1001 lines
41 KiB
C++
1001 lines
41 KiB
C++
#include "game/ui/console_commands.hpp"
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#include <SDL3/SDL.h>
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#include <algorithm> // Para ranges::transform, ranges::find
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#include <array> // Para array
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#include <iostream> // Para cout
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#include <sstream> // Para ostringstream
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#include <string> // Para string
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#include <vector> // Para vector
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#include "core/audio/audio.hpp" // Para Audio
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#include "core/locale/locale.hpp" // Para Locale
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#include "core/rendering/render_info.hpp" // Para RenderInfo
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#include "core/rendering/screen.hpp" // Para Screen
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#include "core/resources/resource_helper.hpp" // Para Resource::Helper
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#include "external/fkyaml_node.hpp" // Para fkyaml::node
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#include "game/game_control.hpp" // Para GameControl
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#include "game/options.hpp" // Para Options
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#include "game/scene_manager.hpp" // Para SceneManager
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#include "game/ui/notifier.hpp" // Para Notifier
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#include "utils/utils.hpp" // Para toUpper, prettyName
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#ifdef _DEBUG
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#include "core/system/debug.hpp" // Para Debug
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#endif
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// ── Helpers ──────────────────────────────────────────────────────────────────
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// Toggle genérico para comandos booleanos ON/OFF (reemplaza macro BOOL_TOGGLE_CMD)
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static auto boolToggle(
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const std::string& label,
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bool& option,
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const std::function<void()>& toggle_fn,
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const std::vector<std::string>& args) -> std::string {
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if (args.empty()) {
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toggle_fn();
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return label + " " + (option ? "ON" : "OFF");
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}
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if (args[0] == "ON") {
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if (option) { return label + " already ON"; }
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toggle_fn();
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return label + " ON";
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}
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if (args[0] == "OFF") {
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if (!option) { return label + " already OFF"; }
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toggle_fn();
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return label + " OFF";
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}
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return "usage: " + label + " [on|off]";
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}
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// ── Command handlers ─────────────────────────────────────────────────────────
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// SS [ON|OFF|SIZE|UPSCALE [NEAREST|LINEAR]|DOWNSCALE [BILINEAR|LANCZOS2|LANCZOS3]]
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static auto cmd_ss(const std::vector<std::string>& args) -> std::string {
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if (!Screen::get()->isHardwareAccelerated()) { return "No GPU acceleration"; }
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static const std::array<std::string_view, 3> DOWNSCALE_NAMES = {"Bilinear", "Lanczos2", "Lanczos3"};
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if (!args.empty() && args[0] == "SIZE") {
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if (!Options::video.supersampling.enabled) { return "Supersampling is OFF: no texture"; }
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const auto [w, h] = Screen::get()->getSsTextureSize();
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if (w == 0) { return "SS texture: not active"; }
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return "SS texture: " + std::to_string(w) + "x" + std::to_string(h);
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}
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if (!args.empty() && args[0] == "UPSCALE") {
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if (args.size() == 1) {
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Screen::get()->setLinearUpscale(!Options::video.supersampling.linear_upscale);
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return std::string("Upscale: ") + (Options::video.supersampling.linear_upscale ? "Linear" : "Nearest");
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}
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if (args[1] == "NEAREST") {
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if (!Options::video.supersampling.linear_upscale) { return "Upscale already Nearest"; }
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Screen::get()->setLinearUpscale(false);
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return "Upscale: Nearest";
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}
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if (args[1] == "LINEAR") {
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if (Options::video.supersampling.linear_upscale) { return "Upscale already Linear"; }
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Screen::get()->setLinearUpscale(true);
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return "Upscale: Linear";
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}
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return "usage: ss upscale [nearest|linear]";
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}
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if (!args.empty() && args[0] == "DOWNSCALE") {
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if (args.size() == 1) {
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return std::string("Downscale: ") + std::string(DOWNSCALE_NAMES[static_cast<size_t>(Options::video.supersampling.downscale_algo)]);
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}
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int algo = -1;
