Añadidos lander, outrun1 y outrun2

This commit is contained in:
2023-01-27 08:14:08 +01:00
commit 1a85d80716
3 changed files with 715 additions and 0 deletions

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<!DOCTYPE html>
<!-- saved from url=(0039)https://www.uv.es/raiza/jsg/lander.html -->
<html><head><meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
<style>
body, * {width: 100%; margin: 0; padding: 0;overflow:hidden;}
</style>
</head>
<body onresize="resizeEvent()" onload="resizeEvent()">
<canvas id="myCanvas" width="1920" height="1009" style="margin: 0;background-color:black;border:1px solid #d3d3d3;">
Your browser does not support the HTML5 canvas tag.</canvas>
<script>
const gravity = 0.001;
const max_dx = 3;
const max_dy = 1;
var x = 70, y = 70, dx = 0, dy = 0, ax = 0, ay = 0, r = 0
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var lastDt = dt = Date.now();
var fuel = 500;
var time = 30000;
var leftPressed = false;
var upPressed = false;
var rightPressed = false;
var downPressed = false;
var mountains = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0,0];
for (i = 0; i < mountains.length; i++) { mountains[i] = 240 + Math.random()*240; }
var flat = Math.floor(Math.random()*mountains.length);
if (flat == mountains.length-1) flat--;
mountains[flat] = mountains[flat+1];
document.addEventListener('keydown', function(event) {
if (event.keyCode == 37) { leftPressed = true; event.preventDefault(); }
else if (event.keyCode == 38) { upPressed = true; event.preventDefault(); }
else if (event.keyCode == 39) { rightPressed = true; event.preventDefault(); }
else if (event.keyCode == 40) { downPressed = true; event.preventDefault(); }
event.preventDefault();
});
document.addEventListener('keyup', function(event) {
if (event.keyCode == 37) { leftPressed = false; event.preventDefault(); }
else if (event.keyCode == 38) { upPressed = false; event.preventDefault(); }
else if (event.keyCode == 39) { rightPressed = false; event.preventDefault(); }
else if (event.keyCode == 40) { downPressed = false; event.preventDefault(); }
});
function resizeEvent() {
canvas.width = document.body.clientWidth;
canvas.height = window.innerHeight;
}
function intersects(line) {
// determinar l'altura de la linea en la x de la nave
// Punt inside circle:
//(x - center_x)^2 + (y - center_y)^2 < radius^2
}
function render() {
var now = Date.now();
dt = now - lastDt;
lastDt = now;
time -= dt;
if (leftPressed) {
if (r > -90) { r-=4; }
if (r > 0 && r <= 4) { r = 0; }
} else if (rightPressed) {
if (r < 90) { r+=4; }
if (r < 0 && r >= -4) { r = 0; }
}
if (upPressed) {
fuel--;
ax = Math.sin(r*Math.PI/180)*0.01;
ay = -Math.abs(Math.cos(r*Math.PI/180)*0.01);
} else {
ax = 0; ay = 0;
}
dx += ax;
if (Math.abs(dx) > max_dx) { dx = Math.sign(dx) * max_dx; }
var ndx = dx;
if (ax == 0) {
if (dx > 0) {dx -= 0.0001} else if (dx < 0) {dx += 0.0001;}
if (Math.sign(dx) != Math.sign(ndx)) dx = 0;
}
dy += ay + gravity;
if (Math.abs(dy) > max_dy) { dy = Math.sign(dy) * max_dy; }
x += dx;
y += dy;
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.strokeStyle = "#ffffff";
ctx.beginPath();
ctx.moveTo(0, mountains[0]);
