
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left: null
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right: null
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# Item display colors
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itemColor1: red
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itemColor2: green
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# Conveyor belt direction: left (-1), none (0), right (1)
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autoSurface: 0
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# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
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# Values are 0-based tile indices (0 = empty)
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tilemap:
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- [168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 410, -1, -1, 410, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168]
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- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
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- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
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- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 410, 410, 410, 410, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
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- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
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- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 410, -1, -1, -1, -1, 410, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
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- [168, -1, -1, -1, -1, 307, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 307, -1, -1, -1, -1, 168]
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- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, 410, 410, 410, 410, -1, -1, -1, -1, 410, 410, 410, 410, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
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- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
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- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 410, -1, -1, 410, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
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- [168, -1, -1, -1, 307, -1, -1, -1, -1, 307, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 307, -1, -1, -1, -1, 307, -1, -1, -1, 168]
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- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 410, 410, 410, 410, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
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- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
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- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 410, -1, -1, -1, -1, 410, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
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- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
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- [168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, -1, -1, 168, 168, 168, 168]
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# Enemies in this room
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enemies:
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- animation: shock.yaml
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position: {x: 7, y: 2}
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velocity: {x: 0, y: 90.0}
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boundaries:
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x1: 7
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y1: 1
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x2: 7
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y2: 14
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color: yellow
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- animation: shock.yaml
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position: {x: 24, y: 6}
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velocity: {x: 0, y: -90.0}
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boundaries:
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x1: 24
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y1: 1
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x2: 24
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y2: 14
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color: yellow
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# Items in this room
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items:
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- tileSetFile: items.gif
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tile: 1
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position: {x: 5, y: 4}
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counter: 1
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- tileSetFile: items.gif
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tile: 1
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position: {x: 4, y: 9}
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counter: 2
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- tileSetFile: items.gif
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tile: 1
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position: {x: 9, y: 9}
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counter: 3
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- tileSetFile: items.gif
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tile: 1
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position: {x: 22, y: 9}
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counter: 2
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- tileSetFile: items.gif
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tile: 1
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position: {x: 27, y: 9}
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counter: 3
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- tileSetFile: items.gif
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tile: 1
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position: {x: 26, y: 4}
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counter: 1
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