feat(bullet): debris en trencar-se amb so HIT mogut des d'enemy.herir()
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@@ -8,7 +8,6 @@
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#include <cstdlib>
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#include <iostream>
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#include "core/audio/audio.hpp"
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#include "core/defaults.hpp"
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#include "core/entities/entity.hpp"
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#include "core/graphics/shape_loader.hpp"
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@@ -277,7 +276,8 @@ void Enemy::destruir() {
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void Enemy::herir(uint8_t shooter_id) {
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wounded_timer_ = Defaults::Enemies::Wounded::DURATION;
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last_hit_by_ = shooter_id;
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Audio::get()->playSound(Defaults::Sound::HIT, Audio::Group::GAME);
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// El so HIT ara el reprodueix la bala quan es trenca en debris
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// (Systems::Collision::breakBullet), no l'enemic en entrar a HURT.
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}
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void Enemy::applyImpulse(const Vec2& impulse) {
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