for (i = 1; i < mountains.length; i++) {
ctx.lineTo(640*(i/(mountains.length-1)), mountains[i]);
}
ctx.stroke();
ctx.beginPath();
ctx.moveTo(640*(flat/(mountains.length-1)), mountains[flat]+1);
ctx.lineTo(640*((flat+1)/(mountains.length-1)), mountains[flat+1]+1);
ctx.moveTo(640*(flat/(mountains.length-1)), mountains[flat]+2);
ctx.lineTo(640*((flat+1)/(mountains.length-1)), mountains[flat+1]+2);
ctx.stroke();
ctx.save();
var rr = r;
if (upPressed) {
rr += (Math.random()-0.5)*10;
}
ctx.translate(x,y);
ctx.rotate(rr*Math.PI/180);
ctx.scale(0.75, 0.75);
ctx.beginPath();
ctx.moveTo(-5, 0);
ctx.lineTo(-10, -5);
ctx.lineTo(-10, -10);
ctx.lineTo(-5, -15);
ctx.lineTo(5, -15);
ctx.lineTo(10, -10);
ctx.lineTo(10, -5);
ctx.lineTo(5, 0);
ctx.lineTo(-5, 0);
ctx.moveTo(-7.5, 0);
ctx.lineTo(-10, 5);
ctx.lineTo(10, 5);
ctx.lineTo(7.5, 0);
ctx.lineTo(-7.5, 0);
ctx.moveTo(-10, 5);
ctx.lineTo(-12.5, 10);
ctx.moveTo(-11, 10);
ctx.lineTo(-14, 10);
ctx.moveTo(10, 5);
ctx.lineTo(12.5, 10);
ctx.moveTo(11, 10);
ctx.lineTo(14, 10);
if (upPressed) {
ctx.moveTo(-10, 5);
ctx.lineTo(0, 20+Math.random()*20);
ctx.lineTo(10, 5);
ctx.lineTo(-10, 5);
}
ctx.stroke();
ctx.stroke();
ctx.restore();
ctx.save();
ctx.beginPath();
ctx.scale(1.5, 1.5);
printText(20, 20, 'SCORE');
printText(20, 35, 'TIME');
printText(20, 50, 'FUEL');
printText(250, 20, 'ALTITUDE');
printText(250, 35, 'HORIZONTAL SPEED');
printText(250, 50, 'VERTICAL SPEED');
printText(70, 20, '0000');
printText(70, 35, pad(Math.floor(time/100).toString(), 4));
printText(70, 50, pad(fuel.toString(), 4));
printText(370, 20, pad((640-Math.floor(y)).toString(), 3));
printText(370, 35, pad((Math.floor(Math.abs(dx*60))).toString(), 3));
printText(370, 50, pad((Math.floor(Math.abs(dy*60))).toString(), 3));
if (dx != 0) printArrow(400,38,dx > 0 ? 1 : 3);
if (dy != 0) printArrow(400,53,dy > 0 ? 2 : 0);
ctx.stroke();
ctx.restore();
requestAnimationFrame(render);
}
render();
function pad (str, max) {
return str.length < max ? pad("0" + str, max) : str;
}
function printText(x, y, text) {
ctx.save();
ctx.translate(x, y);
for (i = 0; i < text.length; i++) {
ctx.translate(6, 0);
printLetter(text[i]);
}
ctx.restore();
}
function printLetter(letter) {
switch(letter) {
case "1":
ctx.moveTo(2,0);
ctx.lineTo(2,6);
break;
case "2":
ctx.moveTo(0,0);
ctx.lineTo(4,0);
ctx.lineTo(4,3);
ctx.lineTo(0,3);
ctx.lineTo(0,6);
ctx.lineTo(4,6);
break;
case "3":
ctx.moveTo(0,0);
ctx.lineTo(4,0);
ctx.lineTo(4,6);
ctx.lineTo(0,6);
ctx.moveTo(0,3);
ctx.lineTo(4,3);
break;
case "4":
ctx.moveTo(0,0);
ctx.lineTo(0,3);
ctx.lineTo(4,3);
ctx.moveTo(4,0);
ctx.lineTo(4,6);
break;
case "6":
ctx.moveTo(0,0);
ctx.lineTo(0,6);
ctx.lineTo(4,6);
ctx.lineTo(4,3);
ctx.lineTo(0,3);
break;
case "7":
ctx.moveTo(0,0);
ctx.lineTo(4,0);
ctx.lineTo(4,6);
break;
case "8":
ctx.moveTo(0,0);
ctx.lineTo(4,0);
ctx.lineTo(4,6);
ctx.lineTo(0,6);
ctx.lineTo(0,0);
ctx.moveTo(0,3);
ctx.lineTo(4,3);
break;
case "9":
ctx.moveTo(4,6);
ctx.lineTo(4,0);
ctx.lineTo(0,0);
ctx.lineTo(0,3);
ctx.lineTo(4,3);
break;
case "A":
ctx.moveTo(0, 6);
ctx.lineTo(0, 2);
ctx.lineTo(2, 0);
ctx.lineTo(4, 2);
ctx.lineTo(4, 6);
ctx.moveTo(0, 4);
ctx.lineTo(4, 4);
break;
case "C":
