refactor(shapes): reorganitzar data/shapes en subcarpetes per categoria (enemy/bullet/ship/effect)
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@@ -3,7 +3,7 @@ name: bullet
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# Shape de la bala. El bounding_radius del .shp dóna el hitbox base (~3 px);
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# scale el modula visualment i pel hitbox.
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shape:
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path: bullet.shp
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path: bullet/basic.shp
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scale: 1.0
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collision_factor: 1.0
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