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if (args[1] == "BILINEAR") { algo = 0; }
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if (args[1] == "LANCZOS2") { algo = 1; }
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if (args[1] == "LANCZOS3") { algo = 2; }
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if (algo == -1) { return "usage: ss downscale [bilinear|lanczos2|lanczos3]"; }
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if (Options::video.supersampling.downscale_algo == algo) {
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return std::string("Downscale already ") + std::string(DOWNSCALE_NAMES[static_cast<size_t>(algo)]);
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}
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Screen::get()->setDownscaleAlgo(algo);
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return std::string("Downscale: ") + std::string(DOWNSCALE_NAMES[static_cast<size_t>(algo)]);
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}
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if (args.empty()) {
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Screen::get()->toggleSupersampling();
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return std::string("PostFX Supersampling ") + (Options::video.supersampling.enabled ? "ON" : "OFF");
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}
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if (args[0] == "ON") {
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if (Options::video.supersampling.enabled) { return "Supersampling already ON"; }
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Screen::get()->toggleSupersampling();
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return "PostFX Supersampling ON";
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}
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if (args[0] == "OFF") {
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if (!Options::video.supersampling.enabled) { return "Supersampling already OFF"; }
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Screen::get()->toggleSupersampling();
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return "PostFX Supersampling OFF";
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}
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return "usage: ss [on|off|size|upscale [nearest|linear]|downscale [bilinear|lanczos2|lanczos3]]";
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}
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// Helper: aplica un preset por dirección (NEXT/PREV) o nombre; devuelve mensaje
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static auto applyPreset(const std::vector<std::string>& args) -> std::string {
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const bool IS_CRTPI = Options::video.shader.current_shader == Rendering::ShaderType::CRTPI;
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const auto& presets_postfx = Options::postfx_presets;
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const auto& presets_crtpi = Options::crtpi_presets;
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const std::string shader_label = IS_CRTPI ? "CrtPi" : "PostFX";
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auto& current_idx = IS_CRTPI ? Options::video.shader.current_crtpi_preset
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: Options::video.shader.current_postfx_preset;
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const int count = static_cast<int>(IS_CRTPI ? presets_crtpi.size() : presets_postfx.size());
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if (count == 0) { return "No " + shader_label + " presets available"; }
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const auto presetName = [&]() -> std::string {
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const auto& name = IS_CRTPI ? presets_crtpi[static_cast<size_t>(current_idx)].name
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: presets_postfx[static_cast<size_t>(current_idx)].name;
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return prettyName(name);
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};
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if (args.empty()) {
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return shader_label + " preset: " + presetName();
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}
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if (args[0] == "NEXT") {
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current_idx = (current_idx + 1) % count;
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} else if (args[0] == "PREV") {
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current_idx = (current_idx - 1 + count) % count;
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} else {
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// Buscar por nombre (case-insensitive, con guiones)
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std::string search = args[0];
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std::ranges::transform(search, search.begin(), ::toupper);
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bool found = false;
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for (int i = 0; i < count; ++i) {
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const auto& name = IS_CRTPI ? presets_crtpi[static_cast<size_t>(i)].name
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: presets_postfx[static_cast<size_t>(i)].name;
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if (toUpper(name) == search) {
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current_idx = i;
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found = true;
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break;
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}
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}
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if (!found) {
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std::string name_lower = args[0];
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std::ranges::transform(name_lower, name_lower.begin(), ::tolower);
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return "Unknown preset: " + name_lower;
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}
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}
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if (IS_CRTPI) { Screen::get()->reloadCrtPi(); } else { Screen::get()->reloadPostFX(); }
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return shader_label + " preset: " + presetName();
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}
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// SHADER [ON|OFF|NEXT|POSTFX|CRTPI|PRESET [NEXT|PREV|<name>]]
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static auto cmd_shader(const std::vector<std::string>& args) -> std::string {
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if (!Screen::get()->isHardwareAccelerated()) { return "No GPU acceleration"; }
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if (args.empty()) {
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Screen::get()->toggleShaders();
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return std::string("Shader ") + (Options::video.shader.enabled ? "ON" : "OFF");