ctx.moveTo(4,0);
ctx.lineTo(0,0);
ctx.lineTo(0,6);
ctx.lineTo(4,6);
break;
case "D":
ctx.moveTo(0,0);
ctx.lineTo(2,0);
ctx.lineTo(4,2);
ctx.lineTo(4,4);
ctx.lineTo(2,6);
ctx.lineTo(0,6);
ctx.lineTo(0,0);
break;
case "E":
ctx.moveTo(4,0);
ctx.lineTo(0,0);
ctx.lineTo(0,6);
ctx.lineTo(4,6);
ctx.moveTo(0,3);
ctx.lineTo(2,3);
break;
case "F":
ctx.moveTo(4,0);
ctx.lineTo(0,0);
ctx.lineTo(0,6);
ctx.moveTo(0,3);
ctx.lineTo(2,3);
break;
case "H":
ctx.moveTo(0,0);
ctx.lineTo(0,6);
ctx.moveTo(0,3);
ctx.lineTo(4,3);
ctx.moveTo(4,0);
ctx.lineTo(4,6);
break;
case "I":
ctx.moveTo(0,0);
ctx.lineTo(4,0);
ctx.moveTo(2,0);
ctx.lineTo(2,6);
ctx.moveTo(0,6);
ctx.lineTo(4,6);
break;
case "L":
ctx.moveTo(0,0);
ctx.lineTo(0,6);
ctx.lineTo(4,6);
break;
case "M":
ctx.moveTo(0,6);
ctx.lineTo(0,0);
ctx.lineTo(2,3);
ctx.lineTo(4,0);
ctx.lineTo(4,6);
break;
case "N":
ctx.moveTo(0,6);
ctx.lineTo(0,0);
ctx.lineTo(4,6);
ctx.lineTo(4,0);
break;
case "0":
case "O":
ctx.moveTo(0,0);
ctx.lineTo(4,0);
ctx.lineTo(4,6);
ctx.lineTo(0,6);
ctx.lineTo(0,0);
break;
case "P":
ctx.moveTo(0,6);
ctx.lineTo(0,0);
ctx.lineTo(4,0);
ctx.lineTo(4,3);
ctx.lineTo(0,3);
break;
case "R":
ctx.moveTo(0,6);
ctx.lineTo(0,0);
ctx.lineTo(4,0);
ctx.lineTo(4,3);
ctx.lineTo(0,3);
ctx.lineTo(4,6);
break;
case "5":
case "S":
ctx.moveTo(4,0);
ctx.lineTo(0,0);
ctx.lineTo(0,3);
ctx.lineTo(4,3);
ctx.lineTo(4,6);
ctx.lineTo(0,6);
break;
case "T":
ctx.moveTo(0,0);
ctx.lineTo(4,0);
ctx.moveTo(2,0);
ctx.lineTo(2,6);
break;
case "U":
ctx.moveTo(0,0);
ctx.lineTo(0,6);
ctx.lineTo(4,6);
ctx.lineTo(4,0);
break;
case "V":
ctx.moveTo(0,0);
ctx.lineTo(2,6);
ctx.lineTo(4,0);
break;
case "Z":
ctx.moveTo(0,0);
ctx.lineTo(4,0);
ctx.lineTo(0,6);
ctx.lineTo(4,6);
break;
};
}
function printArrow(x, y, orientation) {
ctx.save();
ctx.translate(x, y);
ctx.rotate(orientation*90*Math.PI/180);
ctx.moveTo(0,0);
ctx.lineTo(2,0);
ctx.lineTo(0,-3);
ctx.lineTo(-2,0);
ctx.lineTo(0,0);
ctx.lineTo(0,3);
ctx.restore();
}
</script>
</body></html>

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outrun1.html Normal file
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title></title>
<style type="text/css">
body {
background-color: black;
}
canvas {
display: block;
width: 640px;
height: 480px;
margin: 50px auto;
image-rendering: pixelated;
}
div { color: white; }
</style>
</head>
<body">
<div><span id="fps">0</span>&nbsp;<span id="look">0</span>&nbsp;<span id="altura">0</span></div>
<canvas id="canvas" width="320" height="240"></canvas>
<script type="text/javascript">
// variables generals
var delta = 0;
var lastRender = Date.now();
var canvas = document.getElementById("canvas");
var canvasWidth = canvas.width;
var canvasHeight = canvas.height;
var ctx = canvas.getContext('2d');
var imageData = ctx.getImageData(0, 0, canvasWidth, canvasHeight);
var buf = new ArrayBuffer(imageData.data.length);
var buf8 = new Uint8ClampedArray(buf);
var data = new Uint32Array(buf);
var leftPressed = false;
var upPressed = false;
var rightPressed = false;
var downPressed = false;
var width = 320; // logical canvas width
var height = 240; // logical canvas height
var nowTime = Date.now();
var lastTime = nowTime;
