feat(fireworks): infraestructura (manager + pool + render, sin spawn aún)
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@@ -17,6 +17,7 @@
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#include "core/types.hpp"
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#include "game/constants.hpp"
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#include "game/effects/debris_manager.hpp"
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#include "game/effects/firework_manager.hpp"
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#include "game/effects/floating_score_manager.hpp"
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#include "game/entities/bullet.hpp"
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#include "game/entities/enemy.hpp"
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@@ -53,6 +54,7 @@ class GameScene final : public Scene {
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// Efectes visuals
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Effects::DebrisManager debris_manager_;
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Effects::FireworkManager firework_manager_;
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Effects::FloatingScoreManager floating_score_manager_;
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// Estat del juego
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