diff --git a/source/core/defaults/palette.hpp b/source/core/defaults/palette.hpp index 527337a..6aef5b7 100644 --- a/source/core/defaults/palette.hpp +++ b/source/core/defaults/palette.hpp @@ -14,11 +14,11 @@ namespace Defaults::Palette { // brillantor perceptual sota el bloom (sense alterar la identitat de color). // El canal dominant es manté a 255 a cada color per maximitzar la saturació // visible quan el halo s'expandeix. - constexpr SDL_Color SHIP = {.r = 255, .g = 255, .b = 255, .a = 255}; // Blanco neutro - constexpr SDL_Color BULLET = {.r = 155, .g = 255, .b = 175, .a = 255}; // Verde laser - constexpr SDL_Color PENTAGON = {.r = 155, .g = 195, .b = 255, .a = 255}; // Azul "esquivador" - constexpr SDL_Color QUADRAT = {.r = 255, .g = 140, .b = 140, .a = 255}; // Rojo "tank" - constexpr SDL_Color MOLINILLO = {.r = 255, .g = 160, .b = 255, .a = 255}; // Magenta agresivo - constexpr SDL_Color WOUNDED = {.r = 255, .g = 220, .b = 60, .a = 255}; // Dorado: enemigo herido + constexpr SDL_Color SHIP = {.r = 255, .g = 255, .b = 255, .a = 255}; // Blanco neutro + constexpr SDL_Color BULLET = {.r = 155, .g = 255, .b = 175, .a = 255}; // Verde laser + constexpr SDL_Color PENTAGON = {.r = 0, .g = 255, .b = 255, .a = 255}; // Cyan pur "esquivador" + constexpr SDL_Color QUADRAT = {.r = 255, .g = 0, .b = 0, .a = 255}; // Roig pur "tank" + constexpr SDL_Color MOLINILLO = {.r = 255, .g = 0, .b = 255, .a = 255}; // Magenta pur "agressiu" + constexpr SDL_Color WOUNDED = {.r = 255, .g = 220, .b = 60, .a = 255}; // Dorado: enemigo herido } // namespace Defaults::Palette