var dt = 0;
// capturem els events de teclat
document.addEventListener('keydown', function(event) {
if (event.keyCode == 37) { leftPressed = true; event.preventDefault(); }
else if (event.keyCode == 38) { upPressed = true; event.preventDefault(); }
else if (event.keyCode == 39) { rightPressed = true; event.preventDefault(); }
else if (event.keyCode == 40) { downPressed = true; event.preventDefault(); }
});
document.addEventListener('keyup', function(event) {
if (event.keyCode == 37) { leftPressed = false; event.preventDefault(); }
else if (event.keyCode == 38) { upPressed = false; event.preventDefault(); }
else if (event.keyCode == 39) { rightPressed = false; event.preventDefault(); }
else if (event.keyCode == 40) { downPressed = false; event.preventDefault(); }
});
// variables especifiques del joc
var dw = 0;
var w;
var cw;
var center;
var line;
var effect;
var carX = 0;
render();
// Bucle del joc
function render() {
// Pinta el fondo
for (var i = 0; i < 160*canvasWidth; ++i) { data[i] = 0xfffd8a00; }
// Pinta la carretera
cw = 0;
w = 240;
for (var y = 240; y >= 160; --y) {
line = 80 - 240 + y;
effect = line / 80;
center = 160 + (carX*effect);
dw += 0.01;
cw = dw + 240 / (y - 160);
w -= 2.88;
if (w > 0 ) {
var start = Math.floor(center-w);
var end = Math.floor(center+w);
for (var x = 0; x < 320; ++x) {
if ((x < start) || (x > end)) {
data[y * canvasWidth + x] = (cw % 8 > 4) ? 0xffcad8ee : 0xffc0cee0;
} else {
var coef = (x-start)/(w*2);
if ((coef < 0.05) ||
(coef > 0.95) ||
((coef > 0.33) && (coef < 0.35)) ||
((coef > 0.64) && (coef < 0.66))) {
data[y * canvasWidth + x] = (cw % 8 > 4) ? 0xffffffff : 0xff989898;
} else {
data[y * canvasWidth + x] = (cw % 8 > 4) ? 0xff909090 : 0xff989898;
}
}
}
}
}
// Volcar el array de pixels al canvas
imageData.data.set(buf8);
ctx.putImageData(imageData, 0, 0);
requestAnimationFrame(render);
// updatar els fps
delta++;
if (Date.now() - lastRender >= 1000) {
lastRender = Date.now();
document.getElementById("fps").innerHTML = delta + " fps";
delta = 0;
}
// updatar el delta time
lastTime = nowTime;
nowTime = Date.now();
dt = nowTime - lastTime;
// si s'han pulsat tecles, fem coses
if (leftPressed) { carX += 10;}
if (rightPressed) { carX -= 10;}
if (upPressed) {}
if (downPressed) {}
}
</script>
</body>
</html>

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title></title>
<style type="text/css">
body {
background-color: black;
}
canvas {
display: block;
width: 640px;
height: 480px;
margin: 50px auto;
image-rendering: pixelated;
}
div { color: white; }
</style>
</head>
<body">
<div><span id="fps">0</span>&nbsp;<span id="look">0</span>&nbsp;<span id="altura">0</span></div>
<canvas id="canvas" width="320" height="240"></canvas>
<script type="text/javascript">
// variables generals
var delta = 0;
var lastRender = Date.now();
var canvas = document.getElementById("canvas");
var canvasWidth = canvas.width;
var canvasHeight = canvas.height;
var ctx = canvas.getContext('2d');
var imageData = ctx.getImageData(0, 0, canvasWidth, canvasHeight);
var buf = new ArrayBuffer(imageData.data.length);
var buf8 = new Uint8ClampedArray(buf);
var data = new Uint32Array(buf);
