diff --git a/source/game/stage_system/stage_manager.cpp b/source/game/stage_system/stage_manager.cpp index 8f04896..0b42138 100644 --- a/source/game/stage_system/stage_manager.cpp +++ b/source/game/stage_system/stage_manager.cpp @@ -127,11 +127,10 @@ namespace StageSystem { } void StageManager::processPlaying(float delta_time, bool pause_spawn) { - // Update spawn controller (pauses when pause_spawn = true) - // Note: The actual enemy array update happens in GameScene::update() - // This is just for internal timekeeping - (void)delta_time; // Spawn controller is updated externally - (void)pause_spawn; // Es propaga al WaveRunner des de GameScene + // No-op: el WaveRunner s'actualitza des de GameScene::runStagePlaying, + // no des d'ací. La signatura es manté per simetria amb les altres process*. + (void)delta_time; + (void)pause_spawn; } void StageManager::processLevelCompleted(float delta_time) {