diff --git a/source/core/defaults/game.hpp b/source/core/defaults/game.hpp index bc85c45..604448a 100644 --- a/source/core/defaults/game.hpp +++ b/source/core/defaults/game.hpp @@ -24,7 +24,7 @@ namespace Defaults::Game { constexpr bool FRIENDLY_FIRE_ENABLED = true; // Activar friendly fire constexpr float COLLISION_BULLET_PLAYER_AMPLIFIER = 1.0F; // Hitbox exacto (100%) constexpr float BULLET_GRACE_PERIOD = 0.2F; // Inmunidad post-disparo (s) - constexpr float BULLET_SPEED = 140.0F; // Velocidad escalar (px/s). Pascal: 7 px/frame × 20 FPS + constexpr float BULLET_SPEED = 700.0F; // Velocidad escalar (px/s). Pascal: 7 px/frame × 20 FPS // Transición LEVEL_START (mensajes aleatorios PRE-level) constexpr float LEVEL_START_DURATION = 3.0F; // Duración total