var leftPressed = false;
var upPressed = false;
var rightPressed = false;
var downPressed = false;
var width = 320; // logical canvas width
var height = 240; // logical canvas height
var nowTime = Date.now();
var lastTime = nowTime;
var dt = 0;
// capturem els events de teclat
document.addEventListener('keydown', function(event) {
if (event.keyCode == 37) { leftPressed = true; event.preventDefault(); }
else if (event.keyCode == 38) { upPressed = true; event.preventDefault(); }
else if (event.keyCode == 39) { rightPressed = true; event.preventDefault(); }
else if (event.keyCode == 40) { downPressed = true; event.preventDefault(); }
});
document.addEventListener('keyup', function(event) {
if (event.keyCode == 37) { leftPressed = false; event.preventDefault(); }
else if (event.keyCode == 38) { upPressed = false; event.preventDefault(); }
else if (event.keyCode == 39) { rightPressed = false; event.preventDefault(); }
else if (event.keyCode == 40) { downPressed = false; event.preventDefault(); }
});
// variables especifiques del joc
var dw = 0;
var w;
var cw;
var center;
var line;
var effect;
var carX = 0;
var curve;
var cc;
var ccc;
render();
// Bucle del joc
function render() {
// Pinta el fondo
for (var i = 0; i < 160*canvasWidth; ++i) { data[i] = 0xfffd8a00; }
// Pinta la carretera
cw = 0;
w = 240;
curve = 0;
cc = 0;
ccc = 0;
//factor = 1.7;
for (var y = 240; y >= 160; --y) {
line = 80 - 240 + y;
effect = line / 80;
if (y < 210) ccc += 0.004;
// fake'm unes curves cada 1000 unitats:
if ((cw%1000) > 50 && (cw%1000) < 100) cc += ccc; // del punt 50 al 100, curva a la esquerra
if ((cw%1000) > 200 && (cw%1000) < 250) cc -= ccc; // del 200 al 250, curva a la dreta
if ((cw%1000) > 350 && (cw%1000) < 375) cc += ccc; // del 350 al 375 curva a la esquerra...
if ((cw%1000) > 375 && (cw%1000) < 400) cc -= ccc; // ...seguida de curva a la dreta, fent 'ese'
//if (y < 200) cc -= ccc;
curve += cc;
//if (y > 170) curve = (240 / (y-150 ))*4;
center = 160 + (carX*effect) - curve;
dw += 0.01;
cw = dw + 240 / (y - 160);
//factor *= 1.005;
//factor *= 0.98;
w -= 2.88;// * factor;
if (w > 0 ) {
var start = Math.floor(center-w);
var end = Math.floor(center+w);
for (var x = 0; x < 320; ++x) {
if ((x < start) || (x > end)) {
data[y * canvasWidth + x] = (cw % 8 > 4) ? 0xffcad8ee : 0xffc0cee0;
} else {
var coef = (x-start)/(w*2);
if ((coef < 0.05) ||
(coef > 0.95) ||
((coef > 0.33) && (coef < 0.35)) ||
((coef > 0.64) && (coef < 0.66))) {
data[y * canvasWidth + x] = (cw % 8 > 4) ? 0xffffffff : 0xff989898;
} else {
data[y * canvasWidth + x] = (cw % 8 > 4) ? 0xff909090 : 0xff989898;
}
}
}
}
}
// Volcar el array de pixels al canvas
imageData.data.set(buf8);
ctx.putImageData(imageData, 0, 0);
requestAnimationFrame(render);
// updatar els fps
delta++;
if (Date.now() - lastRender >= 1000) {
lastRender = Date.now();
document.getElementById("fps").innerHTML = delta + " fps";
delta = 0;
}
// updatar el delta time
lastTime = nowTime;
nowTime = Date.now();
dt = nowTime - lastTime;
// si s'han pulsat tecles, fem coses
if (leftPressed) { carX += 10;}
if (rightPressed) { carX -= 10;}
if (upPressed) {}
if (downPressed) {}
}
</script>
</body>
</html>