integrada classe Input

This commit is contained in:
2025-12-11 12:41:03 +01:00
parent 087b8d346d
commit 0ceaa75862
16 changed files with 3437 additions and 124 deletions
+13
View File
@@ -10,6 +10,7 @@
#include "core/audio/audio.hpp"
#include "core/audio/audio_cache.hpp"
#include "core/defaults.hpp"
#include "core/input/input.hpp"
#include "core/rendering/sdl_manager.hpp"
#include "core/resources/resource_helper.hpp"
#include "core/resources/resource_loader.hpp"
@@ -88,12 +89,21 @@ Director::Director(std::vector<std::string> const& args) {
// Carregar o crear configuració
Options::loadFromFile();
// Inicialitzar sistema d'input
Input::init("data/gamecontrollerdb.txt");
// Aplicar configuració de controls dels jugadors
Input::get()->applyPlayer1BindingsFromOptions();
Input::get()->applyPlayer2BindingsFromOptions();
if (Options::console) {
std::cout << "Configuració carregada\n";
std::cout << " Finestra: " << Options::window.width << "×"
<< Options::window.height << '\n';
std::cout << " Física: rotation=" << Options::physics.rotation_speed
<< " rad/s\n";
std::cout << " Input: " << Input::get()->getNumGamepads()
<< " gamepad(s) detectat(s)\n";
}
std::cout << '\n';
@@ -103,6 +113,9 @@ Director::~Director() {
// Guardar opcions
Options::saveToFile();
// Cleanup input
Input::destroy();
// Cleanup audio
Audio::destroy();