refactor: renombra jugador*/zona/radi/MARGE/origen/letra residuals a anglès
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@@ -131,7 +131,7 @@ void Enemy::init(EnemyType type, const Vec2* ship_pos) {
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const int RANGE_Y = static_cast<int>(max_y - min_y);
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center_.x = static_cast<float>((std::rand() % RANGE_X) + static_cast<int>(min_x));
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center_.y = static_cast<float>((std::rand() % RANGE_Y) + static_cast<int>(min_y));
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std::cout << "[Enemy] Advertencia: spawn sin zona segura tras "
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std::cout << "[Enemy] Advertencia: spawn sin zone segura tras "
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<< Defaults::Enemies::Spawn::MAX_SPAWN_ATTEMPTS << " intentos\n";
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}
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} else {
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