feat(fireworks): burst radial blanc al explotar enemic + tuning

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JailDesigner committed 2026-05-21 17:41:10 +02:00
1 parent 56ce1a3236
commit 0cc1f7623a
5 files changed
+18 -5

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+4
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@@ -76,6 +76,10 @@ namespace Systems::Collision {
Defaults::Physics::Debris::ENEMY_LIFETIME,
Defaults::Physics::Debris::ENEMY_FRICTION,
Defaults::Physics::Debris::ENEMY_SEGMENT_MULTIPLIER);
// Firework burst radial des del centro de l'enemic (efecte adicional al debris).
// No heretem color: el burst usa el blanc per defecte per a un feel més lluminós.
ctx.firework_manager.spawn(ENEMY_POS);
}
} // anonymous namespace
+2
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@@ -19,6 +19,7 @@
#include "core/defaults.hpp"
#include "core/system/game_config.hpp"
#include "game/effects/debris_manager.hpp"
#include "game/effects/firework_manager.hpp"
#include "game/effects/floating_score_manager.hpp"
#include "game/entities/bullet.hpp"
#include "game/entities/enemy.hpp"
@@ -36,6 +37,7 @@ namespace Systems::Collision {
std::array<int, 2>& score_per_player;
std::array<int, 2>& lives_per_player;
Effects::DebrisManager& debris_manager;
Effects::FireworkManager& firework_manager;
Effects::FloatingScoreManager& floating_score_manager;
const GameConfig::MatchConfig& match_config;
// Trigger de muerte del jugador (GameScene::tocado).