# Orni Attack - locale: English
# In-game pool kept English in both locales per design.

notification:
  press_again_exit: "PRESS ESC AGAIN TO EXIT"
  zoom: "ZOOM: {z}X"
  fullscreen_on: "FULLSCREEN"
  fullscreen_off: "WINDOWED"
  vsync_on: "VSYNC ON"
  vsync_off: "VSYNC OFF"
  antialias_on: "AA ON"
  antialias_off: "AA OFF"
  postfx_on: "POSTPROCESS ON"
  postfx_off: "POSTPROCESS OFF"
  locale_switched: "LANGUAGE: {lang}"
  gamepad_connected: "{name} CONNECTED"
  gamepad_disconnected: "{name} DISCONNECTED"

language:
  ca: "CATALAN"
  en: "ENGLISH"

hud:
  level: "LEVEL "

title:
  press_start: "PRESS START TO PLAY"

demo:
  banner: "DEMO MODE - PRESS START"

game_screen:
  game_over: "GAME OVER"
  continue: "CONTINUE"
  continues_left: "CONTINUES LEFT: {n}"

stage:
  start:
    - "ORNI ALERT!"
    - "INCOMING ORNIS!"
    - "ROLLING THREAT!"
    - "ENEMY WAVE!"
    - "WAVE OF ORNIS DETECTED!"
    - "NEXT SWARM APPROACHING!"
    - "BRACE FOR THE NEXT WAVE!"
    - "ANOTHER ATTACK INCOMING!"
    - "SENSORS DETECT HOSTILE ORNIS..."
    - "UNIDENTIFIED ROLLING OBJECTS INBOUND!"
    - "ENEMY FORCES MOBILIZING!"
    - "PREPARE FOR IMPACT!"
  completed: "GOOD JOB COMMANDER!"

service_menu:
  title: "SERVICE MENU"
  video: "VIDEO"
  audio: "AUDIO"
  options: "OPTIONS"
  system: "SYSTEM"
  controls: "CONTROLS"
  back: "BACK"
  exit: "EXIT GAME"
  # Items of VIDEO submenu
  video_zoom: "ZOOM"
  video_fullscreen: "FULLSCREEN"
  video_vsync: "VSYNC"
  video_aa: "ANTIALIAS"
  video_postfx: "POSTPROCESS"
  video_resolution: "RESOLUTION"
  # Items of OPTIONS submenu
  options_language: "LANGUAGE"
  options_show_info: "SHOW INFO"
  # Items of AUDIO submenu
  audio_master: "AUDIO"
  audio_master_volume: "MASTER VOLUME"
  audio_music: "MUSIC"
  audio_music_volume: "MUSIC VOLUME"
  audio_sound: "SOUNDS"
  audio_sound_volume: "SOUND VOLUME"
  # Items of SYSTEM submenu
  system_restart: "RESTART"
  # Confirmation pages (structure: title + NO/YES)
  confirm_restart: "REALLY RESTART?"
  confirm_exit: "REALLY EXIT?"
  confirm_no: "NO"
  confirm_yes: "YES"
  # Common values
  value_on: "ON"
  value_off: "OFF"
  # Items of CONTROLS submenu
  controls_pad_p1: "PLAYER 1 GAMEPAD"
  controls_pad_p2: "PLAYER 2 GAMEPAD"
  controls_no_pad: "NO GAMEPAD"
  controls_define_keyboard_p1: "REDEFINE KEYS P1"
  controls_define_keyboard_p2: "REDEFINE KEYS P2"
  controls_define_gamepad_p1: "REDEFINE BUTTONS P1"
  controls_define_gamepad_p2: "REDEFINE BUTTONS P2"

# Modal overlay for input redefinition (DefineInputs)
define:
  title_keyboard_p1: "REDEFINE KEYS P1"
  title_keyboard_p2: "REDEFINE KEYS P2"
  title_gamepad_p1: "REDEFINE BUTTONS P1"
  title_gamepad_p2: "REDEFINE BUTTONS P2"
  press_key: "PRESS A KEY"
  press_button: "PRESS A BUTTON"
  complete: "CONFIGURATION COMPLETE"
  no_gamepad: "NO GAMEPAD ASSIGNED TO PLAYER"
  action:
    left: "LEFT"
    right: "RIGHT"
    fire: "FIRE"
    accelerate: "ACCELERATE"
    start: "START"
    menu: "MENU"
