refactor: renombra jugador*/zona/radi/MARGE/origen/letra residuals a anglès

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JailDesigner committed 2026-05-24 08:09:41 +02:00
1 parent d36ad7d1c5
commit 252e881e93
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@@ -80,8 +80,8 @@ class LogoScene final : public Scene {
// Constants de animación seqüencial
static constexpr float LETTER_THRESHOLD = 0.6F; // Umbral per activar següent letter (0.0-1.0)
static constexpr float ORIGEN_ZOOM_X = Defaults::Game::WIDTH * 0.5F; // Vec2 inicial X del zoom
static constexpr float ORIGEN_ZOOM_Y = Defaults::Game::HEIGHT * 0.4F; // Vec2 inicial Y del zoom
static constexpr float ZOOM_ORIGIN_X = Defaults::Game::WIDTH * 0.5F; // Vec2 inicial X del zoom
static constexpr float ZOOM_ORIGIN_Y = Defaults::Game::HEIGHT * 0.4F; // Vec2 inicial Y del zoom
// Métodos privats
void initLetters();