refactor(shapes): reorganitzar data/shapes en subcarpetes per categoria (enemy/bullet/ship/effect)
This commit is contained in:
1 parent
164f58c883
commit
61a4886e62
30 files changed
+51
-53
No files matched your search
@@ -4,7 +4,7 @@ name: bullet_long
|
||||
# jugador i amb prou marge per reaccionar. La velocitat NO viu aquí: es passa
|
||||
# a Bullet::fire() i la decideix qui dispara (l'AiTickAction).
|
||||
shape:
|
||||
path: bullet_long.shp
|
||||
path: bullet/long.shp
|
||||
scale: 1.0
|
||||
collision_factor: 0.5
|
||||
|
||||
|
||||
Reference in new issue
Block a user