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}
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if (args[0] == "ON") {
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if (Options::video.shader.enabled) { return "Shader already ON"; }
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Screen::get()->toggleShaders();
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return "Shader ON";
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}
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if (args[0] == "OFF") {
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if (!Options::video.shader.enabled) { return "Shader already OFF"; }
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Screen::get()->toggleShaders();
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return "Shader OFF";
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}
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if (args[0] == "POSTFX") {
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Screen::get()->setActiveShader(Rendering::ShaderType::POSTFX);
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return "Shader: PostFX";
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}
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if (args[0] == "CRTPI") {
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Screen::get()->setActiveShader(Rendering::ShaderType::CRTPI);
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return "Shader: CrtPi";
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}
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if (args[0] == "NEXT") {
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Screen::get()->nextShader();
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return std::string("Shader: ") +
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(Options::video.shader.current_shader == Rendering::ShaderType::CRTPI ? "CrtPi" : "PostFX");
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}
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if (args[0] == "PRESET") {
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const std::vector<std::string> rest(args.begin() + 1, args.end());
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return applyPreset(rest);
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}
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return "usage: shader [on|off|next|postfx|crtpi|preset [next|prev|<name>]]";
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}
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// BORDER [ON|OFF]
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static auto cmd_border(const std::vector<std::string>& args) -> std::string {
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return boolToggle("Border", Options::video.border.enabled, [] { Screen::get()->toggleBorder(); }, args);
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}
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// FULLSCREEN [ON|OFF [PLEASE]]
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static auto cmd_fullscreen(const std::vector<std::string>& args) -> std::string {
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const bool EXPLICIT_ON = !args.empty() && args[0] == "ON";
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const bool EXPLICIT_OFF = !args.empty() && args[0] == "OFF";
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const bool WITH_PLEASE = !args.empty() && args.back() == "PLEASE";
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const bool IS_TOGGLE = args.empty();
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const bool TURNING_OFF = EXPLICIT_OFF || (IS_TOGGLE && Options::video.fullscreen);
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if (TURNING_OFF && Options::kiosk.enabled && !WITH_PLEASE) {
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return "Not allowed in kiosk mode";
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}
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if (EXPLICIT_ON) {
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if (Options::video.fullscreen) { return "Fullscreen already ON"; }
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Screen::get()->toggleVideoMode();
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return "Fullscreen ON";
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}
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if (EXPLICIT_OFF) {
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if (!Options::video.fullscreen) { return "Fullscreen already OFF"; }
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Screen::get()->toggleVideoMode();
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return "Fullscreen OFF";
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}
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if (IS_TOGGLE) {
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Screen::get()->toggleVideoMode();
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return std::string("Fullscreen ") + (Options::video.fullscreen ? "ON" : "OFF");
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}
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return "usage: fullscreen [on|off]";
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}
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// ZOOM UP/DOWN/<num>
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static auto cmd_zoom(const std::vector<std::string>& args) -> std::string {
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if (args.empty()) { return "usage: zoom [up|down|<1-" + std::to_string(Screen::get()->getMaxZoom()) + ">]"; }
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if (args[0] == "UP") {
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if (!Screen::get()->incWindowZoom()) { return "Max zoom reached"; }
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return "Zoom " + std::to_string(Options::window.zoom);
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}
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if (args[0] == "DOWN") {
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if (!Screen::get()->decWindowZoom()) { return "Min zoom reached"; }
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return "Zoom " + std::to_string(Options::window.zoom);
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}
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try {
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const int N = std::stoi(args[0]);
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const int MAX = Screen::get()->getMaxZoom();
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if (N < 1 || N > MAX) {
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return "Zoom must be between 1 and " + std::to_string(MAX);
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}
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if (N == Options::window.zoom) { return "Zoom already " + std::to_string(N); }
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Screen::get()->setWindowZoom(N);
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return "Zoom " + std::to_string(Options::window.zoom);
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} catch (...) {}
