feat(playfield): refactor a Playfield amb animació de creació durant l'INIT_HUD
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@@ -8,7 +8,7 @@
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#include <memory>
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#include <string>
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#include "core/graphics/playfield_grid.hpp"
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#include "core/graphics/playfield.hpp"
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#include "core/graphics/vector_text.hpp"
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#include "core/physics/physics_world.hpp"
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#include "core/rendering/sdl_manager.hpp"
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@@ -81,8 +81,8 @@ class GameScene final : public Scene {
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// Text vectorial
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Graphics::VectorText text_;
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// Grilla de fons del playfield
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Graphics::PlayfieldGrid playfield_grid_;
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// Fons del playfield (graella + futures capes)
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Graphics::Playfield playfield_;
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// [NEW] Stage system
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std::unique_ptr<StageSystem::StageSystemConfig> stage_config_;
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