feat(fireworks): burst radial blanc al explotar enemic + tuning
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@@ -27,7 +27,7 @@ namespace Effects {
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// n_points: nombre de línies. Default Defaults::FX::Firework::N_POINTS.
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// initial_brightness: 0..1.
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void spawn(const Vec2& origen,
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SDL_Color color,
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SDL_Color color = Defaults::FX::Firework::DEFAULT_COLOR,
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float initial_speed = Defaults::FX::Firework::SPEED,
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int n_points = Defaults::FX::Firework::N_POINTS,
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float initial_brightness = Defaults::FX::Firework::INITIAL_BRIGHTNESS);
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