263 lines
8.9 KiB
C++
263 lines
8.9 KiB
C++
#include "core/rendering/text.hpp"
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#include <SDL3/SDL.h>
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#include <cstddef> // Para size_t
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#include <fstream> // Para basic_ifstream, basic_istream, basic_ostream
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#include <iostream> // Para cerr
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#include <sstream> // Para istringstream
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#include <stdexcept> // Para runtime_error
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#include "core/rendering/screen.hpp" // Para Screen
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#include "core/rendering/surface.hpp" // Para Surface
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#include "core/rendering/surface_sprite.hpp" // Para SSprite
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#include "core/resources/resource_helper.hpp" // Para ResourceHelper
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#include "utils/utils.hpp" // Para getFileName, stringToColor, printWithDots
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// Llena una estructuta TextFile desde un fichero
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auto loadTextFile(const std::string& file_path) -> std::shared_ptr<TextFile> {
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auto tf = std::make_shared<TextFile>();
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// Inicializa a cero el vector con las coordenadas
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for (auto& i : tf->offset) {
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i.x = 0;
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i.y = 0;
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i.w = 0;
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tf->box_width = 0;
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tf->box_height = 0;
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}
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// Load file using ResourceHelper (supports both filesystem and pack)
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auto file_data = Resource::Helper::loadFile(file_path);
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if (file_data.empty()) {
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std::cerr << "Error: Fichero no encontrado " << getFileName(file_path) << '\n';
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throw std::runtime_error("Fichero no encontrado: " + getFileName(file_path));
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}
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// Convert bytes to string and parse
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std::string content(file_data.begin(), file_data.end());
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std::istringstream stream(content);
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std::string buffer;
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// Lee los dos primeros valores del fichero
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std::getline(stream, buffer);
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// Remove Windows line ending if present
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if (!buffer.empty() && buffer.back() == '\r') {
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buffer.pop_back();
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}
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std::getline(stream, buffer);
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// Remove Windows line ending if present
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if (!buffer.empty() && buffer.back() == '\r') {
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buffer.pop_back();
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}
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tf->box_width = std::stoi(buffer);
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std::getline(stream, buffer);
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// Remove Windows line ending if present
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if (!buffer.empty() && buffer.back() == '\r') {
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buffer.pop_back();
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}
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std::getline(stream, buffer);
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// Remove Windows line ending if present
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if (!buffer.empty() && buffer.back() == '\r') {
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buffer.pop_back();
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}
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tf->box_height = std::stoi(buffer);
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// lee el resto de datos del fichero
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auto index = 32;
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auto line_read = 0;
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while (std::getline(stream, buffer)) {
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// Remove Windows line ending if present
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if (!buffer.empty() && buffer.back() == '\r') {
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buffer.pop_back();
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}
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// Almacena solo las lineas impares
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if (line_read % 2 == 1) {
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tf->offset[index++].w = std::stoi(buffer);
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}
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// Limpia el buffer
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buffer.clear();
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line_read++;
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};
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printWithDots("Text File : ", getFileName(file_path), "[ LOADED ]");
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// Establece las coordenadas para cada caracter ascii de la cadena y su ancho
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for (int i = 32; i < 128; ++i) {
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tf->offset[i].x = ((i - 32) % 15) * tf->box_width;
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tf->offset[i].y = ((i - 32) / 15) * tf->box_height;
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}
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return tf;
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}
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// Constructor
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Text::Text(const std::shared_ptr<Surface>& surface, const std::string& text_file) {
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// Carga los offsets desde el fichero
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auto tf = loadTextFile(text_file);
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// Inicializa variables desde la estructura
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box_height_ = tf->box_height;
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box_width_ = tf->box_width;
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for (int i = 0; i < 128; ++i) {
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offset_[i].x = tf->offset[i].x;
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offset_[i].y = tf->offset[i].y;
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offset_[i].w = tf->offset[i].w;
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}
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// Crea los objetos
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sprite_ = std::make_unique<SurfaceSprite>(surface, (SDL_FRect){0.0F, 0.0F, static_cast<float>(box_width_), static_cast<float>(box_height_)});
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// Inicializa variables
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fixed_width_ = false;
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}
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// Constructor
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Text::Text(const std::shared_ptr<Surface>& surface, const std::shared_ptr<TextFile>& text_file) {
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// Inicializa variables desde la estructura
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box_height_ = text_file->box_height;
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box_width_ = text_file->box_width;
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for (int i = 0; i < 128; ++i) {
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offset_[i].x = text_file->offset[i].x;
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offset_[i].y = text_file->offset[i].y;
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offset_[i].w = text_file->offset[i].w;
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}
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// Crea los objetos
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sprite_ = std::make_unique<SurfaceSprite>(surface, (SDL_FRect){0.0F, 0.0F, static_cast<float>(box_width_), static_cast<float>(box_height_)});
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// Inicializa variables
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fixed_width_ = false;
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}
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// Escribe texto en pantalla
