tune(trail): vida més llarga, offset darrere i paleta vermella per al P2

This commit is contained in:
2026-05-21 19:40:15 +02:00
parent 74d855357d
commit 51308fa25e
3 changed files with 37 additions and 17 deletions
+14 -5
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@@ -11,10 +11,10 @@ namespace Defaults::Trail {
constexpr float EMIT_INTERVAL_S = 0.04F; // ~25 Hz nominal constexpr float EMIT_INTERVAL_S = 0.04F; // ~25 Hz nominal
constexpr float EMIT_JITTER_S = 0.015F; // ±15 ms al cooldown constexpr float EMIT_JITTER_S = 0.015F; // ±15 ms al cooldown
constexpr float POSITION_JITTER_PX = 2.5F; // jitter al punt de naixement constexpr float POSITION_JITTER_PX = 2.5F; // jitter al punt de naixement
constexpr float REAR_OFFSET_PX = 10.0F; // distància darrere center_ (cua) constexpr float REAR_OFFSET_PX = 12.0F; // distància darrere center_ (cua)
constexpr float LIFETIME_BASE_S = 0.65F; constexpr float LIFETIME_BASE_S = 1.3F;
constexpr float LIFETIME_JITTER_S = 0.15F; constexpr float LIFETIME_JITTER_S = 0.3F;
constexpr float SCALE_MIN = 0.7F; // × estrella starfield (3 px punta) constexpr float SCALE_MIN = 0.7F; // × estrella starfield (3 px punta)
constexpr float SCALE_MAX = 1.2F; constexpr float SCALE_MAX = 1.2F;
@@ -25,11 +25,20 @@ namespace Defaults::Trail {
constexpr float PULSE_FREQ_HZ = 2.5F; constexpr float PULSE_FREQ_HZ = 2.5F;
// Colors del pulse (interpolats sinusoïdalment per partícula) // Colors del pulse (interpolats sinusoïdalment per partícula)
// P1: groc viu ↔ daurat clàssic
constexpr unsigned char COLOR_A_R = 255; constexpr unsigned char COLOR_A_R = 255;
constexpr unsigned char COLOR_A_G = 255; constexpr unsigned char COLOR_A_G = 255;
constexpr unsigned char COLOR_A_B = 0; // #FFFF00 — groc viu constexpr unsigned char COLOR_A_B = 0; // #FFFF00
constexpr unsigned char COLOR_B_R = 218; constexpr unsigned char COLOR_B_R = 218;
constexpr unsigned char COLOR_B_G = 165; constexpr unsigned char COLOR_B_G = 165;
constexpr unsigned char COLOR_B_B = 32; // #DAA520 — daurat clàssic constexpr unsigned char COLOR_B_B = 32; // #DAA520
// P2: roig viu ↔ rosa
constexpr unsigned char COLOR_P2_A_R = 255;
constexpr unsigned char COLOR_P2_A_G = 31;
constexpr unsigned char COLOR_P2_A_B = 31; // #FF1F1F
constexpr unsigned char COLOR_P2_B_R = 255;
constexpr unsigned char COLOR_P2_B_G = 105;
constexpr unsigned char COLOR_P2_B_B = 180; // #FF69B4
} // namespace Defaults::Trail } // namespace Defaults::Trail
+17 -8
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@@ -55,12 +55,12 @@ namespace Effects {
} }
} }
for (std::size_t player_id = 0; player_id < ships.size(); player_id++) { for (std::size_t i = 0; i < ships.size(); i++) {
tryEmitFromShip(ships[player_id], player_id, delta_time); tryEmitFromShip(ships[i], static_cast<std::uint8_t>(i), delta_time);
} }
} }
void TrailManager::tryEmitFromShip(const Ship& ship, std::size_t player_id, float delta_time) { void TrailManager::tryEmitFromShip(const Ship& ship, std::uint8_t player_id, float delta_time) {
if (!ship.isActive()) { if (!ship.isActive()) {
emit_cooldown_[player_id] = 0.0F; emit_cooldown_[player_id] = 0.0F;
return; return;
@@ -88,13 +88,13 @@ namespace Effects {
.x = CENTER.x - (Defaults::Trail::REAR_OFFSET_PX * COS_F) + JITTER_X, .x = CENTER.x - (Defaults::Trail::REAR_OFFSET_PX * COS_F) + JITTER_X,
.y = CENTER.y - (Defaults::Trail::REAR_OFFSET_PX * SIN_F) + JITTER_Y}; .y = CENTER.y - (Defaults::Trail::REAR_OFFSET_PX * SIN_F) + JITTER_Y};
emitAt(REAR); emitAt(REAR, player_id);
emit_cooldown_[player_id] = Defaults::Trail::EMIT_INTERVAL_S + emit_cooldown_[player_id] = Defaults::Trail::EMIT_INTERVAL_S +
