60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
#pragma once
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#include <SDL3/SDL.h>
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#include <memory> // Para shared_ptr
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#include <string> // Para string
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class Surface;
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class Sprite;
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class Text;
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class Console {
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public:
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// Singleton
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static void init(const std::string& font_name);
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static void destroy();
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static auto get() -> Console*;
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// Métodos principales
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void update(float delta_time);
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void render();
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void toggle();
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// Consultas
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auto isActive() -> bool; // true si RISING, ACTIVE o VANISHING
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private:
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enum class Status {
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HIDDEN,
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RISING,
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ACTIVE,
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VANISHING,
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};
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// Constantes visuales
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static constexpr Uint8 BG_COLOR = 0; // PaletteColor::BLACK
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static constexpr Uint8 BORDER_COLOR = 9; // PaletteColor::BRIGHT_GREEN
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static constexpr float SLIDE_SPEED = 120.0F;
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// [SINGLETON]
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static Console* console;
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// Constructor y destructor privados [SINGLETON]
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explicit Console(const std::string& font_name);
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~Console() = default;
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// Métodos privados
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void buildSurface(); // Crea la Surface con el aspecto visual
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// Objetos de renderizado
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std::shared_ptr<Text> text_;
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std::shared_ptr<Surface> surface_;
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std::shared_ptr<Sprite> sprite_;
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// Estado de la animación
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Status status_{Status::HIDDEN};
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float y_{0.0F}; // Posición Y actual (animada)
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float height_{0.0F}; // Altura del panel
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};
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