feat(debris): modelo INTACTO→MENGUANDO→0 (sin pop, fade-out por tamaño)
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@@ -74,7 +74,7 @@ namespace Systems::Collision {
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0.0F, // sin herencia visual
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Defaults::Sound::EXPLOSION,
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COLOR,
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Defaults::Physics::Debris::ENEMY_LIFETIME,
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Defaults::Physics::Debris::ENEMY_INTACT_TIME,
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Defaults::Physics::Debris::ENEMY_FRICTION,
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Defaults::Physics::Debris::ENEMY_SEGMENT_MULTIPLIER);
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}
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