refactor(shapes): reorganitzar data/shapes en subcarpetes per categoria (enemy/bullet/ship/effect)

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JailDesigner committed 2026-05-26 18:25:15 +02:00
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commit 61a4886e62
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@@ -4,7 +4,7 @@ name: bullet_long
# jugador i amb prou marge per reaccionar. La velocitat NO viu aquí: es passa
# a Bullet::fire() i la decideix qui dispara (l'AiTickAction).
shape:
path: bullet_long.shp
path: bullet/long.shp
scale: 1.0
collision_factor: 0.5