feat(fireworks): infraestructura (manager + pool + render, sin spawn aún)
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@@ -27,6 +27,7 @@ GameScene::GameScene(SDLManager& sdl, SceneContext& context)
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: sdl_(sdl),
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context_(context),
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debris_manager_(sdl.getRenderer()),
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firework_manager_(sdl.getRenderer()),
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floating_score_manager_(sdl.getRenderer()),
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text_(sdl.getRenderer()) {
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// Recuperar configuración de match des del context
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@@ -253,6 +254,7 @@ auto GameScene::stepContinueScreen(float delta_time) -> bool {
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bullet.update(delta_time);
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}
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debris_manager_.update(delta_time);
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firework_manager_.update(delta_time);
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floating_score_manager_.update(delta_time);
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return true;
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}
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@@ -277,6 +279,7 @@ auto GameScene::stepGameOver(float delta_time) -> bool {
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bullet.update(delta_time);
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}
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debris_manager_.update(delta_time);
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firework_manager_.update(delta_time);
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floating_score_manager_.update(delta_time);
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return true;
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}
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@@ -324,6 +327,7 @@ void GameScene::stepDeathSequence(float delta_time) {
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bullet.update(delta_time);
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}
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debris_manager_.update(delta_time);
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firework_manager_.update(delta_time);
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floating_score_manager_.update(delta_time);
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}
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// El bool 'algun_mort' es puramente interno: no aporta nada al caller
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@@ -392,6 +396,7 @@ void GameScene::runStageLevelStart(float delta_time) {
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bullet.update(delta_time);
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}
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debris_manager_.update(delta_time);
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firework_manager_.update(delta_time);
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}
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void GameScene::runStagePlaying(float delta_time) {
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@@ -423,6 +428,7 @@ void GameScene::runStagePlaying(float delta_time) {
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runCollisionDetections();
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debris_manager_.update(delta_time);
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firework_manager_.update(delta_time);
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floating_score_manager_.update(delta_time);
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}
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@@ -439,6 +445,7 @@ void GameScene::runStageLevelCompleted(float delta_time) {
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bullet.update(delta_time);
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}
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debris_manager_.update(delta_time);
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firework_manager_.update(delta_time);
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floating_score_manager_.update(delta_time);
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}
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@@ -511,6 +518,7 @@ void GameScene::drawContinueState() {
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drawEnemies();
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drawBullets();
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debris_manager_.draw();
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firework_manager_.draw();
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floating_score_manager_.draw();
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drawScoreboard();
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drawContinue();
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@@ -521,6 +529,7 @@ void GameScene::drawGameOverState() {
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drawEnemies();
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drawBullets();
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debris_manager_.draw();
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firework_manager_.draw();
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floating_score_manager_.draw();
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const std::string GAME_OVER_TEXT = "GAME OVER";
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@@ -587,6 +596,7 @@ void GameScene::drawLevelStartState() {
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drawActiveShipsAlive();
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drawBullets();
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debris_manager_.draw();
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firework_manager_.draw();
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floating_score_manager_.draw();
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drawStageMessage(stage_manager_->getLevelStartMessage());
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drawScoreboard();
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@@ -598,6 +608,7 @@ void GameScene::drawPlayingState() {
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drawEnemies();
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drawBullets();
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debris_manager_.draw();
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firework_manager_.draw();
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floating_score_manager_.draw();
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drawScoreboard();
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}
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@@ -607,6 +618,7 @@ void GameScene::drawLevelCompletedState() {
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drawActiveShipsAlive();
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drawBullets();
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debris_manager_.draw();
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firework_manager_.draw();
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floating_score_manager_.draw();
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drawStageMessage(StageSystem::Constants::MISSATGE_LEVEL_COMPLETED);
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drawScoreboard();
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