feat(debris): modelo INTACTO→MENGUANDO→0 (sin pop, fade-out por tamaño)
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@@ -48,7 +48,7 @@ namespace Effects {
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float factor_herencia_visual = 0.0F,
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const std::string& sound = Defaults::Sound::EXPLOSION,
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SDL_Color color = {0, 0, 0, 0}, // alpha==0 → fragmentos usan oscilador global
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float lifetime = Defaults::Physics::Debris::TEMPS_VIDA,
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float lifetime = Defaults::Physics::Debris::INTACT_TIME,
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float friction = Defaults::Physics::Debris::ACCELERACIO,
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int segment_multiplier = 1);
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