feat(entities): migrar la configuració dels 3 enemics a data/entities/<type>/*.yaml
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@@ -9,7 +9,7 @@ namespace Defaults::Entities {
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constexpr int MAX_BULLETS = 50;
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// SHIP_RADIUS migrat a data/entities/player/player.yaml (physics.collision_radius).
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constexpr float ENEMY_RADIUS = 20.0F;
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// ENEMY_RADIUS migrat a data/entities/<type>/<type>.yaml (physics.collision_radius).
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constexpr float BULLET_RADIUS = 3.0F;
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} // namespace Defaults::Entities
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