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return "usage: zoom [up|down|<1-" + std::to_string(Screen::get()->getMaxZoom()) + ">]";
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}
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// INTSCALE [ON|OFF]
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static auto cmd_intscale(const std::vector<std::string>& args) -> std::string {
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const bool ON = args.empty() ? !Options::video.integer_scale
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: (args[0] == "ON");
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if (!args.empty() && args[0] != "ON" && args[0] != "OFF") {
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return "usage: intscale [on|off]";
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}
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if (ON == Options::video.integer_scale) {
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return std::string("IntScale already ") + (ON ? "ON" : "OFF");
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}
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Screen::get()->toggleIntegerScale();
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Screen::get()->setVideoMode(Options::video.fullscreen);
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return std::string("IntScale ") + (Options::video.integer_scale ? "ON" : "OFF");
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}
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// VSYNC [ON|OFF]
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static auto cmd_vsync(const std::vector<std::string>& args) -> std::string {
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return boolToggle("VSync", Options::video.vertical_sync, [] { Screen::get()->toggleVSync(); }, args);
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}
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// DRIVER [LIST|AUTO|NONE|<name>]
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static auto cmd_driver(const std::vector<std::string>& args) -> std::string {
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if (args.empty()) {
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const auto& driver = Screen::get()->getGPUDriver();
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return "GPU: " + (driver.empty() ? std::string("sdl") : driver);
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}
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if (args[0] == "LIST") {
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const int COUNT = SDL_GetNumGPUDrivers();
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if (COUNT <= 0) { return "No GPU drivers found"; }
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const std::string& active = Screen::get()->getGPUDriver();
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std::string result = "Drivers:";
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for (int i = 0; i < COUNT; ++i) {
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const char* name = SDL_GetGPUDriver(i);
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if (name != nullptr) {
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result += ' ';
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result += name;
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if (active == name) { result += '*'; }
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}
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}
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SDL_Log("SDL GPU drivers: %s", result.c_str());
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return result;
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}
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const bool HAS_PLEASE = std::ranges::find(args, std::string("PLEASE")) != args.end();
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if (Options::kiosk.enabled && !HAS_PLEASE) {
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return "Not allowed in kiosk mode";
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}
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if (args[0] == "AUTO") {
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Options::video.gpu.preferred_driver.clear();
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Options::saveToFile();
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return "Driver: auto (restart)";
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}
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if (args[0] == "NONE") {
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Options::video.gpu.preferred_driver = "none";
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Options::saveToFile();
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return "Driver: none (SDL fallback, restart)";
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}
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std::string driver_lower = args[0];
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std::ranges::transform(driver_lower, driver_lower.begin(), ::tolower);
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const int COUNT = SDL_GetNumGPUDrivers();
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bool found = false;
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for (int i = 0; i < COUNT && !found; ++i) {
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const char* name = SDL_GetGPUDriver(i);
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if (name != nullptr && driver_lower == name) { found = true; }
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}
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if (!found) {
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return "Unknown driver: " + driver_lower + ". Use DRIVER LIST or NONE";
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}
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Options::video.gpu.preferred_driver = driver_lower;
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Options::saveToFile();
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return "Driver: " + driver_lower + " (restart)";
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}
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// PALETTE NEXT/PREV/<name>
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static auto cmd_palette(const std::vector<std::string>& args) -> std::string {
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const auto palName = []() -> std::string {
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return Screen::get()->getPalettePrettyName();
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};
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if (args.empty()) { return "usage: palette [next|prev|<name>]"; }
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if (args[0] == "NEXT") {
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Screen::get()->nextPalette();
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return "Palette: " + palName();
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}
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if (args[0] == "PREV") {
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Screen::get()->previousPalette();
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return "Palette: " + palName();