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void Text::write(int x, int y, const std::string& text, int kerning, int lenght) {
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int shift = 0;
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if (lenght == -1) {
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lenght = text.length();
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}
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sprite_->setY(y);
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for (int i = 0; i < lenght; ++i) {
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auto index = static_cast<int>(text[i]);
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sprite_->setClip(offset_[index].x, offset_[index].y, box_width_, box_height_);
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sprite_->setX(x + shift);
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sprite_->render(1, 15);
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shift += offset_[static_cast<int>(text[i])].w + kerning;
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}
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}
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// Escribe el texto en una surface
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auto Text::writeToSurface(const std::string& text, int zoom, int kerning) -> std::shared_ptr<Surface> {
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auto width = lenght(text, kerning) * zoom;
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auto height = box_height_ * zoom;
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auto surface = std::make_shared<Surface>(width, height);
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auto previuos_renderer = Screen::get()->getRendererSurface();
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Screen::get()->setRendererSurface(surface);
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surface->clear(stringToColor("transparent"));
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write(0, 0, text, kerning);
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Screen::get()->setRendererSurface(previuos_renderer);
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return surface;
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}
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// Escribe el texto con extras en una surface
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auto Text::writeDXToSurface(Uint8 flags, const std::string& text, int kerning, Uint8 text_color, Uint8 shadow_distance, Uint8 shadow_color, int lenght) -> std::shared_ptr<Surface> {
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auto width = Text::lenght(text, kerning) + shadow_distance;
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auto height = box_height_ + shadow_distance;
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auto surface = std::make_shared<Surface>(width, height);
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auto previuos_renderer = Screen::get()->getRendererSurface();
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Screen::get()->setRendererSurface(surface);
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surface->clear(stringToColor("transparent"));
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writeDX(flags, 0, 0, text, kerning, text_color, shadow_distance, shadow_color, lenght);
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Screen::get()->setRendererSurface(previuos_renderer);
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return surface;
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}
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// Escribe el texto con colores
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void Text::writeColored(int x, int y, const std::string& text, Uint8 color, int kerning, int lenght) {
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int shift = 0;
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if (lenght == -1) {
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lenght = text.length();
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}
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sprite_->setY(y);
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for (int i = 0; i < lenght; ++i) {
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auto index = static_cast<int>(text[i]);
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sprite_->setClip(offset_[index].x, offset_[index].y, box_width_, box_height_);
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sprite_->setX(x + shift);
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sprite_->render(1, color);
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shift += offset_[static_cast<int>(text[i])].w + kerning;
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}
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}
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// Escribe el texto con sombra
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void Text::writeShadowed(int x, int y, const std::string& text, Uint8 color, Uint8 shadow_distance, int kerning, int lenght) {
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writeColored(x + shadow_distance, y + shadow_distance, text, color, kerning, lenght);
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write(x, y, text, kerning, lenght);
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}
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// Escribe el texto centrado en un punto x
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void Text::writeCentered(int x, int y, const std::string& text, int kerning, int lenght) {
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x -= (Text::lenght(text, kerning) / 2);
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write(x, y, text, kerning, lenght);
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}
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// Escribe texto con extras
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void Text::writeDX(Uint8 flags, int x, int y, const std::string& text, int kerning, Uint8 text_color, Uint8 shadow_distance, Uint8 shadow_color, int lenght) {
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const auto CENTERED = ((flags & TEXT_CENTER) == TEXT_CENTER);
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const auto SHADOWED = ((flags & TEXT_SHADOW) == TEXT_SHADOW);
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const auto COLORED = ((flags & TEXT_COLOR) == TEXT_COLOR);
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const auto STROKED = ((flags & TEXT_STROKE) == TEXT_STROKE);
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if (CENTERED) {
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x -= (Text::lenght(text, kerning) / 2);
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}
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if (SHADOWED) {
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writeColored(x + shadow_distance, y + shadow_distance, text, shadow_color, kerning, lenght);
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}
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if (STROKED) {
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for (int dist = 1; dist <= shadow_distance; ++dist) {
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for (int dy = -dist; dy <= dist; ++dy) {
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for (int dx = -dist; dx <= dist; ++dx) {
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writeColored(x + dx, y + dy, text, shadow_color, kerning, lenght);
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}
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}
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}
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}
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if (COLORED) {
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writeColored(x, y, text, text_color, kerning, lenght);
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} else {
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writeColored(x, y, text, text_color, kerning, lenght);
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// write(x, y, text, kerning, lenght);
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}
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}
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// Obtiene la longitud en pixels de una cadena
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auto Text::lenght(const std::string& text, int kerning) const -> int {
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int shift = 0;
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for (size_t i = 0; i < text.length(); ++i) {
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shift += (offset_[static_cast<int>(text[i])].w + kerning);
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}
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// Descuenta el kerning del último caracter
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return shift - kerning;
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}
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// Devuelve el valor de la variable
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auto Text::getCharacterSize() const -> int {
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return box_width_;
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}
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// Establece si se usa un tamaño fijo de letra
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void Text::setFixedWidth(bool value) {
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fixed_width_ = value;
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} |