feat(demo): demos a 1 i 2 jugadors, esquiva de bales enemigues i vides infinites
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@@ -20,6 +20,7 @@
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#include "core/rendering/shape_renderer.hpp"
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#include "core/system/scene_context.hpp"
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#include "core/system/service_menu.hpp"
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#include "game/systems/demo_pilot.hpp"
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#include "project.h"
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using SceneManager::SceneContext;
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@@ -359,9 +360,12 @@ void TitleScene::update(float delta_time) {
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idle_timer_ += delta_time;
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}
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if (idle_timer_ >= TITLE_DEMO_TIMEOUT) {
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// L'escenari curat (mateix índex que llegirà GameScene) decideix
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// quants jugadors IA hi ha. No avancem l'índex ací: ho fa GameScene.
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const Systems::Demo::Scenario SC = Systems::Demo::scenario(context_.demoScenarioIndex());
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GameConfig::MatchConfig demo_cfg;
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demo_cfg.player1_active = true;
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demo_cfg.player2_active = false;
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demo_cfg.player2_active = (SC.players >= 2);
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demo_cfg.mode = GameConfig::Mode::DEMO;
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context_.setMatchConfig(demo_cfg);
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context_.setNextScene(SceneType::GAME);
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