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}
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if (!Screen::get()->setPaletteByName(args[0])) {
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std::string arg_lower = args[0];
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std::ranges::transform(arg_lower, arg_lower.begin(), ::tolower);
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return "Unknown palette: " + arg_lower;
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}
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return "Palette: " + palName();
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}
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// AUDIO [ON|OFF|VOL <0-100>]
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static auto cmd_audio(const std::vector<std::string>& args) -> std::string {
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if (args.empty()) {
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const int VOL = static_cast<int>(Options::audio.volume * 100.0F);
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return std::string("Audio ") + (Options::audio.enabled ? "ON" : "OFF") +
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" vol:" + std::to_string(VOL);
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}
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if (args[0] == "ON") {
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if (Options::audio.enabled) { return "Audio already ON"; }
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Options::audio.enabled = true;
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Audio::get()->enable(true);
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return "Audio ON";
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}
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if (args[0] == "OFF") {
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if (!Options::audio.enabled) { return "Audio already OFF"; }
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Options::audio.enabled = false;
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Audio::get()->enable(false);
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return "Audio OFF";
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}
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if (args[0] == "VOL" && args.size() >= 2) {
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try {
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const int VAL = std::stoi(args[1]);
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if (VAL < 0 || VAL > 100) { return "Vol must be 0-100"; }
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Options::audio.volume = static_cast<float>(VAL) / 100.0F;
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Audio::get()->enable(Options::audio.enabled);
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return "Audio vol:" + std::to_string(VAL);
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} catch (...) { return "usage: audio vol <0-100>"; }
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}
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return "usage: audio [on|off|vol n]";
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}
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// MUSIC [ON|OFF|VOL <0-100>]
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static auto cmd_music(const std::vector<std::string>& args) -> std::string {
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if (args.empty()) {
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const int VOL = static_cast<int>(Options::audio.music.volume * 100.0F);
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return std::string("Music ") + (Options::audio.music.enabled ? "ON" : "OFF") +
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" vol:" + std::to_string(VOL);
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}
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if (args[0] == "ON") {
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if (Options::audio.music.enabled) { return "Music already ON"; }
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Options::audio.music.enabled = true;
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Audio::get()->enableMusic(true);
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Audio::get()->setMusicVolume(Options::audio.music.volume);
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return "Music ON";
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}
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if (args[0] == "OFF") {
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if (!Options::audio.music.enabled) { return "Music already OFF"; }
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Audio::get()->setMusicVolume(0.0F);
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Audio::get()->enableMusic(false);
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Options::audio.music.enabled = false;
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return "Music OFF";
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}
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if (args[0] == "VOL" && args.size() >= 2) {
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try {
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const int VAL = std::stoi(args[1]);
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if (VAL < 0 || VAL > 100) { return "Vol must be 0-100"; }
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Options::audio.music.volume = static_cast<float>(VAL) / 100.0F;
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if (Options::audio.music.enabled) {
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Audio::get()->setMusicVolume(Options::audio.music.volume);
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}
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return "Music vol:" + std::to_string(VAL);
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} catch (...) { return "usage: music vol <0-100>"; }
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}
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return "usage: music [on|off|vol n]";
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}
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// SOUND [ON|OFF|VOL <0-100>]
|
|
static auto cmd_sound(const std::vector<std::string>& args) -> std::string {
|
|
if (args.empty()) {
|
|
const int VOL = static_cast<int>(Options::audio.sound.volume * 100.0F);
|
|
return std::string("Sound ") + (Options::audio.sound.enabled ? "ON" : "OFF") +
|
|
" vol:" + std::to_string(VOL);
|
|
}
|
|
if (args[0] == "ON") {
|
|
if (Options::audio.sound.enabled) { return "Sound already ON"; }
|
|
Options::audio.sound.enabled = true;
|
|
Audio::get()->enableSound(true);
|
|
Audio::get()->setSoundVolume(Options::audio.sound.volume);
|
|
return "Sound ON";
|
|
}
|
|
if (args[0] == "OFF") {
|
|
if (!Options::audio.sound.enabled) { return "Sound already OFF"; }
|
|
Audio::get()->setSoundVolume(0.0F);
|
|
Audio::get()->enableSound(false);
|
|
Options::audio.sound.enabled = false;
|
|
return "Sound OFF";
|
|
}
|
|
if (args[0] == "VOL" && args.size() >= 2) {
|
|
try {
|
|
const int VAL = std::stoi(args[1]);
|
|
if (VAL < 0 || VAL > 100) { return "Vol must be 0-100"; }
|
|