randUniform(-Defaults::Trail::EMIT_JITTER_S, Defaults::Trail::EMIT_JITTER_S); randUniform(-Defaults::Trail::EMIT_JITTER_S, Defaults::Trail::EMIT_JITTER_S);
} }
void TrailManager::emitAt(Vec2 pos) { void TrailManager::emitAt(Vec2 pos, std::uint8_t player_id) {
const int SLOT = findFreeSlot(); const int SLOT = findFreeSlot();
if (SLOT < 0) { if (SLOT < 0) {
return; // pool ple — descart silenciós return; // pool ple — descart silenciós
@@ -102,6 +102,7 @@ namespace Effects {
Particle& particle = pool_[static_cast<std::size_t>(SLOT)]; Particle& particle = pool_[static_cast<std::size_t>(SLOT)];
particle.active = true; particle.active = true;
particle.player_id = player_id;
particle.origin = pos; particle.origin = pos;
particle.phase_x = randUniform(0.0F, TAU); particle.phase_x = randUniform(0.0F, TAU);
particle.phase_y = randUniform(0.0F, TAU); particle.phase_y = randUniform(0.0F, TAU);
@@ -146,10 +147,18 @@ namespace Effects {
const float MIX = 0.5F + (0.5F * std::sin((TAU * Defaults::Trail::PULSE_FREQ_HZ * time_accumulator_) + particle.phase_pulse)); const float MIX = 0.5F + (0.5F * std::sin((TAU * Defaults::Trail::PULSE_FREQ_HZ * time_accumulator_) + particle.phase_pulse));
const bool IS_P2 = particle.player_id == 1;
const unsigned char A_R = IS_P2 ? Defaults::Trail::COLOR_P2_A_R : Defaults::Trail::COLOR_A_R;
const unsigned char A_G = IS_P2 ? Defaults::Trail::COLOR_P2_A_G : Defaults::Trail::COLOR_A_G;
const unsigned char A_B = IS_P2 ? Defaults::Trail::COLOR_P2_A_B : Defaults::Trail::COLOR_A_B;
const unsigned char B_R = IS_P2 ? Defaults::Trail::COLOR_P2_B_R : Defaults::Trail::COLOR_B_R;
const unsigned char B_G = IS_P2 ? Defaults::Trail::COLOR_P2_B_G : Defaults::Trail::COLOR_B_G;
const unsigned char B_B = IS_P2 ? Defaults::Trail::COLOR_P2_B_B : Defaults::Trail::COLOR_B_B;
const SDL_Color COLOR = { const SDL_Color COLOR = {
.r = lerpU8(Defaults::Trail::COLOR_A_R, Defaults::Trail::COLOR_B_R, MIX), .r = lerpU8(A_R, B_R, MIX),
.g = lerpU8(Defaults::Trail::COLOR_A_G, Defaults::Trail::COLOR_B_G, MIX), .g = lerpU8(A_G, B_G, MIX),
.b = lerpU8(Defaults::Trail::COLOR_A_B, Defaults::Trail::COLOR_B_B, MIX), .b = lerpU8(A_B, B_B, MIX),
.a = 255}; .a = 255};
const float CURRENT_SCALE = particle.scale * FADE; const float CURRENT_SCALE = particle.scale * FADE;
+6 -4
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@@ -6,6 +6,7 @@
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include <array> #include <array>
#include <cstdint>
#include <memory> #include <memory>
#include "core/defaults/trail.hpp" #include "core/defaults/trail.hpp"
@@ -33,8 +34,9 @@ namespace Effects {
private: private:
struct Particle { struct Particle {
bool active{false}; bool active{false};
Vec2 origin{}; // punt de naixement (no es desplaça) std::uint8_t player_id{0}; // 0=P1, 1=P2 — selecciona paleta de colors
float phase_x{0.0F}; // fase oscil·lació horitzontal Vec2 origin{}; // punt de naixement (no es desplaça)
float phase_x{0.0F}; // fase oscil·lació horitzontal
float phase_y{0.0F}; float phase_y{0.0F};
float phase_pulse{0.0F}; float phase_pulse{0.0F};
float age{0.0F}; float age{0.0F};
@@ -42,8 +44,8 @@ namespace Effects {
float scale{1.0F}; float scale{1.0F};
}; };
void tryEmitFromShip(const Ship& ship, std::size_t player_id, float delta_time); void tryEmitFromShip(const Ship& ship, std::uint8_t player_id, float delta_time);
void emitAt(Vec2 pos); void emitAt(Vec2 pos, std::uint8_t player_id);
auto findFreeSlot() -> int; auto findFreeSlot() -> int;
void drawParticle(const Particle& particle) const; void drawParticle(const Particle& particle) const;