refactor: renombra jugador*/zona/radi/MARGE/origen/letra residuals a anglès

This commit is contained in:
2026-05-24 08:09:41 +02:00
parent d36ad7d1c5
commit 252e881e93
22 changed files with 265 additions and 265 deletions
+18 -18
View File
@@ -12,35 +12,35 @@ namespace Constants {
// Matemàtiques
constexpr float PI = Defaults::Math::PI;
// Helpers per comprovar límits de zona
// Helpers per comprovar límits de zone
inline auto isInPlayArea(float x, float y) -> bool {
const SDL_FPoint POINT = {x, y};
return SDL_PointInRectFloat(&POINT, &Defaults::Zones::PLAYAREA);
}
inline void getPlayAreaBounds(float& min_x, float& max_x, float& min_y, float& max_y) {
const auto& zona = Defaults::Zones::PLAYAREA;
min_x = zona.x;
max_x = zona.x + zona.w;
min_y = zona.y;
max_y = zona.y + zona.h;
const auto& zone = Defaults::Zones::PLAYAREA;
min_x = zone.x;
max_x = zone.x + zone.w;
min_y = zone.y;
max_y = zone.y + zone.h;
}
// Obtenir límits segurs (compensant radi de l'entidad)
inline void getSafePlayAreaBounds(float radi, float& min_x, float& max_x, float& min_y, float& max_y) {
const auto& zona = Defaults::Zones::PLAYAREA;
constexpr float MARGE_SEGURETAT = 10.0F; // Safety margin
// Obtenir límits segurs (compensant radius de l'entidad)
inline void getSafePlayAreaBounds(float radius, float& min_x, float& max_x, float& min_y, float& max_y) {
const auto& zone = Defaults::Zones::PLAYAREA;
constexpr float SAFETY_MARGIN = 10.0F; // Safety margin
min_x = zona.x + radi + MARGE_SEGURETAT;
max_x = zona.x + zona.w - radi - MARGE_SEGURETAT;
min_y = zona.y + radi + MARGE_SEGURETAT;
max_y = zona.y + zona.h - radi - MARGE_SEGURETAT;
min_x = zone.x + radius + SAFETY_MARGIN;
max_x = zone.x + zone.w - radius - SAFETY_MARGIN;
min_y = zone.y + radius + SAFETY_MARGIN;
max_y = zone.y + zone.h - radius - SAFETY_MARGIN;
}
// Obtenir centro de l'àrea de juego
inline void getPlayAreaCenter(float& centre_x, float& centre_y) {
const auto& zona = Defaults::Zones::PLAYAREA;
centre_x = zona.x + (zona.w / 2.0F);
centre_y = zona.y + (zona.h / 2.0F);
inline void getPlayAreaCenter(float& center_x, float& center_y) {
const auto& zone = Defaults::Zones::PLAYAREA;
center_x = zone.x + (zone.w / 2.0F);
center_y = zone.y + (zone.h / 2.0F);
}
} // namespace Constants