Options::audio.sound.volume = static_cast<float>(VAL) / 100.0F;
|
|
if (Options::audio.sound.enabled) {
|
|
Audio::get()->setSoundVolume(Options::audio.sound.volume);
|
|
}
|
|
return "Sound vol:" + std::to_string(VAL);
|
|
} catch (...) { return "usage: sound vol <0-100>"; }
|
|
}
|
|
return "usage: sound [on|off|vol n]";
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
// DEBUG [ON|OFF]
|
|
static auto cmd_debug(const std::vector<std::string>& args) -> std::string {
|
|
if (SceneManager::current != SceneManager::Scene::GAME) { return "Only available in GAME scene"; }
|
|
if (!GameControl::toggle_debug_mode) { return "Game not initialized"; }
|
|
const bool ENABLED = Debug::get()->isEnabled();
|
|
if (!args.empty() && args[0] == "ON") {
|
|
if (ENABLED) { return "Debug mode already ON"; }
|
|
GameControl::toggle_debug_mode();
|
|
return "Debug mode ON";
|
|
}
|
|
if (!args.empty() && args[0] == "OFF") {
|
|
if (!ENABLED) { return "Debug mode already OFF"; }
|
|
GameControl::toggle_debug_mode();
|
|
return "Debug mode OFF";
|
|
}
|
|
if (!args.empty()) { return "usage: debug [on|off]"; }
|
|
GameControl::toggle_debug_mode();
|
|
return std::string("Debug mode ") + (Debug::get()->isEnabled() ? "ON" : "OFF");
|
|
}
|
|
|
|
// ROOM <num>|NEXT|PREV
|
|
static auto cmd_room(const std::vector<std::string>& args) -> std::string {
|
|
if (SceneManager::current != SceneManager::Scene::GAME) { return "Only available in GAME scene"; }
|
|
if (args.empty()) { return "usage: room <1-60>|next|prev"; }
|
|
int num = 0;
|
|
if (args[0] == "NEXT" || args[0] == "PREV") {
|
|
if (!GameControl::get_current_room) { return "Game not initialized"; }
|
|
const std::string current = GameControl::get_current_room();
|
|
try {
|
|
num = std::stoi(current.substr(0, current.find('.')));
|
|
} catch (...) { return "Cannot determine current room"; }
|
|
num += (args[0] == "NEXT") ? 1 : -1;
|
|
} else {
|
|
try {
|
|
num = std::stoi(args[0]);
|
|
} catch (...) { return "usage: room <1-60>|next|prev"; }
|
|
}
|
|
if (num < 1 || num > 60) { return "Room must be between 1 and 60"; }
|
|
char buf[16];
|
|
std::snprintf(buf, sizeof(buf), "%02d.yaml", num);
|
|
if (GameControl::change_room && GameControl::change_room(buf)) {
|
|
return std::string("Room: ") + buf;
|
|
}
|
|
return std::string("Room not found: ") + buf;
|
|
}
|
|
|
|
// SCENE [LOGO|LOADING|TITLE|CREDITS|GAME|ENDING|ENDING2|RESTART]
|
|
static auto cmd_scene(const std::vector<std::string>& args) -> std::string {
|
|
if (Options::kiosk.enabled) { return "Not allowed in kiosk mode"; }
|
|
if (args.empty()) { return "usage: scene [logo|loading|title|credits|game|ending|ending2|restart]"; }
|
|
|
|
if (args[0] == "RESTART") {
|
|
SceneManager::scene_before_restart = SceneManager::current;
|
|
SceneManager::current = SceneManager::Scene::RESTART_CURRENT;
|
|
return "Restarting...";
|
|
}
|
|
|
|
const auto GO_TO = [](SceneManager::Scene target, const std::string& label) -> std::string {
|
|
if (SceneManager::current == target) {
|
|
SceneManager::scene_before_restart = target;
|
|
SceneManager::current = SceneManager::Scene::RESTART_CURRENT;
|
|
} else {
|
|
SceneManager::current = target;
|
|
}
|
|
return "Scene: " + label;
|
|
};
|
|
|
|
if (args[0] == "LOGO") { return GO_TO(SceneManager::Scene::LOGO, "Logo"); }
|
|
if (args[0] == "LOADING") { return GO_TO(SceneManager::Scene::LOADING_SCREEN, "Loading"); }
|
|
if (args[0] == "TITLE") { return GO_TO(SceneManager::Scene::TITLE, "Title"); }
|
|
if (args[0] == "CREDITS") { return GO_TO(SceneManager::Scene::CREDITS, "Credits"); }
|
|
if (args[0] == "GAME") { return GO_TO(SceneManager::Scene::GAME, "Game"); }
|
|
if (args[0] == "ENDING") { return GO_TO(SceneManager::Scene::ENDING, "Ending"); }
|
|
if (args[0] == "ENDING2") { return GO_TO(SceneManager::Scene::ENDING2, "Ending 2"); }
|
|
return "Unknown scene: " + args[0];
|
|
}
|
|
#endif
|
|
|
|
// SHOW [INFO|NOTIFICATION|CHEEVO]
|
|
static auto cmd_show(const std::vector<std::string>& args) -> std::string {
|
|
#ifdef _DEBUG
|
|
if (!args.empty() && args[0] == "NOTIFICATION") {
|
|
Notifier::get()->show({"NOTIFICATION"});
|
|
return "Notification shown";
|
|
}
|
|
if (!args.empty() && args[0] == "CHEEVO") {
|
|
Notifier::get()->show({Locale::get()->get("achievements.header"), Locale::get()->get("achievements.c1")}, Notifier::Style::CHEEVO, -1, false); // NOLINT(readability-static-accessed-through-instance)
|
|
return "Cheevo notification shown";
|
|
}
|
|
if (args.empty() || args[0] != "INFO") { return "usage: show [info|notification|cheevo]"; }
|
|
#else
|
|
if (args.empty() || args[0] != "INFO") { return "usage: show [info]"; }
|
|
#endif
|
|
if (RenderInfo::get()->isActive()) { return "Info overlay already ON"; }
|
|
RenderInfo::get()->toggle();
|
|
return "Info overlay ON";
|
|
}
|
|
|
|
// HIDE [INFO]
|
|
static auto cmd_hide(const std::vector<std::string>& args) -> std::string {
|
|
if (args.empty() || args[0] != "INFO") { return "usage: hide [info]"; }
|
|
if (!RenderInfo::get()->isActive()) { return "Info overlay already OFF"; }
|
|
RenderInfo::get()->toggle();
|
|
return "Info overlay OFF";
|
|
}
|
|
|
|
// CHEAT [subcomando]
|
|
static auto cmd_cheat(const std::vector<std::string>& args) -> std::string {
|
|
if (SceneManager::current != SceneManager::Scene::GAME) { return "Only available in GAME scene"; }
|
|
if (args.empty()) { return "usage: cheat [infinite lives|invincibility|open the jail|close the jail]"; }
|
|
|
|
// CHEAT INFINITE LIVES [ON|OFF]
|
|
if (args[0] == "INFINITE") {
|
|
if (args.size() < 2 || args[1] != "LIVES") { return "usage: cheat infinite lives [on|off]"; }
|
|
auto& cheat = Options::cheats.infinite_lives;
|
|
using State = Options::Cheat::State;
|
|
const std::vector<std::string> REST(args.begin() + 2, args.end());
|
|
if (REST.empty()) {
|
|
cheat = (cheat == State::ENABLED) ? State::DISABLED : State::ENABLED;
|
|
} else if (REST[0] == "ON") {
|
|
if (cheat == State::ENABLED) { return "Infinite lives already ON"; }
|
|
cheat = State::ENABLED;
|
|
} else if (REST[0] == "OFF") {
|
|
if (cheat == State::DISABLED) { return "Infinite lives already OFF"; }
|
|
cheat = State::DISABLED;
|
|
} else {
|
|
return "usage: cheat infinite lives [on|off]";
|
|
}
|
|
if (GameControl::refresh_player_color) { GameControl::refresh_player_color(); }
|
|
return std::string("Infinite lives ") + (cheat == State::ENABLED ? "ON" : "OFF");
|
|
}
|
|
|
|
// CHEAT INVINCIBILITY [ON|OFF]
|
|
if (args[0] == "INVINCIBILITY" || args[0] == "INVENCIBILITY") {
|
|
auto& cheat = Options::cheats.invincible;
|
|
using State = Options::Cheat::State;
|
|
if (args.size() == 1) {
|
|
cheat = (cheat == State::ENABLED) ? State::DISABLED : State::ENABLED;
|
|
} else if (args[1] == "ON") {
|
|
if (cheat == State::ENABLED) { return "Invincibility already ON"; }
|
|
cheat = State::ENABLED;
|
|
} else if (args[1] == "OFF") {
|
|
if (cheat == State::DISABLED) { return "Invincibility already OFF"; }
|
|
cheat = State::DISABLED;
|
|
} else {
|
|
return "usage: cheat invincibility [on|off]";
|
|
}
|
|
if (GameControl::refresh_player_color) { GameControl::refresh_player_color(); }
|
|
return std::string("Invincibility ") + (cheat == State::ENABLED ? "ON" : "OFF");
|
|
}
|
|
|
|
// CHEAT OPEN THE JAIL
|
|
if (args[0] == "OPEN") {
|
|
if (args.size() < 3 || args[1] != "THE" || args[2] != "JAIL") { return "usage: cheat open the jail"; }
