feat(title): destell hiperespacial al VP quan la nau desapareix (sparkle 4-puntes còncau)

This commit is contained in:
2026-05-22 23:46:56 +02:00
parent 70ca19eb87
commit 3b1e469a4f
5 changed files with 91 additions and 1 deletions
+7
View File
@@ -10,6 +10,7 @@
#include <array>
#include <cstdint>
#include <functional>
#include "core/graphics/camera3d.hpp"
#include "core/graphics/wireframe3d.hpp"
@@ -70,10 +71,16 @@ namespace Title {
[[nodiscard]] auto isAnimationComplete() const -> bool;
[[nodiscard]] auto isVisible() const -> bool;
// Callback disparat quan una nau acaba l'EXITING (es torna invisible
// al VP). Útil per a un destell que tapi el pop final.
using ShipDisappearCallback = std::function<void(int player_id)>;
void setOnShipDisappear(ShipDisappearCallback cb) { on_ship_disappear_ = std::move(cb); }
private:
Rendering::Renderer* renderer_;
const Graphics::Camera3D* camera_;
std::array<TitleShip, 2> ships_;
ShipDisappearCallback on_ship_disappear_;
static void updateEntering(TitleShip& ship, float delta_time);
static void updateFloating(TitleShip& ship, float delta_time);