feat(starfield): capa parallax al fons del playfield amb tint blanc-cyan
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@@ -30,6 +30,7 @@ GameScene::GameScene(SDLManager& sdl, SceneContext& context)
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floating_score_manager_(sdl.getRenderer()),
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trail_manager_(sdl.getRenderer()),
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text_(sdl.getRenderer()),
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starfield_parallax_(sdl.getRenderer()),
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playfield_(sdl.getRenderer()),
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border_(sdl.getRenderer()) {
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// Recuperar configuración de match des del context
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@@ -213,6 +214,9 @@ void GameScene::stepPhysics(float delta_time) {
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bullet.postUpdate(delta_time);
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}
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trail_manager_.update(delta_time, ships_);
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// De moment world_velocity = {0, 0} → estrelles quietes; al ser-hi l'estat
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// del wraparound es resol normalment quan activem el moviment.
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starfield_parallax_.update(delta_time, Vec2{.x = 0.0F, .y = 0.0F});
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playfield_.update(delta_time);
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border_.update(delta_time);
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@@ -569,6 +573,7 @@ void GameScene::drawActiveShipsAlive() const {
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}
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void GameScene::drawContinueState() {
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starfield_parallax_.draw();
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border_.draw();
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drawEnemies();
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drawBullets();
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@@ -580,6 +585,7 @@ void GameScene::drawContinueState() {
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}
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void GameScene::drawGameOverState() {
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starfield_parallax_.draw();
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border_.draw();
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drawEnemies();
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drawBullets();
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@@ -625,6 +631,8 @@ void GameScene::drawInitHudState() {
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Defaults::Game::INIT_HUD_SHIP2_RATIO_INIT,
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Defaults::Game::INIT_HUD_SHIP2_RATIO_END);
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// Capa de fons més profunda: estrelles 2D (apareixen senceres des del frame 0).
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starfield_parallax_.draw();
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// Graella de fons al darrere (timer intern propi, cobreix tot l'INIT_HUD).
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playfield_.draw();
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@@ -650,6 +658,7 @@ void GameScene::drawInitHudState() {
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}
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void GameScene::drawLevelStartState() {
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starfield_parallax_.draw();
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playfield_.draw();
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border_.draw();
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trail_manager_.draw();
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@@ -663,6 +672,7 @@ void GameScene::drawLevelStartState() {
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}
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void GameScene::drawPlayingState() {
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starfield_parallax_.draw();
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playfield_.draw();
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border_.draw();
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trail_manager_.draw();
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@@ -676,6 +686,7 @@ void GameScene::drawPlayingState() {
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}
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void GameScene::drawLevelCompletedState() {
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starfield_parallax_.draw();
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playfield_.draw();
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border_.draw();
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trail_manager_.draw();
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