|
|
if (Options::cheats.jail_is_open == Options::Cheat::State::ENABLED) { return "Jail already open"; }
|
|
Options::cheats.jail_is_open = Options::Cheat::State::ENABLED;
|
|
return "Jail opened";
|
|
}
|
|
|
|
// CHEAT CLOSE THE JAIL
|
|
if (args[0] == "CLOSE") {
|
|
if (args.size() < 3 || args[1] != "THE" || args[2] != "JAIL") { return "usage: cheat close the jail"; }
|
|
if (Options::cheats.jail_is_open == Options::Cheat::State::DISABLED) { return "Jail already closed"; }
|
|
Options::cheats.jail_is_open = Options::Cheat::State::DISABLED;
|
|
return "Jail closed";
|
|
}
|
|
|
|
return "usage: cheat [infinite lives|invincibility|open the jail|close the jail]";
|
|
}
|
|
|
|
// SET PLAYER SKIN / SET INITIAL / SET ITEMS
|
|
static auto cmd_set(const std::vector<std::string>& args) -> std::string {
|
|
if (args.size() >= 3 && args[0] == "PLAYER" && args[1] == "SKIN") {
|
|
if (SceneManager::current != SceneManager::Scene::GAME) { return "Only available in GAME scene"; }
|
|
int num = 0;
|
|
try {
|
|
num = std::stoi(args[2]);
|
|
} catch (...) {}
|
|
if (num < 1 || num > 2) { return "usage: set player skin <1|2>"; }
|
|
if (!GameControl::change_player_skin) { return "Game not initialized"; }
|
|
GameControl::change_player_skin(num);
|
|
return "Player skin: " + std::to_string(num);
|
|
}
|
|
#ifdef _DEBUG
|
|
// SET INITIAL SCENE [<nombre>]
|
|
if (args.size() >= 2 && args[0] == "INITIAL" && args[1] == "SCENE") {
|
|
SceneManager::Scene target = SceneManager::current;
|
|
std::string name = "current";
|
|
if (args.size() >= 3) {
|
|
if (args[2] == "GAME") {
|
|
target = SceneManager::Scene::GAME;
|
|
name = "game";
|
|
} else if (args[2] == "LOGO") {
|
|
target = SceneManager::Scene::LOGO;
|
|
name = "logo";
|
|
} else if (args[2] == "LOADING") {
|
|
target = SceneManager::Scene::LOADING_SCREEN;
|
|
name = "loading";
|
|
} else if (args[2] == "TITLE") {
|
|
target = SceneManager::Scene::TITLE;
|
|
name = "title";
|
|
} else if (args[2] == "CREDITS") {
|
|
target = SceneManager::Scene::CREDITS;
|
|
name = "credits";
|
|
} else if (args[2] == "ENDING") {
|
|
target = SceneManager::Scene::ENDING;
|
|
name = "ending";
|
|
} else if (args[2] == "ENDING2") {
|
|
target = SceneManager::Scene::ENDING2;
|
|
name = "ending2";
|
|
} else {
|
|
std::string scene_lower = args[2];
|
|
std::ranges::transform(scene_lower, scene_lower.begin(), ::tolower);
|
|
return "Unknown scene: " + scene_lower;
|
|
}
|
|
}
|
|
Debug::get()->setInitialScene(target);
|
|
Debug::get()->saveToFile();
|
|
return "Initial scene set to: " + name;
|
|
}
|
|
|
|
if (SceneManager::current != SceneManager::Scene::GAME) { return "Only available in GAME scene"; }
|
|
|
|
// SET ITEMS <0-200>
|
|
if (!args.empty() && args[0] == "ITEMS") {
|
|
if (args.size() < 2) { return "usage: set items <0-200>"; }
|
|
int count = 0;
|
|
try {
|
|
count = std::stoi(args[1]);
|
|
} catch (...) { return "usage: set items <0-200>"; }
|
|
if (count < 0 || count > 200) { return "Items must be between 0 and 200"; }
|
|
if (!GameControl::set_items) { return "Game not initialized"; }
|
|
GameControl::set_items(count);
|
|
return "Items: " + std::to_string(count);
|
|
}
|
|
|
|
if (args.empty() || args[0] != "INITIAL") { return "usage: set initial [room|pos|scene] | set items <0-200> | set player skin <1|2>"; }
|
|
|
|
const bool DO_ROOM = args.size() == 1 || (args.size() >= 2 && args[1] == "ROOM");
|
|
const bool DO_POS = args.size() == 1 || (args.size() >= 2 && args[1] == "POS");
|
|
|
|
if (!DO_ROOM && !DO_POS) { return "usage: set initial [room|pos|scene]"; }
|
|
if (!GameControl::set_initial_room || !GameControl::set_initial_pos) { return "Game not initialized"; }
|
|
|
|
std::string result;
|
|
if (DO_ROOM) { result = GameControl::set_initial_room(); }
|
|
if (DO_POS) {
|
|
if (!result.empty()) { result += ", "; }
|
|
result += GameControl::set_initial_pos();
|
|
}
|
|
return result;
|
|
#else
|
|
return "usage: set player skin <1|2>";
|
|
#endif
|
|
}
|
|
|
|
// RESTART
|
|
static auto cmd_restart(const std::vector<std::string>&) -> std::string {
|
|
SceneManager::current = SceneManager::Scene::LOGO;
|
|
Audio::get()->stopMusic();
|
|
return "Restarting...";
|
|
}
|
|
|
|
// KIOSK [ON|OFF PLEASE|PLEASE]
|
|
static auto cmd_kiosk(const std::vector<std::string>& args) -> std::string {
|
|
const bool DISABLE = (!args.empty() && args[0] == "PLEASE") ||
|
|
(args.size() >= 2 && args[0] == "OFF" && args[1] == "PLEASE");
|
|
if (DISABLE) {
|
|
Options::kiosk.enabled = false;
|
|
return "Kiosk mode OFF";
|
|
}
|
|
if (!args.empty() && args[0] == "OFF") {
|
|
return "Not allowed in kiosk mode";
|
|
}
|
|
if (args.empty() || args[0] == "ON") {
|
|
if (Options::kiosk.enabled) { return "Kiosk mode already ON"; }
|
|
Options::kiosk.enabled = true;
|
|
if (!Options::video.fullscreen) { Screen::get()->toggleVideoMode(); }
|
|
return "Kiosk mode ON";
|
|
}
|
|
return "usage: kiosk [on]";
|
|
}
|
|
|
|
// EXIT / QUIT
|
|
static auto cmd_exit(const std::vector<std::string>& args) -> std::string {
|
|
if (Options::kiosk.enabled && (args.empty() || args[0] != "PLEASE")) {
|
|
return "Not allowed in kiosk mode";
|
|
}
|
|
SceneManager::current = SceneManager::Scene::QUIT;
|
|
return "Quitting...";
|
|
}
|
|
|
|
// SIZE
|
|
static auto cmd_size(const std::vector<std::string>&) -> std::string {
|
|
int w = 0;
|
|
int h = 0;
|
|
SDL_GetWindowSize(SDL_GetRenderWindow(Screen::get()->getRenderer()), &w, &h);
|
|
return std::to_string(w) + "x" + std::to_string(h);
|
|
}
|
|
|
|
// ── CommandRegistry ──────────────────────────────────────────────────────────
|
|
|
|
void CommandRegistry::registerHandlers() {
|
|
handlers_["cmd_ss"] = cmd_ss;
|
|
handlers_["cmd_shader"] = cmd_shader;
|
|
handlers_["cmd_border"] = cmd_border;
|
|
handlers_["cmd_fullscreen"] = cmd_fullscreen;
|
|
handlers_["cmd_zoom"] = cmd_zoom;
|
|
handlers_["cmd_intscale"] = cmd_intscale;
|
|
handlers_["cmd_vsync"] = cmd_vsync;
|
|
handlers_["cmd_driver"] = cmd_driver;
|
|
handlers_["cmd_palette"] = cmd_palette;
|
|
handlers_["cmd_audio"] = cmd_audio;
|
|
handlers_["cmd_music"] = cmd_music;
|
|
handlers_["cmd_sound"] = cmd_sound;
|
|
handlers_["cmd_show"] = cmd_show;
|
|
handlers_["cmd_hide"] = cmd_hide;
|
|
handlers_["cmd_cheat"] = cmd_cheat;
|
|
handlers_["cmd_set"] = cmd_set;
|
|
handlers_["cmd_restart"] = cmd_restart;
|
|
handlers_["cmd_kiosk"] = cmd_kiosk;
|
|
handlers_["cmd_exit"] = cmd_exit;
|
|
handlers_["cmd_quit"] = cmd_exit; // QUIT usa el mismo handler que EXIT
|
|
handlers_["cmd_size"] = cmd_size;
|
|
#ifdef _DEBUG
|
|
handlers_["cmd_debug"] = cmd_debug;
|
|
handlers_["cmd_room"] = cmd_room;
|
|
handlers_["cmd_scene"] = cmd_scene;
|
|
#endif
|
|
// HELP se registra en load() como lambda que captura this
|
|
|
|
// Proveedores de completions dinámicas
|
|
// PALETTE: NEXT, PREV + nombres de paletas disponibles (UPPERCASE)
|
|
dynamic_providers_["PALETTE"] = []() -> std::vector<std::string> {
|
|
std::vector<std::string> result = {"NEXT", "PREV"};
|
|
if (Screen::get() != nullptr) {
|
|
for (const auto& name : Screen::get()->getPaletteNames()) {
|
|
result.push_back(toUpper(name));
|
|
}
|
|
}
|
|
return result;
|
|
};
|
|
|
|
// SHADER PRESET: NEXT, PREV + nombres de presets del shader activo (UPPERCASE)
|
|
dynamic_providers_["SHADER PRESET"] = []() -> std::vector<std::string> {
|
|
