refactor: renombra jugador*/zona/radi/MARGE/origen/letra residuals a anglès
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@@ -44,10 +44,10 @@ void Ship::init(const Vec2* spawn_point, bool activar_invulnerabilitat) {
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if (spawn_point != nullptr) {
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center_ = *spawn_point;
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} else {
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float centre_x;
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float centre_y;
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Constants::getPlayAreaCenter(centre_x, centre_y);
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center_ = {.x = centre_x, .y = centre_y};
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float center_x;
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float center_y;
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Constants::getPlayAreaCenter(center_x, center_y);
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center_ = {.x = center_x, .y = center_y};
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}
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// Reset orientación
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