refactor(defaults): centralitza constants de bullet, ship, enemy, hud i notifier
This commit is contained in:
@@ -674,8 +674,8 @@ void GameScene::drawScoreboard() {
|
||||
std::string text = buildScoreboard();
|
||||
|
||||
// Parámetros de renderització
|
||||
const float SCALE = 0.85F;
|
||||
const float SPACING = 0.0F;
|
||||
const float SCALE = Defaults::Hud::SCOREBOARD_TEXT_SCALE;
|
||||
const float SPACING = Defaults::Hud::SCOREBOARD_TEXT_SPACING;
|
||||
|
||||
// Calcular centro de la zona del marcador
|
||||
const SDL_FRect& scoreboard_zone = Defaults::Zones::SCOREBOARD;
|
||||
|
||||
Reference in New Issue
Block a user