std::vector<std::string> result = {"NEXT", "PREV"};
|
|
const bool IS_CRTPI = Options::video.shader.current_shader == Rendering::ShaderType::CRTPI;
|
|
if (IS_CRTPI) {
|
|
for (const auto& p : Options::crtpi_presets) { result.push_back(toUpper(p.name)); }
|
|
} else {
|
|
for (const auto& p : Options::postfx_presets) { result.push_back(toUpper(p.name)); }
|
|
}
|
|
return result;
|
|
};
|
|
}
|
|
|
|
void CommandRegistry::load(const std::string& yaml_path) {
|
|
registerHandlers();
|
|
|
|
// Cargar y parsear el YAML
|
|
auto file_data = Resource::Helper::loadFile(yaml_path);
|
|
if (file_data.empty()) {
|
|
std::cerr << "CommandRegistry: Unable to load " << yaml_path << '\n';
|
|
return;
|
|
}
|
|
|
|
std::string yaml_content(file_data.begin(), file_data.end());
|
|
fkyaml::node yaml;
|
|
try {
|
|
yaml = fkyaml::node::deserialize(yaml_content);
|
|
} catch (const fkyaml::exception& e) {
|
|
std::cerr << "CommandRegistry: YAML parse error: " << e.what() << '\n';
|
|
return;
|
|
}
|
|
|
|
if (!yaml.contains("categories")) { return; }
|
|
|
|
for (const auto& cat_node : yaml["categories"]) {
|
|
const std::string category = cat_node["name"].get_value<std::string>();
|
|
const bool cat_debug_only = cat_node.contains("debug_only") && cat_node["debug_only"].get_value<bool>();
|
|
|
|
if (!cat_node.contains("commands")) { continue; }
|
|
|
|
for (const auto& cmd_node : cat_node["commands"]) {
|
|
CommandDef def;
|
|
def.keyword = cmd_node["keyword"].get_value<std::string>();
|
|
def.handler_id = cmd_node["handler"].get_value<std::string>();
|
|
def.category = category;
|
|
def.description = cmd_node.contains("description") ? cmd_node["description"].get_value<std::string>() : "";
|
|
def.usage = cmd_node.contains("usage") ? cmd_node["usage"].get_value<std::string>() : def.keyword;
|
|
def.instant = cmd_node.contains("instant") && cmd_node["instant"].get_value<bool>();
|
|
def.hidden = cmd_node.contains("hidden") && cmd_node["hidden"].get_value<bool>();
|
|
def.debug_only = cat_debug_only || (cmd_node.contains("debug_only") && cmd_node["debug_only"].get_value<bool>());
|
|
def.help_hidden = cmd_node.contains("help_hidden") && cmd_node["help_hidden"].get_value<bool>();
|
|
def.dynamic_completions = cmd_node.contains("dynamic_completions") && cmd_node["dynamic_completions"].get_value<bool>();
|
|
|
|
// Completions estáticas
|
|
if (cmd_node.contains("completions")) {
|
|
auto completions_node = cmd_node["completions"];
|
|
for (auto it = completions_node.begin(); it != completions_node.end(); ++it) {
|
|
std::string path = it.key().get_value<std::string>();
|
|
std::vector<std::string> opts;
|
|
for (const auto& opt : *it) {
|
|
opts.push_back(opt.get_value<std::string>());
|
|
}
|
|
def.completions[path] = std::move(opts);
|
|
}
|
|
}
|
|
|
|
// Aplicar debug_extras en debug builds
|
|
#ifdef _DEBUG
|
|
if (cmd_node.contains("debug_extras")) {
|
|
const auto& extras = cmd_node["debug_extras"];
|
|
if (extras.contains("description")) { def.description = extras["description"].get_value<std::string>(); }
|
|
if (extras.contains("usage")) { def.usage = extras["usage"].get_value<std::string>(); }
|
|
if (extras.contains("hidden")) { def.hidden = extras["hidden"].get_value<bool>(); }
|
|
if (extras.contains("completions")) {
|
|
def.completions.clear();
|
|
auto extras_completions = extras["completions"];
|
|
for (auto it = extras_completions.begin(); it != extras_completions.end(); ++it) {
|
|
std::string path = it.key().get_value<std::string>();
|
|
std::vector<std::string> opts;
|
|
for (const auto& opt : *it) {
|
|
opts.push_back(opt.get_value<std::string>());
|
|
}
|
|
def.completions[path] = std::move(opts);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// En Release: saltar comandos debug_only
|
|
#ifndef _DEBUG
|
|
if (def.debug_only) { continue; }
|
|
#endif
|
|
|
|
commands_.push_back(std::move(def));
|
|
}
|
|
}
|
|
|
|
// Registrar el handler de HELP (captura this)
|
|
handlers_["cmd_help"] = [this](const std::vector<std::string>&) -> std::string {
|
|
std::cout << generateTerminalHelp();
|
|
return generateConsoleHelp();
|
|
};
|
|
|
|
// Aplanar completions en el mapa global
|
|
for (const auto& cmd : commands_) {
|
|
for (const auto& [path, opts] : cmd.completions) {
|
|
completions_map_[path] = opts;
|
|
}
|
|
}
|
|
}
|
|
|
|
auto CommandRegistry::findCommand(const std::string& keyword) const -> const CommandDef* {
|
|
for (const auto& cmd : commands_) {
|
|
if (cmd.keyword == keyword) { return &cmd; }
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
auto CommandRegistry::execute(const std::string& keyword, const std::vector<std::string>& args) const -> std::string {
|
|
const auto* def = findCommand(keyword);
|
|
if (def == nullptr) { return ""; }
|
|
const auto it = handlers_.find(def->handler_id);
|
|
if (it == handlers_.end()) { return "Handler not found: " + def->handler_id; }
|
|
return it->second(args);
|
|
}
|
|
|
|
auto CommandRegistry::generateTerminalHelp() const -> std::string {
|
|
std::ostringstream out;
|
|
out << "=== JDD CONSOLE COMMANDS ===" << '\n';
|
|
|
|
std::string current_category;
|
|
for (const auto& cmd : commands_) {
|
|
if (cmd.help_hidden) { continue; }
|
|
|
|
if (cmd.category != current_category) {
|
|
current_category = cmd.category;
|
|
out << '\n' << '[' << current_category << ']' << '\n';
|
|
}
|
|
|
|
// Formatear: usage alineado a la izquierda, descripción a la derecha
|
|
const std::string& usage = cmd.usage;
|
|
out << " " << usage;
|
|
if (!cmd.description.empty()) {
|
|
// Padding para alinear descripción (columna ~40)
|
|
const int PAD = std::max(1, 38 - static_cast<int>(usage.size()));
|
|
out << std::string(static_cast<size_t>(PAD), ' ') << cmd.description;
|
|
}
|
|
out << '\n';
|
|
}
|
|
|
|
return out.str();
|
|
}
|
|
|
|
auto CommandRegistry::generateConsoleHelp() const -> std::string {
|
|
std::string release_cmds;
|
|
std::string debug_cmds;
|
|
|
|
for (const auto& cmd : commands_) {
|
|
if (cmd.help_hidden) { continue; }
|
|
|
|
// Convertir keyword a minúsculas para la lista
|
|
std::string kw_lower = cmd.keyword;
|
|
std::ranges::transform(kw_lower, kw_lower.begin(), ::tolower);
|
|
|
|
if (cmd.debug_only) {
|
|
if (!debug_cmds.empty()) { debug_cmds += ", "; }
|
|
debug_cmds += kw_lower;
|
|
} else {
|
|
if (!release_cmds.empty()) { release_cmds += ", "; }
|
|
release_cmds += kw_lower;
|
|
}
|
|
}
|
|
|
|
std::string result = "Commands:\n" + release_cmds + "\n";
|
|
if (!debug_cmds.empty()) {
|
|
result += "\nDebug commands:\n" + debug_cmds + "\n";
|
|
}
|
|
result += "-- more info on the terminal";
|
|
return result;
|
|
}
|
|
|
|
auto CommandRegistry::getCompletions(const std::string& path) const -> std::vector<std::string> {
|
|
// Primero: buscar proveedor dinámico (tiene prioridad si existe)
|
|
const auto dyn_it = dynamic_providers_.find(path);
|
|
if (dyn_it != dynamic_providers_.end()) {
|
|
return dyn_it->second();
|
|
}
|
|
// Fallback: completions estáticas del YAML
|
|
const auto it = completions_map_.find(path);
|
|
if (it != completions_map_.end()) { return it->second; }
|
|
return {};
|
|
}
|
|
|
|
auto CommandRegistry::getVisibleKeywords() const -> std::vector<std::string> {
|
|
std::vector<std::string> result;
|
|
for (const auto& cmd : commands_) {
|
|
if (!cmd.hidden) {
|
|
result.push_back(cmd.keyword);
|
|
}
|
|
}
|
|
return result;
|
|
}
|